#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include #include "../Context.h" #include "../core/Guard.hpp" #include "../OpenRCT2.h" #include "../PlatformEnvironment.h" #include "../ui/UiContext.h" #include "../ui/WindowManager.h" #include "../platform/platform.h" #include "../util/SawyerCoding.h" #include "../world/Location.hpp" #include "network.h" #define ACTION_COOLDOWN_TIME_PLACE_SCENERY 20 #define ACTION_COOLDOWN_TIME_DEMOLISH_RIDE 1000 // This string specifies which version of network stream current build uses. // It is used for making sure only compatible builds get connected, even within // single OpenRCT2 version. #define NETWORK_STREAM_VERSION "0" #define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION static rct_peep* _pickup_peep = nullptr; static sint32 _pickup_peep_old_x = LOCATION_NULL; #ifndef DISABLE_NETWORK #include #include #include #include #include #include "../actions/GameAction.h" #include "../core/Console.hpp" #include "../core/FileStream.hpp" #include "../core/Json.hpp" #include "../core/Math.hpp" #include "../core/MemoryStream.h" #include "../core/Path.hpp" #include "../core/String.hpp" #include "../core/Util.hpp" #include "../object/ObjectManager.h" #include "../object/ObjectRepository.h" #include "../ParkImporter.h" #include "../rct2/S6Exporter.h" #include "../config/Config.h" #include "../Game.h" #include "../interface/Chat.h" #include "../interface/Window.h" #include "../localisation/Date.h" #include "../localisation/Localisation.h" #include "../scenario/Scenario.h" #include "../util/Util.h" #include "../Cheats.h" #include "../world/Park.h" #include "NetworkAction.h" #pragma comment(lib, "Ws2_32.lib") using namespace OpenRCT2; static Network gNetwork; enum { SERVER_EVENT_PLAYER_JOINED, SERVER_EVENT_PLAYER_DISCONNECTED, }; void network_chat_show_connected_message(); void network_chat_show_server_greeting(); static void network_get_keys_directory(utf8 *buffer, size_t bufferSize); static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName); static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash); Network::Network() { wsa_initialized = false; mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; last_tick_sent_time = 0; last_ping_sent_time = 0; _commandId = 0; _actionId = 0; client_command_handlers.resize(NETWORK_COMMAND_MAX, nullptr); client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH; client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP; client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT; client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD; client_command_handlers[NETWORK_COMMAND_GAME_ACTION] = &Network::Client_Handle_GAME_ACTION; client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK; client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST; client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING; client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST; client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG; client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR; client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST; client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT; client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO; client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN; client_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Client_Handle_OBJECTS; server_command_handlers.resize(NETWORK_COMMAND_MAX, nullptr); server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH; server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT; server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD; server_command_handlers[NETWORK_COMMAND_GAME_ACTION] = &Network::Server_Handle_GAME_ACTION; server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING; server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO; server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN; server_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Server_Handle_OBJECTS; _chat_log_fs << std::unitbuf; _server_log_fs << std::unitbuf; } Network::~Network() { CloseChatLog(); CloseServerLog(); CloseConnection(); } void Network::SetEnvironment(const std::shared_ptr& env) { _env = env; } bool Network::Init() { if (!InitialiseWSA()) { return false; } status = NETWORK_STATUS_READY; server_connection = new NetworkConnection(); ServerName = std::string(); ServerDescription = std::string(); ServerGreeting = std::string(); ServerProviderName = std::string(); ServerProviderEmail = std::string(); ServerProviderWebsite = std::string(); return true; } void Network::Close() { if (status != NETWORK_STATUS_NONE) { // HACK Because Close() is closed all over the place, it sometimes gets called inside an Update // call. This then causes disposed data to be accessed. Therefore, save closing until the // end of the update loop. if (_closeLock) { _requireClose = true; return; } CloseChatLog(); CloseServerLog(); CloseConnection(); client_connection_list.clear(); game_command_queue.clear(); player_list.clear(); group_list.clear(); gfx_invalidate_screen(); _requireClose = false; } } void Network::CloseConnection() { if (mode == NETWORK_MODE_CLIENT) { delete server_connection->Socket; server_connection->Socket = nullptr; } else if (mode == NETWORK_MODE_SERVER) { delete listening_socket; listening_socket = nullptr; delete _advertiser; _advertiser = nullptr; } mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; _lastConnectStatus = SOCKET_STATUS_CLOSED; if (server_connection != nullptr) { server_connection->AuthStatus = NETWORK_AUTH_NONE; server_connection->InboundPacket.Clear(); server_connection->SetLastDisconnectReason(nullptr); delete server_connection; } DisposeWSA(); } bool Network::BeginClient(const char* host, uint16 port) { if (GetMode() != NETWORK_MODE_NONE) { return false; } Close(); if (!Init()) return false; mode = NETWORK_MODE_CLIENT; log_info("Connecting to %s:%u\n", host, port); assert(server_connection->Socket == nullptr); server_connection->Socket = CreateTcpSocket(); server_connection->Socket->ConnectAsync(host, port); status = NETWORK_STATUS_CONNECTING; _lastConnectStatus = SOCKET_STATUS_CLOSED; BeginChatLog(); BeginServerLog(); utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { Console::WriteLine("Generating key... This may take a while"); Console::WriteLine("Need to collect enough entropy from the system"); _key.Generate(); Console::WriteLine("Key generated, saving private bits as %s", keyPath); utf8 keysDirectory[MAX_PATH]; network_get_keys_directory(keysDirectory, sizeof(keysDirectory)); if (!platform_ensure_directory_exists(keysDirectory)) { log_error("Unable to create directory %s.", keysDirectory); return false; } try { auto fs = FileStream(keyPath, FILE_MODE_WRITE); _key.SavePrivate(&fs); } catch (const std::exception &) { log_error("Unable to save private key at %s.", keyPath); return false; } const std::string hash = _key.PublicKeyHash(); const utf8 *publicKeyHash = hash.c_str(); network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash); Console::WriteLine("Key generated, saving public bits as %s", keyPath); try { auto fs = FileStream(keyPath, FILE_MODE_WRITE); _key.SavePublic(&fs); } catch (const std::exception &) { log_error("Unable to save public key at %s.", keyPath); return false; } } else { // LoadPrivate returns validity of loaded key bool ok = false; try { log_verbose("Loading key from %s", keyPath); auto fs = FileStream(keyPath, FILE_MODE_OPEN); ok = _key.LoadPrivate(&fs); } catch (const std::exception &) { log_error("Unable to read private key from %s.", keyPath); return false; } // Don't store private key in memory when it's not in use. _key.Unload(); return ok; } return true; } bool Network::BeginServer(uint16 port, const char* address) { Close(); if (!Init()) return false; mode = NETWORK_MODE_SERVER; _userManager.Load(); if (strlen(address) == 0) address = nullptr; log_verbose("Begin listening for clients"); assert(listening_socket == nullptr); listening_socket = CreateTcpSocket(); try { listening_socket->Listen(address, port); } catch (const std::exception &ex) { Console::Error::WriteLine(ex.what()); Close(); return false; } ServerName = String::ToStd(gConfigNetwork.server_name); ServerDescription = String::ToStd(gConfigNetwork.server_description); ServerGreeting = String::ToStd(gConfigNetwork.server_greeting); ServerProviderName = String::ToStd(gConfigNetwork.provider_name); ServerProviderEmail = String::ToStd(gConfigNetwork.provider_email); ServerProviderWebsite = String::ToStd(gConfigNetwork.provider_website); cheats_reset(); LoadGroups(); BeginChatLog(); BeginServerLog(); NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, ""); player->Flags |= NETWORK_PLAYER_FLAG_ISSERVER; player->Group = 0; player_id = player->Id; if (network_get_mode() == NETWORK_MODE_SERVER) { // Add SERVER to users.json and save. NetworkUser *networkUser = _userManager.GetOrAddUser(player->KeyHash); networkUser->GroupId = player->Group; networkUser->Name = player->Name; _userManager.Save(); } printf("Ready for clients...\n"); network_chat_show_connected_message(); network_chat_show_server_greeting(); status = NETWORK_STATUS_CONNECTED; listening_port = port; if (gConfigNetwork.advertise) { _advertiser = CreateServerAdvertiser(listening_port); } if (gConfigNetwork.pause_server_if_no_clients) { game_do_command(0, 1, 0, 0, GAME_COMMAND_TOGGLE_PAUSE, 0, 0); } return true; } sint32 Network::GetMode() { return mode; } sint32 Network::GetStatus() { return status; } sint32 Network::GetAuthStatus() { if (GetMode() == NETWORK_MODE_CLIENT) { return server_connection->AuthStatus; } else if (GetMode() == NETWORK_MODE_SERVER) { return NETWORK_AUTH_OK; } return NETWORK_AUTH_NONE; } uint32 Network::GetServerTick() { return server_tick; } uint8 Network::GetPlayerID() { return player_id; } void Network::Update() { _closeLock = true; switch (GetMode()) { case NETWORK_MODE_SERVER: UpdateServer(); break; case NETWORK_MODE_CLIENT: UpdateClient(); break; } // If the Close() was called during the update, close it for real _closeLock = false; if (_requireClose) { Close(); } } void Network::Flush() { if (GetMode() == NETWORK_MODE_CLIENT) { server_connection->SendQueuedPackets(); } else { for (auto& it : client_connection_list) { it->SendQueuedPackets(); } } } void Network::UpdateServer() { auto it = client_connection_list.begin(); while (it != client_connection_list.end()) { if (!ProcessConnection(*(*it))) { RemoveClient((*it)); it = client_connection_list.begin(); } else { it++; } } uint32 ticks = platform_get_ticks(); if (ticks > last_ping_sent_time + 3000) { Server_Send_PING(); Server_Send_PINGLIST(); } if (_advertiser != nullptr) { _advertiser->Update(); } ITcpSocket * tcpSocket = listening_socket->Accept(); if (tcpSocket != nullptr) { AddClient(tcpSocket); } } void Network::UpdateClient() { assert(server_connection != nullptr); switch(status){ case NETWORK_STATUS_CONNECTING: { switch (server_connection->Socket->GetStatus()) { case SOCKET_STATUS_RESOLVING: { if (_lastConnectStatus != SOCKET_STATUS_RESOLVING) { _lastConnectStatus = SOCKET_STATUS_RESOLVING; char