/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #ifndef DISABLE_NETWORK # include "NetworkGroup.h" # include "../openrct2/core/Json.hpp" # include "NetworkAction.h" # include "NetworkTypes.h" NetworkGroup NetworkGroup::FromJson(const json_t& jsonData) { Guard::Assert(jsonData.is_object(), "NetworkGroup::FromJson expects parameter jsonData to be object"); NetworkGroup group; json_t jsonId = jsonData["id"]; json_t jsonName = jsonData["name"]; json_t jsonPermissions = jsonData["permissions"]; if (jsonId.is_null() || jsonName.is_null() || jsonPermissions.is_null()) { throw std::runtime_error("Missing group data"); } group.Id = Json::GetNumber(jsonId); group._name = Json::GetString(jsonName); std::fill(group.ActionsAllowed.begin(), group.ActionsAllowed.end(), 0); for (const auto& jsonValue : jsonPermissions) { const std::string permission = Json::GetString(jsonValue); NetworkPermission action_id = NetworkActions::FindCommandByPermissionName(permission); if (action_id != NetworkPermission::Count) { group.ToggleActionPermission(action_id); } } return group; } json_t NetworkGroup::ToJson() const { json_t jsonGroup = { { "id", Id }, { "name", GetName() }, }; json_t actionsArray = json_t::array(); for (size_t i = 0; i < NetworkActions::Actions.size(); i++) { if (CanPerformAction(static_cast(i))) { actionsArray.emplace_back(NetworkActions::Actions[i].PermissionName); } } jsonGroup["permissions"] = actionsArray; return jsonGroup; } const std::string& NetworkGroup::GetName() const noexcept { return _name; } void NetworkGroup::SetName(std::string_view name) { _name = name; } void NetworkGroup::Read(NetworkPacket& packet) { packet >> Id; SetName(packet.ReadString()); for (auto& action : ActionsAllowed) { packet >> action; } } void NetworkGroup::Write(NetworkPacket& packet) const { packet << Id; packet.WriteString(GetName().c_str()); for (const auto& action : ActionsAllowed) { packet << action; } } void NetworkGroup::ToggleActionPermission(NetworkPermission index) { size_t index_st = static_cast(index); size_t byte = index_st / 8; size_t bit = index_st % 8; if (byte >= ActionsAllowed.size()) { return; } ActionsAllowed[byte] ^= (1 << bit); } bool NetworkGroup::CanPerformAction(NetworkPermission index) const noexcept { size_t index_st = static_cast(index); size_t byte = index_st / 8; size_t bit = index_st % 8; if (byte >= ActionsAllowed.size()) { return false; } return (ActionsAllowed[byte] & (1 << bit)) != 0; } bool NetworkGroup::CanPerformCommand(GameCommand command) const { NetworkPermission action = NetworkActions::FindCommand(command); if (action != NetworkPermission::Count) { return CanPerformAction(action); } return false; } #endif