#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../core/FileStream.hpp" #include "../core/Memory.hpp" #include "../core/MemoryStream.h" #include "BannerObject.h" #include "EntranceObject.h" #include "FootpathItemObject.h" #include "FootpathObject.h" #include "LargeSceneryObject.h" #include "Object.h" #include "ObjectFactory.h" #include "RideObject.h" #include "SceneryGroupObject.h" #include "SmallSceneryObject.h" #include "StexObject.h" #include "WallObject.h" #include "WaterObject.h" extern "C" { #include "../object.h" #include "../util/sawyercoding.h" } namespace ObjectFactory { Object * CreateObjectFromLegacyFile(const utf8 * path) { Object * result = nullptr; SDL_RWops * file = SDL_RWFromFile(path, "rb"); if (file != nullptr) { rct_object_entry entry; if (SDL_RWread(file, &entry, sizeof(entry), 1) == 1) { result = CreateObject(entry); if (result != nullptr) { size_t bufferSize = 0x600000; void * buffer = Memory::Allocate(bufferSize); bufferSize = sawyercoding_read_chunk_with_size(file, (uint8 *)buffer, bufferSize); buffer = Memory::Reallocate(buffer, bufferSize); auto ms = MemoryStream(buffer, bufferSize); result->ReadLegacy(&ms); } } SDL_RWclose(file); } return result; } Object * CreateObject(const rct_object_entry &entry) { Object * result = nullptr; uint8 objectType = entry.flags & 0x0F; switch (objectType) { case OBJECT_TYPE_RIDE: result = new RideObject(entry); break; case OBJECT_TYPE_SMALL_SCENERY: result = new SmallSceneryObject(entry); break; case OBJECT_TYPE_LARGE_SCENERY: result = new LargeSceneryObject(entry); break; case OBJECT_TYPE_WALLS: result = new WallObject(entry); break; case OBJECT_TYPE_BANNERS: result = new BannerObject(entry); break; case OBJECT_TYPE_PATHS: result = new FootpathObject(entry); break; case OBJECT_TYPE_PATH_BITS: result = new FootpathItemObject(entry); break; case OBJECT_TYPE_SCENERY_SETS: result = new SceneryGroupObject(entry); break; case OBJECT_TYPE_PARK_ENTRANCE: result = new EntranceObject(entry); break; case OBJECT_TYPE_WATER: result = new WaterObject(entry); break; case OBJECT_TYPE_SCENARIO_TEXT: result = new StexObject(entry); break; } return result; } }