str_resolving[256]; format_string(str_resolving, 256, STR_MULTIPLAYER_RESOLVING, nullptr); auto intent = Intent(WC_NETWORK_STATUS); intent.putExtra(INTENT_EXTRA_MESSAGE, std::string { str_resolving }); intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); }); context_open_intent(&intent); } break; } case SOCKET_STATUS_CONNECTING: { if (_lastConnectStatus != SOCKET_STATUS_CONNECTING) { _lastConnectStatus = SOCKET_STATUS_CONNECTING; char str_connecting[256]; format_string(str_connecting, 256, STR_MULTIPLAYER_CONNECTING, nullptr); auto intent = Intent(WC_NETWORK_STATUS); intent.putExtra(INTENT_EXTRA_MESSAGE, std::string { str_connecting }); intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); }); context_open_intent(&intent); server_connect_time = platform_get_ticks(); } break; } case SOCKET_STATUS_CONNECTED: { status = NETWORK_STATUS_CONNECTED; server_connection->ResetLastPacketTime(); Client_Send_TOKEN(); char str_authenticating[256]; format_string(str_authenticating, 256, STR_MULTIPLAYER_AUTHENTICATING, nullptr); auto intent = Intent(WC_NETWORK_STATUS); intent.putExtra(INTENT_EXTRA_MESSAGE, std::string { str_authenticating }); intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); }); context_open_intent(&intent); break; } default: { const char * error = server_connection->Socket->GetError(); if (error != nullptr) { Console::Error::WriteLine(error); } Close(); context_force_close_window_by_class(WC_NETWORK_STATUS); context_show_error(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE); break; } } break; } case NETWORK_STATUS_CONNECTED: { if (!ProcessConnection(*server_connection)) { // Do not show disconnect message window when password window closed/canceled if (server_connection->AuthStatus == NETWORK_AUTH_REQUIREPASSWORD) { context_force_close_window_by_class(WC_NETWORK_STATUS); } else { char str_disconnected[256]; if (server_connection->GetLastDisconnectReason()) { const char * disconnect_reason = server_connection->GetLastDisconnectReason(); format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_WITH_REASON, &disconnect_reason); } else { format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, nullptr); } auto intent = Intent(WC_NETWORK_STATUS); intent.putExtra(INTENT_EXTRA_MESSAGE, std::string { str_disconnected }); context_open_intent(&intent); } window_close_by_class(WC_MULTIPLAYER); Close(); } break; } } } std::vector>::iterator Network::GetPlayerIteratorByID(uint8 id) { auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->Id == id; }); if (it != player_list.end()) { return it; } return player_list.end(); } NetworkPlayer* Network::GetPlayerByID(uint8 id) { auto it = GetPlayerIteratorByID(id); if (it != player_list.end()) { return it->get(); } return nullptr; } std::vector>::iterator Network::GetGroupIteratorByID(uint8 id) { auto it = std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr const& group) { return group->Id == id; }); if (it != group_list.end()) { return it; } return group_list.end(); } NetworkGroup* Network::GetGroupByID(uint8 id) { auto it = GetGroupIteratorByID(id); if (it != group_list.end()) { return it->get(); } return nullptr; } const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text) { static char formatted[1024]; char* lineCh = formatted; formatted[0] = 0; if (fromplayer) { lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE); safe_strcpy(lineCh, (const char *) fromplayer->Name.c_str(), sizeof(formatted) - (lineCh - formatted)); safe_strcat(lineCh, ": ", sizeof(formatted) - (lineCh - formatted)); lineCh = strchr(lineCh, '\0'); } lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE); char* ptrtext = lineCh; safe_strcpy(lineCh, text, 800); utf8_remove_format_codes(ptrtext, true); return formatted; } void Network::SendPacketToClients(NetworkPacket& packet, bool front, bool gameCmd) { for (auto &client_connection : client_connection_list) { if (gameCmd) { // If marked as game command we can not send the packet to connections that are not fully connected. // Sending the packet would cause the client to store a command that is behind the tick where he starts, // which would be essentially never executed. The clients do not require commands before the server has not sent the map data. if (client_connection->Player == nullptr) { continue; } } client_connection->QueuePacket(NetworkPacket::Duplicate(packet), front); } } bool Network::CheckSRAND(uint32 tick, uint32 srand0) { if (server_srand0_tick == 0) return true; if (tick > server_srand0_tick) { server_srand0_tick = 0; return true; } if (game_commands_processed_this_tick != 0) { // SRAND/sprite hash is only updated once at beginning of tick so it is invalid otherwise return true; } if (tick == server_srand0_tick) { server_srand0_tick = 0; // Check that the server and client sprite hashes match const char *client_sprite_hash = sprite_checksum(); const bool sprites_mismatch = server_sprite_hash[0] != '\0' && strcmp(client_sprite_hash, server_sprite_hash.c_str()) != 0; // Check PRNG values and sprite hashes, if exist if ((srand0 != server_srand0) || sprites_mismatch) { #ifdef DEBUG_DESYNC dbg_report_desync(tick, srand0, server_srand0, client_sprite_hash, server_sprite_hash.c_str()); #endif return false; } } return true; } void Network::CheckDesynchronizaton() { // Check synchronisation if (GetMode() == NETWORK_MODE_CLIENT && !