/***************************************************************************** * Copyright (c) 2014-2024 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "Drawing.h" #include #include /** * Draws a horizontal line of specified colour to a buffer. * rct2: 0x0068474C */ static void GfxDrawLineOnBuffer(DrawPixelInfo& dpi, char colour, const ScreenCoordsXY& coords, int32_t no_pixels) { ScreenCoordsXY offset{ coords.x - dpi.x, coords.y - dpi.y }; // Check to make sure point is in the y range if (offset.y < 0) return; if (offset.y >= dpi.height) return; // Check to make sure we are drawing at least a pixel if (!no_pixels) no_pixels++; // If x coord outside range leave if (offset.x < 0) { // Unless the number of pixels is enough to be in range no_pixels += offset.x; if (no_pixels <= 0) return; // Resets starting point to 0 as we don't draw outside the range offset.x = 0; } // Ensure that the end point of the line is within range if (offset.x + no_pixels - dpi.width > 0) { // If the end point has any pixels outside range // cut them off. If there are now no pixels return. no_pixels -= offset.x + no_pixels - dpi.width; if (no_pixels <= 0) return; } // Get the buffer we are drawing to and move to the first coordinate. uint8_t* bits_pointer = dpi.bits + offset.y * (static_cast(static_cast(dpi.pitch) + static_cast(dpi.width))) + offset.x; // Draw the line to the specified colour for (; no_pixels > 0; --no_pixels, ++bits_pointer) { *bits_pointer = colour; } } /** * Draws a line on dpi if within dpi boundaries * rct2: 0x00684466 * dpi (edi) * x1 (ax) * y1 (bx) * x2 (cx) * y2 (dx) * colour (ebp) */ void GfxDrawLineSoftware(DrawPixelInfo& dpi, const ScreenLine& line, int32_t colour) { int32_t x1 = line.GetX1(); int32_t x2 = line.GetX2(); int32_t y1 = line.GetY1(); int32_t y2 = line.GetY2(); // Check to make sure the line is within the drawing area if ((x1 < dpi.x) && (x2 < dpi.x)) { return; } if ((y1 < dpi.y) && (y2 < dpi.y)) { return; } if ((x1 > (dpi.x + dpi.width)) && (x2 > (dpi.x + dpi.width))) { return; } if ((y1 > (dpi.y + dpi.height)) && (y2 > (dpi.y + dpi.height))) { return; } // Bresenham's algorithm // If vertical plot points upwards int32_t steep = std::abs(y2 - y1) > std::abs(x2 - x1); if (steep) { int32_t temp_y2 = y2; int32_t temp_x2 = x2; y2 = x1; x2 = y1; y1 = temp_x2; x1 = temp_y2; } // If line is right to left swap direction if (x1 > x2) { int32_t temp_y2 = y2; int32_t temp_x2 = x2; y2 = y1; x2 = x1; y1 = temp_y2; x1 = temp_x2; } int32_t delta_x = x2 - x1; int32_t delta_y = std::abs(y2 - y1); int32_t error = delta_x / 2; int32_t y_step; int32_t y = y1; // Direction of step if (y1 < y2) y_step = 1; else y_step = -1; for (int32_t x = x1, x_start = x1, no_pixels = 1; x < x2; ++x, ++no_pixels) { // Vertical lines are drawn 1 pixel at a time if (steep) GfxDrawLineOnBuffer(dpi, colour, { y, x }, 1); error -= delta_y; if (error < 0) { // Non vertical lines are drawn with as many pixels in a horizontal line as possible if (!steep) GfxDrawLineOnBuffer(dpi, colour, { x_start, y }, no_pixels); // Reset non vertical line vars x_start = x + 1; no_pixels = 1; y += y_step; error += delta_x; } // Catch the case of the last line if (x + 1 == x2 && !steep) { GfxDrawLineOnBuffer(dpi, colour, { x_start, y }, no_pixels); } } }