/***************************************************************************** * Copyright (c) 2014-2025 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "WaterLowerAction.h" #include "../GameState.h" #include "../OpenRCT2.h" #include "../audio/Audio.h" #include "../ride/RideConstruction.h" #include "../world/tile_element/SurfaceElement.h" #include "WaterSetHeightAction.h" using namespace OpenRCT2; WaterLowerAction::WaterLowerAction(MapRange range) : _range(range) { } void WaterLowerAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_range); } uint16_t WaterLowerAction::GetActionFlags() const { return GameAction::GetActionFlags(); } void WaterLowerAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_range); } GameActions::Result WaterLowerAction::Query() const { return QueryExecute(false); } GameActions::Result WaterLowerAction::Execute() const { return QueryExecute(true); } GameActions::Result WaterLowerAction::QueryExecute(bool isExecuting) const { auto res = GameActions::Result(); auto validRange = ClampRangeWithinMap(_range); res.Position.x = ((validRange.GetLeft() + validRange.GetRight()) / 2) + 16; res.Position.y = ((validRange.GetTop() + validRange.GetBottom()) / 2) + 16; int16_t z = TileElementHeight(res.Position); int16_t waterHeight = TileElementWaterHeight(res.Position); if (waterHeight != 0) { z = waterHeight; } res.Position.z = z; res.Expenditure = ExpenditureType::Landscaping; uint8_t minHeight = GetLowestHeight(validRange); bool hasChanged = false; bool withinOwnership = false; for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += kCoordsXYStep) { for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += kCoordsXYStep) { if (!LocationValid({ x, y })) continue; auto* surfaceElement = MapGetSurfaceElementAt(CoordsXY{ x, y }); if (surfaceElement == nullptr) continue; if (gLegacyScene != LegacyScene::scenarioEditor && !getGameState().cheats.sandboxMode) { if (!MapIsLocationInPark(CoordsXY{ x, y })) { continue; } } withinOwnership = true; uint8_t height = surfaceElement->GetWaterHeight() / kCoordsZStep; if (height == 0) continue; if (height < minHeight) continue; height -= 2; auto waterSetHeightAction = WaterSetHeightAction({ x, y }, height); waterSetHeightAction.SetFlags(GetFlags()); auto result = isExecuting ? GameActions::ExecuteNested(&waterSetHeightAction) : GameActions::QueryNested(&waterSetHeightAction); if (result.Error == GameActions::Status::Ok) { res.Cost += result.Cost; hasChanged = true; } else { result.ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE; return result; } } } if (!withinOwnership) { return GameActions::Result( GameActions::Status::Disallowed, STR_CANT_LOWER_WATER_LEVEL_HERE, STR_LAND_NOT_OWNED_BY_PARK); ; } if (isExecuting && hasChanged) { Audio::Play3D(Audio::SoundId::LayingOutWater, res.Position); } // Force ride construction to recheck area _currentTrackSelectionFlags.set(TrackSelectionFlag::recheck); return res; } uint8_t WaterLowerAction::GetLowestHeight(const MapRange& validRange) const { // The lowest height to lower the water to is the highest water level in the selection uint8_t minHeight{ 0 }; for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += kCoordsXYStep) { for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += kCoordsXYStep) { if (gLegacyScene != LegacyScene::scenarioEditor && !getGameState().cheats.sandboxMode) { if (!MapIsLocationInPark(CoordsXY{ x, y })) { continue; } } auto* surfaceElement = MapGetSurfaceElementAt(CoordsXY{ x, y }); if (surfaceElement == nullptr) continue; uint8_t height = surfaceElement->GetWaterHeight() / kCoordsZStep; if (height == 0) continue; if (height > minHeight) { minHeight = height; } } } return minHeight; }