_desynchronised && !CheckSRAND(gCurrentTicks, gScenarioSrand0)) { _desynchronised = true; char str_desync[256]; format_string(str_desync, 256, STR_MULTIPLAYER_DESYNC, nullptr); auto intent = Intent(WC_NETWORK_STATUS); intent.putExtra(INTENT_EXTRA_MESSAGE, std::string { str_desync }); context_open_intent(&intent); if (!gConfigNetwork.stay_connected) { Close(); } } } void Network::KickPlayer(sint32 playerId) { for (auto &client_connection : client_connection_list) { if (client_connection->Player->Id == playerId) { // Disconnect the client gracefully client_connection->SetLastDisconnectReason(STR_MULTIPLAYER_KICKED); char str_disconnect_msg[256]; format_string(str_disconnect_msg, 256, STR_MULTIPLAYER_KICKED_REASON, nullptr); Server_Send_SETDISCONNECTMSG(*client_connection, str_disconnect_msg); client_connection->Socket->Disconnect(); break; } } } void Network::SetPassword(const char* password) { _password = password == nullptr ? "" : password; } void Network::ShutdownClient() { if (GetMode() == NETWORK_MODE_CLIENT) { server_connection->Socket->Disconnect(); } } std::string Network::GenerateAdvertiseKey() { // Generate a string of 16 random hex characters (64-integer key as a hex formatted string) static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; char key[17]; for (sint32 i = 0; i < 16; i++) { sint32 hexCharIndex = util_rand() % Util::CountOf(hexChars); key[i] = hexChars[hexCharIndex]; } key[Util::CountOf(key) - 1] = 0; return key; } const char *Network::GetMasterServerUrl() { if (str_is_null_or_empty(gConfigNetwork.master_server_url)) { return OPENRCT2_MASTER_SERVER_URL; } else { return gConfigNetwork.master_server_url; } } NetworkGroup* Network::AddGroup() { NetworkGroup* addedgroup = nullptr; sint32 newid = -1; // Find first unused group id for (sint32 id = 0; id < 255; id++) { if (std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr const& group) { return group->Id == id; }) == group_list.end()) { newid = id; break; } } if (newid != -1) { auto group = std::make_unique(); group->Id = newid; group->SetName("Group #" + std::to_string(newid)); addedgroup = group.get(); group_list.push_back(std::move(group)); } return addedgroup; } void Network::RemoveGroup(uint8 id) { auto group = GetGroupIteratorByID(id); if (group != group_list.end()) { group_list.erase(group); } if (GetMode() == NETWORK_MODE_SERVER) { _userManager.UnsetUsersOfGroup(id); _userManager.Save(); } } uint8 Network::GetGroupIDByHash(const std::string &keyhash) { const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash); uint8 groupId = GetDefaultGroup(); if (networkUser != nullptr && networkUser->GroupId.HasValue()) { const uint8 assignedGroup = networkUser->GroupId.GetValue(); if (GetGroupByID(assignedGroup) != nullptr) { groupId = assignedGroup; } else { log_warning("User %s is assigned to non-existent group %u. Assigning to default group (%u)", keyhash.c_str(), assignedGroup, groupId); } } return groupId; } uint8 Network::GetDefaultGroup() { return default_group; } void Network::SetDefaultGroup(uint8 id) { if (GetGroupByID(id)) { default_group = id; } } void Network::SaveGroups() { if (GetMode() == NETWORK_MODE_SERVER) { utf8 path[MAX_PATH]; platform_get_user_directory(path, nullptr, sizeof(path)); safe_strcat_path(path, "groups.json", sizeof(path)); json_t * jsonGroupsCfg = json_object(); json_t * jsonGroups = json_array(); for (auto &group : group_list) { json_array_append_new(jsonGroups, group->ToJson()); } json_object_set_new(jsonGroupsCfg, "default_group", json_integer(default_group)); json_object_set_new(jsonGroupsCfg, "groups", jsonGroups); try { Json::WriteToFile(path, jsonGroupsCfg, JSON_INDENT(4) | JSON_PRESERVE_ORDER); } catch (const std::exception &ex) { log_error("Unable to save %s: %s", path, ex.what()); } json_decref(jsonGroupsCfg); } } void Network::SetupDefaultGroups() { auto admin = std::make_unique(); admin->SetName("Admin"); admin->ActionsAllowed.fill(0xFF); admin->Id = 0; group_list.push_back(std::move(admin)); auto spectator = std::make_unique(); spectator->SetName("Spectator"); spectator->ToggleActionPermission(0); // Chat spectator->Id = 1; group_list.push_back(std::move(spectator)); auto user = std::make_unique(); user->SetName("User"); user->ActionsAllowed.fill(0xFF); user->ToggleActionPermission(15); // Kick Player user->ToggleActionPermission(16); // Modify Groups user->ToggleActionPermission(17); // Set Player Group user->ToggleActionPermission(18); // Cheat user->ToggleActionPermission(20); // Passwordless login user->ToggleActionPermission(21); // Modify Tile user->ToggleActionPermission(22); // Edit Scenario Options user->Id = 2; group_list.push_back(std::move(user)); SetDefaultGroup(1); } void Network::LoadGroups() { group_list.clear(); utf8 path[MAX_PATH]; platform_get_user_directory(path, nullptr, sizeof(path)); safe_strcat_path(path, "groups.json", sizeof(path)); json_t * json = nullptr; if (platform_file_exists(path)) { try { json = Json::ReadFromFile(path); } catch (const std::exception &e) { log_error("Failed to read %s as JSON. Setting default groups. %s", path, e.what()); } } if (json == nullptr) { SetupDefaultGroups(); } else { json_t * json_groups = json_object_get(json, "groups"); size_t groupCount = (size_t)json_array_size(json_groups); for (size_t i = 0; i < groupCount; i++) { json_t * jsonGroup = json_array_get(json_groups, i); auto newgroup = std::make_unique(NetworkGroup::FromJson(jsonGroup)); group_list.push_back(std::move(newgroup)); } json_t * jsonDefaultGroup = json_object_get(json, "default_group"); default_group = (uint8)json_integer_value(jsonDefaultGroup); if (GetGroupByID(default_group) == nullptr) { default_group = 0; } json_decref(json); } // Host group should always contain all