#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #ifndef _TITLE_SEQUENCES_H_ #define _TITLE_SEQUENCES_H_ #include "../common.h" #include "window.h" #include "../config.h" #include "../title.h" #include "../title/TitleSequence.h" #define TITLE_SEQUENCE_DEFAULT_PRESETS 2 TitleCommand TitleScriptMakeCommand(int command, int parameter1, int parameter2); #define TITLE_WAIT(t) TitleScriptMakeCommand(TITLE_SCRIPT_WAIT, t, 0) #define TITLE_LOADMM() TitleScriptMakeCommand(TITLE_SCRIPT_LOADMM, 0, 0) #define TITLE_LOCATION(x, y) TitleScriptMakeCommand(TITLE_SCRIPT_LOCATION, x, y) #define TITLE_ROTATE(n) TitleScriptMakeCommand(TITLE_SCRIPT_ROTATE, n, 0) #define TITLE_ZOOM(d) TitleScriptMakeCommand(TITLE_SCRIPT_ZOOM, d, 0) #define TITLE_RESTART() TitleScriptMakeCommand(TITLE_SCRIPT_RESTART, 0, 0) #define TITLE_LOAD(i) TitleScriptMakeCommand(TITLE_SCRIPT_LOAD, i, 0) // The index of the current title sequence being edited extern uint16 gCurrentTitleSequence; // The index of the current title sequence being shown extern uint16 gCurrentPreviewTitleSequence; bool title_sequence_name_exists(const char *name); bool title_sequence_save_exists(int preset, const char *name); // Presets void title_sequence_change_preset(int preset); void title_sequence_create_preset(const char *name); void title_sequence_duplicate_preset(int duplicate, const char *name); void title_sequence_delete_preset(int preset); void title_sequence_rename_preset(int preset, const char *newName); // Saves void title_sequence_add_save(int preset, const char *path, const char *newName); void title_sequence_remove_save(int preset, int index); void title_sequence_rename_save(int preset, int index, const char *newName); // Commands void title_sequence_add_command(int preset, TitleCommand command); void title_sequence_insert_command(int preset, int index, TitleCommand command); void title_sequence_delete_command(int preset, int index); void title_sequence_move_down_command(int preset, int index); void title_sequence_move_up_command(int preset, int index); #endif