/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "MapAnimation.h" #include "../Context.h" #include "../Game.h" #include "../interface/Viewport.h" #include "../object/StationObject.h" #include "../ride/Ride.h" #include "../ride/RideData.h" #include "../ride/Track.h" #include "../world/Wall.h" #include "Banner.h" #include "Footpath.h" #include "LargeScenery.h" #include "Map.h" #include "Scenery.h" #include "SmallScenery.h" #include "Sprite.h" #include using map_animation_invalidate_event_handler = bool (*)(int32_t x, int32_t y, int32_t baseZ); static bool map_animation_invalidate(rct_map_animation* obj); uint16_t gNumMapAnimations; rct_map_animation gAnimatedObjects[MAX_ANIMATED_OBJECTS]; /** * * rct2: 0x0068AF67 * * @param type (dh) * @param x (ax) * @param y (cx) * @param z (dl) */ void map_animation_create(int32_t type, int32_t x, int32_t y, int32_t z) { rct_map_animation* aobj = &gAnimatedObjects[0]; int32_t numAnimatedObjects = gNumMapAnimations; if (numAnimatedObjects >= MAX_ANIMATED_OBJECTS) { log_error("Exceeded the maximum number of animations"); return; } for (int32_t i = 0; i < numAnimatedObjects; i++, aobj++) { if (aobj->x != x) continue; if (aobj->y != y) continue; if (aobj->baseZ != z) continue; if (aobj->type != type) continue; // Animation already exists return; } // Create new animation gNumMapAnimations++; aobj->type = type; aobj->x = x; aobj->y = y; aobj->baseZ = z; } /** * * rct2: 0x0068AFAD */ void map_animation_invalidate_all() { rct_map_animation* aobj = &gAnimatedObjects[0]; int32_t numAnimatedObjects = gNumMapAnimations; while (numAnimatedObjects > 0) { if (map_animation_invalidate(aobj)) { // Remove animated object gNumMapAnimations--; numAnimatedObjects--; if (numAnimatedObjects > 0) memmove(aobj, aobj + 1, numAnimatedObjects * sizeof(rct_map_animation)); } else { numAnimatedObjects--; aobj++; } } } /** * * rct2: 0x00666670 */ static bool map_animation_invalidate_ride_entrance(int32_t x, int32_t y, int32_t baseZ) { auto tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_ENTRANCE) continue; auto ride = get_ride(tileElement->AsEntrance()->GetRideIndex()); if (ride != nullptr) { auto stationObj = ride_get_station_object(ride); if (stationObj != nullptr) { int32_t height = (tileElement->base_height * 8) + stationObj->Height + 8; map_invalidate_tile_zoom1(x, y, height, height + 16); } } return false; } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006A7BD4 */ static bool map_animation_invalidate_queue_banner(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (!(tileElement->flags & 1)) continue; if (!tileElement->AsPath()->HasQueueBanner()) continue; int32_t direction = (tileElement->AsPath()->GetQueueBannerDirection() + get_current_rotation()) & 3; if (direction == TILE_ELEMENT_DIRECTION_NORTH || direction == TILE_ELEMENT_DIRECTION_EAST) { baseZ = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, baseZ + 16, baseZ + 30); } return false; } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006E32C9 */ static bool map_animation_invalidate_small_scenery(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; rct_scenery_entry* sceneryEntry; rct_sprite* sprite; Peep* peep; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY) continue; if (tileElement->IsGhost()) continue; sceneryEntry = tileElement->AsSmallScenery()->GetEntry(); if (sceneryEntry == nullptr) continue; if (scenery_small_entry_has_flag( sceneryEntry, SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_1 | SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_4 | SMALL_SCENERY_FLAG_SWAMP_GOO | SMALL_SCENERY_FLAG_HAS_FRAME_OFFSETS)) { map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); return false; } if (scenery_small_entry_has_flag(sceneryEntry, SMALL_SCENERY_FLAG_IS_CLOCK)) { // Peep, looking at scenery if (!(gCurrentTicks & 0x3FF) && game_is_not_paused()) { int32_t direction = tileElement->GetDirection(); int32_t x2 = x - CoordsDirectionDelta[direction].x; int32_t y2 = y - CoordsDirectionDelta[direction].y; uint16_t spriteIdx = sprite_get_first_in_quadrant(x2, y2); for (; spriteIdx != SPRITE_INDEX_NULL; spriteIdx = sprite->generic.next_in_quadrant) { sprite = get_sprite(spriteIdx); if (sprite->generic.linked_list_type_offset != SPRITE_LIST_PEEP * 2) continue; peep = &sprite->peep; if (peep->state != PEEP_STATE_WALKING) continue; if (peep->z != tileElement->base_height * 8) continue; if (peep->action < PEEP_ACTION_NONE_1) continue; peep->action = PEEP_ACTION_CHECK_TIME; peep->action_frame = 0; peep->action_sprite_image_offset = 0; peep->UpdateCurrentActionSpriteType(); invalidate_sprite_1((rct_sprite*)peep); break; } } map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); return false; } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x00666C63 */ static bool map_animation_invalidate_park_entrance(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_PARK_ENTRANCE) continue; if (tileElement->AsEntrance()->GetSequenceIndex()) continue; baseZ = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, baseZ + 32, baseZ + 64); return false; } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006CE29E */ static bool map_animation_invalidate_track_waterfall(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->AsTrack()->GetTrackType() == TRACK_ELEM_WATERFALL) { int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z + 14, z + 46); return false; } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006CE2F3 */ static bool map_animation_invalidate_track_rapids(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->AsTrack()->GetTrackType() == TRACK_ELEM_RAPIDS) { int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z + 14, z + 18); return false; } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006CE39D */ static bool map_animation_invalidate_track_onridephoto(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement == nullptr) break; if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->AsTrack()->GetTrackType() == TRACK_ELEM_ON_RIDE_PHOTO) { map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); if (game_is_paused()) { return false; } if (tileElement->AsTrack()->IsTakingPhoto()) { tileElement->AsTrack()->DecrementPhotoTimeout(); return false; } else { return true; } } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006CE348 */ static bool map_animation_invalidate_track_whirlpool(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->AsTrack()->GetTrackType() == TRACK_ELEM_WHIRLPOOL) { int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z + 14, z + 18); return false; } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006CE3FA */ static bool map_animation_invalidate_track_spinningtunnel(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->AsTrack()->GetTrackType() == TRACK_ELEM_SPINNING_TUNNEL) { int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z + 14, z + 32); return false; } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x0068DF8F */ static bool map_animation_invalidate_remove( [[maybe_unused]] int32_t x, [[maybe_unused]] int32_t y, [[maybe_unused]] int32_t baseZ) { return true; } /** * * rct2: 0x006BA2BB */ static bool map_animation_invalidate_banner(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_BANNER) continue; baseZ = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, baseZ, baseZ + 16); return false; } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x006B94EB */ static bool map_animation_invalidate_large_scenery(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; rct_scenery_entry* sceneryEntry; bool wasInvalidated = false; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_LARGE_SCENERY) continue; sceneryEntry = tileElement->AsLargeScenery()->GetEntry(); if (sceneryEntry->large_scenery.flags & LARGE_SCENERY_FLAG_ANIMATED) { int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z, z + 16); wasInvalidated = true; } } while (!(tileElement++)->IsLastForTile()); return !wasInvalidated; } /** * * rct2: 0x006E5B50 */ static bool map_animation_invalidate_wall_door(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; rct_scenery_entry* sceneryEntry; if (gCurrentTicks & 1) return false; bool removeAnimation = true; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL) continue; sceneryEntry = tileElement->AsWall()->GetEntry(); if (!(sceneryEntry->wall.flags & WALL_SCENERY_IS_DOOR)) continue; if (game_is_paused()) { return false; } bool invalidate = false; uint8_t currentFrame = tileElement->AsWall()->GetAnimationFrame(); if (currentFrame != 0) { if (currentFrame == 15) { currentFrame = 0; } else { removeAnimation = false; if (currentFrame != 5) { currentFrame++; if (currentFrame == 13 && !(sceneryEntry->wall.flags & WALL_SCENERY_LONG_DOOR_ANIMATION)) currentFrame = 15; invalidate = true; } } } tileElement->AsWall()->SetAnimationFrame(currentFrame); if (invalidate) { int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z, z + 32); } } while (!(tileElement++)->IsLastForTile()); return removeAnimation; } /** * * rct2: 0x006E5EE4 */ static bool map_animation_invalidate_wall(int32_t x, int32_t y, int32_t baseZ) { TileElement* tileElement; rct_scenery_entry* sceneryEntry; bool wasInvalidated = false; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->base_height != baseZ) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL) continue; sceneryEntry = tileElement->AsWall()->GetEntry(); if (!sceneryEntry || (!(sceneryEntry->wall.flags2 & WALL_SCENERY_2_ANIMATED) && sceneryEntry->wall.scrolling_mode == SCROLLING_MODE_NONE)) continue; int32_t z = tileElement->base_height * 8; map_invalidate_tile_zoom1(x, y, z, z + 16); wasInvalidated = true; } while (!(tileElement++)->IsLastForTile()); return !wasInvalidated; } /** * * rct2: 0x009819DC */ static constexpr const map_animation_invalidate_event_handler _animatedObjectEventHandlers[MAP_ANIMATION_TYPE_COUNT] = { map_animation_invalidate_ride_entrance, map_animation_invalidate_queue_banner, map_animation_invalidate_small_scenery, map_animation_invalidate_park_entrance, map_animation_invalidate_track_waterfall, map_animation_invalidate_track_rapids, map_animation_invalidate_track_onridephoto, map_animation_invalidate_track_whirlpool, map_animation_invalidate_track_spinningtunnel, map_animation_invalidate_remove, map_animation_invalidate_banner, map_animation_invalidate_large_scenery, map_animation_invalidate_wall_door, map_animation_invalidate_wall }; /** * @returns true if the animation should be removed. */ static bool map_animation_invalidate(rct_map_animation* obj) { assert(obj->type < MAP_ANIMATION_TYPE_COUNT); return _animatedObjectEventHandlers[obj->type](obj->x, obj->y, obj->baseZ); }