permissions. group_list.at(0)->ActionsAllowed.fill(0xFF); } std::string Network::BeginLog(const std::string &directory, const std::string &midName, const std::string &filenameFormat) { utf8 filename[256]; time_t timer; time(&timer); auto tmInfo = localtime(&timer); if (strftime(filename, sizeof(filename), filenameFormat.c_str(), tmInfo) == 0) { throw std::runtime_error("strftime failed"); } platform_ensure_directory_exists(Path::Combine(directory, midName).c_str()); return Path::Combine(directory, midName, filename); } void Network::AppendLog(std::ostream &fs, const std::string &s) { if (fs.fail()) { log_error("bad ostream failed to append log"); return; } try { utf8 buffer[256]; time_t timer; time(&timer); auto tmInfo = localtime(&timer); if (strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo) != 0) { String::Append(buffer, sizeof(buffer), s.c_str()); utf8_remove_formatting(buffer, false); String::Append(buffer, sizeof(buffer), PLATFORM_NEWLINE); fs.write(buffer, strlen(buffer)); } } catch (const std::exception &ex) { log_error("%s", ex.what()); } } void Network::BeginChatLog() { auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_CHAT); _chatLogPath = BeginLog(directory, "", _chatLogFilenameFormat); #if defined(_WIN32) && !defined(__MINGW32__) auto pathW = std::unique_ptr(utf8_to_widechar(_chatLogPath.c_str())); _chat_log_fs.open(pathW.get(), std::ios::out | std::ios::app); #else _chat_log_fs.open(_chatLogPath, std::ios::out | std::ios::app); #endif } void Network::AppendChatLog(const std::string &s) { if (gConfigNetwork.log_chat && _chat_log_fs.is_open()) { AppendLog(_chat_log_fs, s); } } void Network::CloseChatLog() { _chat_log_fs.close(); } void Network::BeginServerLog() { auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_SERVER); _serverLogPath = BeginLog(directory, ServerName, _serverLogFilenameFormat); #if defined(_WIN32) && !defined(__MINGW32__) auto pathW = std::unique_ptr(utf8_to_widechar(_serverLogPath.c_str())); _server_log_fs.open(pathW.get(), std::ios::out | std::ios::app); #else _server_log_fs.open(_serverLogPath, std::ios::out | std::ios::app); #endif // Log server start event utf8 logMessage[256]; if (GetMode() == NETWORK_MODE_CLIENT) { format_string(logMessage, sizeof(logMessage), STR_LOG_CLIENT_STARTED, nullptr); } else if (GetMode() == NETWORK_MODE_SERVER) { format_string(logMessage, sizeof(logMessage), STR_LOG_SERVER_STARTED, nullptr); } AppendServerLog(logMessage); } void Network::AppendServerLog(const std::string &s) { if (gConfigNetwork.log_server_actions && _server_log_fs.is_open()) { AppendLog(_server_log_fs, s); } } void Network::CloseServerLog() { // Log server stopped event char logMessage[256]; if (GetMode() == NETWORK_MODE_CLIENT) { format_string(logMessage, sizeof(logMessage), STR_LOG_CLIENT_STOPPED, nullptr); } else if (GetMode() == NETWORK_MODE_SERVER) { format_string(logMessage, sizeof(logMessage), STR_LOG_SERVER_STOPPED, nullptr); } AppendServerLog(logMessage); _server_log_fs.close(); } void Network::Client_Send_TOKEN() { log_verbose("requesting token"); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TOKEN; server_connection->AuthStatus = NETWORK_AUTH_REQUESTED; server_connection->QueuePacket(std::move(packet)); } void Network::Client_Send_AUTH(const char* name, const char* password, const char* pubkey, const char *sig, size_t sigsize) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH; packet->WriteString(network_get_version().c_str()); packet->WriteString(name); packet->WriteString(password); packet->WriteString(pubkey); assert(sigsize <= (size_t)UINT32_MAX); *packet << (uint32)sigsize; packet->Write((const uint8 *)sig, sigsize); server_connection->AuthStatus = NETWORK_AUTH_REQUESTED; server_connection->QueuePacket(std::move(packet)); } void Network::Client_Send_OBJECTS(const std::vector &objects) { log_verbose("client requests %u objects", uint32(objects.size())); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size(); for (const auto &object : objects) { log_verbose("client requests object %s", object.c_str()); packet->Write((const uint8 *) object.c_str(), 8); } server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_TOKEN(NetworkConnection& connection) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TOKEN << (uint32)connection.Challenge.size(); packet->Write(connection.Challenge.data(), connection.Challenge.size()); connection.QueuePacket(std::move(packet)); } void Network::Server_Send_OBJECTS(NetworkConnection& connection, const std::vector &objects) const { log_verbose("Server sends objects list with %u items", objects.size()); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size(); for (auto object : objects) { log_verbose("Object %.8s (checksum %x)", object->ObjectEntry.name, object->ObjectEntry.checksum); packet->Write((const uint8 *) object->ObjectEntry.name, 8); *packet << object->ObjectEntry.checksum << object->ObjectEntry.flags; } connection.QueuePacket(std::move(packet)); } void Network::Server_Send_AUTH(NetworkConnection& connection) { uint8 new_playerid = 0; if (connection.Player) { new_playerid = connection.Player->Id; } std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.AuthStatus << new_playerid; if (connection.AuthStatus == NETWORK_AUTH_BADVERSION) { packet->WriteString(network_get_version().c_str()); } connection.QueuePacket(std::move(packet)); if (connection.AuthStatus != NETWORK_AUTH_OK && connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) { connection.SendQueuedPackets(); connection.Socket->Disconnect(); } } void