#include "ObjectEntryManager.h" #include "../Context.h" #include "ObjectManager.h" namespace OpenRCT2::ObjectManager { const void* GetObjectEntry(ObjectType type, ObjectEntryIndex idx) { auto* object = GetContext()->GetObjectManager().GetLoadedObject(type, idx); if (object == nullptr) { return nullptr; } return object->GetLegacyData(); } } // namespace OpenRCT2::ObjectManager