/***************************************************************************** * Copyright (c) 2014-2024 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "FootpathAdditionPlaceAction.h" #include "../Cheats.h" #include "../GameState.h" #include "../OpenRCT2.h" #include "../core/MemoryStream.h" #include "../interface/Window.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../object/ObjectEntryManager.h" #include "../object/PathAdditionEntry.h" #include "../world/Footpath.h" #include "../world/Location.hpp" #include "../world/Park.h" #include "../world/Scenery.h" #include "../world/Wall.h" FootpathAdditionPlaceAction::FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType) : _loc(loc) , _entryIndex(pathItemType) { } void FootpathAdditionPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_loc); visitor.Visit("object", _entryIndex); } uint16_t FootpathAdditionPlaceAction::GetActionFlags() const { return GameAction::GetActionFlags(); } void FootpathAdditionPlaceAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_entryIndex); } GameActions::Result FootpathAdditionPlaceAction::Query() const { auto res = GameActions::Result(); res.Expenditure = ExpenditureType::Landscaping; res.Position = _loc; if (!LocationValid(_loc)) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_OFF_EDGE_OF_MAP); } if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || OpenRCT2::GetGameState().Cheats.SandboxMode) && !MapIsLocationOwned(_loc)) { return GameActions::Result(GameActions::Status::Disallowed, STR_CANT_POSITION_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK); } if (_loc.z < FootpathMinHeight) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_LOW); } if (_loc.z > FootpathMaxHeight) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_HIGH); } auto tileElement = MapGetFootpathElement(_loc); if (tileElement == nullptr) { LOG_ERROR("Could not find path element at x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z); return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_NONE); } auto pathElement = tileElement->AsPath(); if (pathElement->IsLevelCrossing(_loc)) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANNOT_BUILD_PATH_ADDITIONS_ON_LEVEL_CROSSINGS); } // No change if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAdditionEntryIndex() == _entryIndex && !(pathElement->IsBroken())) { return res; } auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry(_entryIndex); if (pathAdditionEntry == nullptr) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE); } uint16_t sceneryFlags = pathAdditionEntry->flags; if ((sceneryFlags & PATH_ADDITION_FLAG_DONT_ALLOW_ON_SLOPE) && pathElement->IsSloped()) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANT_BUILD_THIS_ON_SLOPED_FOOTPATH); } if ((sceneryFlags & PATH_ADDITION_FLAG_DONT_ALLOW_ON_QUEUE) && pathElement->IsQueue()) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANNOT_PLACE_THESE_ON_QUEUE_LINE_AREA); } if (!(sceneryFlags & (PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_WATER | PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_SNOW)) && (pathElement->GetEdges()) == 0x0F) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_NONE); } if ((sceneryFlags & PATH_ADDITION_FLAG_IS_QUEUE_SCREEN) && !pathElement->IsQueue()) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_PLACE_THESE_ON_QUEUE_AREA); } res.Cost = pathAdditionEntry->price; // Should place a ghost? if (GetFlags() & GAME_COMMAND_FLAG_GHOST) { // Check if there is something on the path already if (pathElement->HasAddition()) { return GameActions::Result(GameActions::Status::ItemAlreadyPlaced, STR_CANT_POSITION_THIS_HERE, STR_NONE); } } return res; } GameActions::Result FootpathAdditionPlaceAction::Execute() const { auto res = GameActions::Result(); res.Position = _loc; res.Expenditure = ExpenditureType::Landscaping; auto tileElement = MapGetFootpathElement(_loc); auto pathElement = tileElement->AsPath(); if (pathElement == nullptr) { LOG_ERROR("Could not find path element at x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z); return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_NONE); } // No change if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAdditionEntryIndex() == _entryIndex && !(pathElement->IsBroken()) && !pathElement->AdditionIsGhost()) { return res; } auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry(_entryIndex); if (pathAdditionEntry == nullptr) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE); } res.Cost = pathAdditionEntry->price; if (GetFlags() & GAME_COMMAND_FLAG_GHOST) { pathElement->SetAdditionIsGhost(true); } else { FootpathInterruptPeeps(_loc); pathElement->SetAdditionIsGhost(false); } pathElement->SetAdditionEntryIndex(_entryIndex); pathElement->SetIsBroken(false); if (pathAdditionEntry->flags & PATH_ADDITION_FLAG_IS_BIN) { pathElement->SetAdditionStatus(255); } MapInvalidateTileFull(_loc); return res; }