Network::Server_Send_MAP(NetworkConnection* connection) { std::vector objects; if (connection) { objects = connection->RequestedObjects; } else { // This will send all custom objects to connected clients // TODO: fix it so custom objects negotiation is performed even in this case. auto context = GetContext(); auto objManager = context->GetObjectManager(); objects = objManager->GetPackableObjects(); } size_t out_size; uint8 * header = save_for_network(out_size, objects); if (header == nullptr) { if (connection) { connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); connection->Socket->Disconnect(); } return; } size_t chunksize = 65000; for (size_t i = 0; i < out_size; i += chunksize) { size_t datasize = Math::Min(chunksize, out_size - i); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_MAP << (uint32)out_size << (uint32)i; packet->Write(&header[i], datasize); if (connection) { connection->QueuePacket(std::move(packet)); } else { SendPacketToClients(*packet); } } free(header); } uint8 * Network::save_for_network(size_t &out_size, const std::vector &objects) const { uint8 * header = nullptr; out_size = 0; bool RLEState = gUseRLE; gUseRLE = false; auto ms = MemoryStream(); if (!SaveMap(&ms, objects)) { log_warning("Failed to export map."); return nullptr; } gUseRLE = RLEState; const void * data = ms.GetData(); sint32 size = ms.GetLength(); uint8 *compressed = util_zlib_deflate((const uint8 *)data, size, &out_size); if (compressed != nullptr) { header = (uint8 *)_strdup("open2_sv6_zlib"); size_t header_len = strlen((char *)header) + 1; // account for null terminator header = (uint8 *)realloc(header, header_len + out_size); if (header == nullptr) { log_error("Failed to allocate %u bytes.", header_len + out_size); } else { memcpy(&header[header_len], compressed, out_size); out_size += header_len; log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size); } free(compressed); } else { log_warning("Failed to compress the data, falling back to non-compressed sv6."); header = (uint8 *)malloc(size); if (header == nullptr) { log_error("Failed to allocate %u bytes.", size); } else { out_size = size; memcpy(header, data, size); } } return header; } void Network::Client_Send_CHAT(const char* text) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_CHAT(const char* text) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); SendPacketToClients(*packet); } void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback; server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback; SendPacketToClients(*packet, false, true); } void Network::Client_Send_GAME_ACTION(const GameAction *action) { std::unique_ptr packet(NetworkPacket::Allocate()); uint32_t networkId = 0; networkId = ++_actionId; // I know its ugly, want basic functionality for now. const_cast(action)->SetNetworkId(networkId); if(action->GetCallback()) { _gameActionCallbacks.insert(std::make_pair(networkId, action->GetCallback())); } DataSerialiser stream(true); action->Serialise(stream); *packet << (uint32)NETWORK_COMMAND_GAME_ACTION << gCurrentTicks << action->GetType() << stream; server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_GAME_ACTION(const GameAction *action) { std::unique_ptr packet(NetworkPacket::Allocate()); DataSerialiser stream(true); action->Serialise(stream); *packet << (uint32)NETWORK_COMMAND_GAME_ACTION << gCurrentTicks << action->GetType() << stream; SendPacketToClients(*packet); } void Network::Server_Send_TICK() { uint32 ticks = platform_get_ticks(); if (ticks < last_tick_sent_time + 25) { return; } last_tick_sent_time = ticks; std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TICK << gCurrentTicks << gScenarioSrand0; uint32 flags = 0; // Simple counter which limits how often a sprite checksum gets sent. // This can get somewhat expensive, so we don't want to push it every tick in release, // but debug version can check more often. static sint32 checksum_counter = 0; checksum_counter++; if (checksum_counter >= 100) { checksum_counter = 0; flags |= NETWORK_TICK_FLAG_CHECKSUMS; } // Send flags always, so we can understand packet structure on the other end, // and allow for some expansion. *packet << flags; if (flags & NETWORK_TICK_FLAG_CHECKSUMS) { packet->WriteString(sprite_checksum()); } SendPacketToClients(*packet); } void Network::Server_Send_PLAYERLIST() { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint8)player_list.size(); for (auto &player : player_list) { player->Write(*packet); } SendPacketToClients(*packet); } void Network::Client_Send_PING() { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_PING() { last_ping_sent_time = platform_get_ticks(); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; for (auto &client_connection : client_connection_list) { client_connection->PingTime = platform_get_ticks(); } SendPacketToClients(*packet, true); } void Network::Server_Send_PINGLIST() { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint8)player_list.size(); for (auto &player : player_list) { *packet << player->Id << player->Ping; } SendPacketToClients(*packet); } void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG; packet->WriteString(msg); connection.QueuePacket(std::move(packet)); connection.SendQueuedPackets(); } void Network::Server_Send_GAMEINFO(NetworkConnection& connection) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; #ifndef DISABLE_HTTP json_t* obj = json_object(); json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name)); json_object_set_new(obj, "requiresPassword", json_boolean(_password.size() > 0)); json_object_set_new(obj, "version", json_string(network_get_version().c_str())); json_object_set_new(obj, "players", json_integer(player_list.size())); json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers)); json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description)); json_object_set_new(obj, "greeting", json_string(gConfigNetwork.server_greeting)); json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless)); // Provider details json_t* jsonProvider = json_object(); json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name)); json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email)); json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website)); json_object_set_new(obj, "provider", jsonProvider); packet->WriteString(json_dumps(obj, 0)); json_decref(obj); #endif connection.QueuePacket(std::move(packet)); } void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SHOWERROR << title << message; connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GROUPLIST(NetworkConnection& connection) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GROUPLIST << (uint8)group_list.size() << default_group; for (auto &group : group_list) { group->Write(*packet); } connection.QueuePacket(std::move(packet)); } void Network::Server_Send_EVENT_PLAYER_JOINED(const char *playerName) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_EVENT; *packet << (uint16)SERVER_EVENT_PLAYER_JOINED; packet->WriteString(playerName); SendPacketToClients(*packet); } void Network::Server_Send_EVENT_PLAYER_DISCONNECTED(const char *playerName, const char *reason) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_EVENT; *packet << (uint16)SERVER_EVENT_PLAYER_DISCONNECTED; packet->WriteString(playerName); packet->WriteString(reason); SendPacketToClients(*packet); } bool Network::ProcessConnection(NetworkConnection& connection) { sint32 packetStatus; do { packetStatus = connection.ReadPacket(); switch(packetStatus) { case NETWORK_READPACKET_DISCONNECTED: // closed connection or network error if (!connection.GetLastDisconnectReason()) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); } return false; case NETWORK_READPACKET_SUCCESS: // done reading in packet ProcessPacket(connection, connection.InboundPacket); if (connection.Socket == nullptr) { return false; } break; case NETWORK_READPACKET_MORE_DATA: // more data required to be read break; case NETWORK_READPACKET_NO_DATA: // could not read anything from socket break; } } while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS); connection.SendQueuedPackets(); if (!connection.ReceivedPacketRecently()) { if (!connection.GetLastDisconnectReason()) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_NO_DATA); } return false; } return true; } void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet) { uint32 command; packet >> command; if (command < NETWORK_COMMAND_MAX) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: if (server_command_handlers[command]) { if (connection.AuthStatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) { (this->*server_command_handlers[command])(connection, packet); } } break; case NETWORK_MODE_CLIENT: if (client_command_handlers[command]) { (this->*client_command_handlers[command])(connection, packet); } break; } } packet.Clear(); } void Network::ProcessGameCommandQueue() { while (game_command_queue.begin() != game_command_queue.end()) { // run all the game commands at the current tick const GameCommand& gc = (*game_command_queue.begin()); if (mode == NETWORK_MODE_CLIENT) { if (game_command_queue.begin()->tick < gCurrentTicks) { // Having old command from a tick where we have not been active yet or malicious server, // the command is useless so lets not keep it. game_command_queue.erase(game_command_queue.begin()); log_warning("Discarding game command from tick behind current tick, CMD: %08X, CMD Tick: %08X, Current Tick: %08X\n", gc.esi, gc.tick, gCurrentTicks); // At this point we should not return, would add the possibility to skip commands this tick. continue; } // exit the game command processing loop to still have a chance at finding desync. if (game_command_queue.begin()->tick != gCurrentTicks) break; } if (gc.action != nullptr) { GameAction *action = gc.action.get(); action->SetFlags(action->GetFlags() | GAME_COMMAND_FLAG_NETWORKED); Guard::Assert(action != nullptr); GameActionResult::Ptr result = GameActions::Execute(action); if (result->Error == GA_ERROR::OK) { game_commands_processed_this_tick++; Server_Send_GAME_ACTION(action); } } else { if (GetPlayerID() == gc.playerid) { game_command_callback = game_command_callback_get_callback(gc.callback); } game_command_playerid = gc.playerid; sint32 command = gc.esi; sint32 flags = gc.ebx; if (mode == NETWORK_MODE_SERVER) flags |= GAME_COMMAND_FLAG_NETWORKED; money32 cost = game_do_command(gc.eax, flags, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp); if (cost != MONEY32_UNDEFINED) { game_commands_processed_this_tick++; NetworkPlayer* player = GetPlayerByID(gc.playerid); if (!player) return; player->LastAction = NetworkActions::FindCommand(command); player->LastActionTime = platform_get_ticks(); player->AddMoneySpent(cost); if (mode == NETWORK_MODE_SERVER) { if (command == GAME_COMMAND_PLACE_SCENERY) { player->LastPlaceSceneryTime = player->LastActionTime; } else if (command == GAME_COMMAND_DEMOLISH_RIDE) { player->LastDemolishRideTime = player->LastActionTime; } Server_Send_GAMECMD(gc.eax, gc.ebx, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp, gc.playerid, gc.callback); } } } game_command_queue.erase(game_command_queue.begin()); } } void Network::EnqueueGameAction(const GameAction *action) { MemoryStream stream; DataSerialiser dsOut(true, stream); action->Serialise(dsOut); std::unique_ptr ga = GameActions::Create(action->GetType()); ga->SetCallback(action->GetCallback()); stream.SetPosition(0); DataSerialiser dsIn(false, stream); ga->Serialise(dsIn); game_command_queue.emplace(gCurrentTicks, std::move(ga), _commandId++); } void Network::AddClient(ITcpSocket * socket) { if (gConfigNetwork.pause_server_if_no_clients && game_is_paused()) { game_do_command(0, 1, 0, 0, GAME_COMMAND_TOGGLE_PAUSE, 0, 0); } auto connection = std::make_unique(); connection->Socket = socket; char addr[128]; snprintf(addr, sizeof(addr), "Client joined from %s", socket->GetHostName()); AppendServerLog(addr); client_connection_list.push_back(std::move(connection)); } void Network::RemoveClient(std::unique_ptr& connection) { NetworkPlayer* connection_player = connection->Player; if (connection_player) { char text[256]; const char * has_disconnected_args[2] = { (char *) connection_player->Name.c_str(), connection->GetLastDisconnectReason() }; if (has_disconnected_args[1]) { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, has_disconnected_args); } else { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, &(has_disconnected_args[0])); } chat_history_add(text); rct_peep* pickup_peep = network_get_pickup_peep(connection_player->Id); if(pickup_peep) { game_command_playerid = connection_player->Id; game_do_command(pickup_peep->sprite_index, GAME_COMMAND_FLAG_APPLY, 1, 0, pickup_peep->type == PEEP_TYPE_GUEST ? GAME_COMMAND_PICKUP_GUEST : GAME_COMMAND_PICKUP_STAFF, network_get_pickup_peep_old_x(connection_player->Id), 0); } gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED((char*)connection_player->Name.c_str(), connection->GetLastDisconnectReason()); // Log player disconnected event AppendServerLog(text); } player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr& player){ return player.get() == connection_player; }), player_list.end()); client_connection_list.remove(connection); if (gConfigNetwork.pause_server_if_no_clients && game_is_not_paused() && client_connection_list.size() == 0) { game_do_command(0, 1, 0, 0, GAME_COMMAND_TOGGLE_PAUSE, 0, 0); } Server_Send_PLAYERLIST(); } NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash) { NetworkPlayer* addedplayer = nullptr; sint32 newid = -1; if (GetMode() == NETWORK_MODE_SERVER) { // Find first unused player id for (sint32 id = 0; id < 255; id++) { if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->Id == id; }) == player_list.end()) { newid = id; break; } } } else { newid = 0; } if (newid != -1) { std::unique_ptr player; if (GetMode() == NETWORK_MODE_SERVER) { // Load keys host may have added manually _userManager.Load(); // Check if the key is registered const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash); player = std::make_unique(); player->Id = newid; player->KeyHash = keyhash; if (networkUser == nullptr) { player->Group = GetDefaultGroup(); if (!String::IsNullOrEmpty(name)) { player->SetName(MakePlayerNameUnique(String::Trim(std::string(name)))); } } else { player->Group = networkUser->GroupId.GetValueOrDefault(GetDefaultGroup()); player->SetName(networkUser->Name); } } else { player = std::make_unique(); player->Id = newid; player->Group = GetDefaultGroup(); player->SetName(String::Trim(std::string(name))); } addedplayer = player.get(); player_list.push_back(std::move(player)); } return addedplayer; } std::string Network::MakePlayerNameUnique(const std::string &name) { // Note: Player names are case-insensitive std::string new_name = name.substr(0, 31); sint32 counter = 1; bool unique; do { unique = true; // Check if there is already a player with this name in the server for (const auto &player : player_list) { if (String::Equals(player->Name.c_str(), new_name.c_str(), true)) { unique = false; break; } } if (unique) { // Check if there is already a registered player with this name if (_userManager.GetUserByName(new_name) != nullptr) { unique = false; } } if (!unique) { // Increment name counter counter++; new_name = name.substr(0, 31) + " #" + std::to_string(counter); } } while (!unique); return new_name; } void Network::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet) { utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath); return; } try { auto fs = FileStream(keyPath, FILE_MODE_OPEN); if (!_key.LoadPrivate(&fs)) { throw std::runtime_error("Failed to load private key."); } } catch (const std::exception &) { log_error("Failed to load key %s", keyPath); connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); return; } uint32 challenge_size; packet >> challenge_size; const char *challenge = (const char *)packet.Read(challenge_size); size_t sigsize; char *signature; const std::string pubkey = _key.PublicKeyString(); _challenge.resize(challenge_size); memcpy(_challenge.data(), challenge, challenge_size); bool ok = _key.Sign(_challenge.data(), _challenge.size(), &signature, &sigsize); if (!ok) { log_error("Failed to sign server's challenge."); connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); return; } // Don't keep private key in memory. There's no need and it may get leaked // when process dump gets collected at some point in future. _key.Unload(); const char* password = String::IsNullOrEmpty(gCustomPassword) ? "" : gCustomPassword; Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey.c_str(), signature, sigsize); delete [] signature; } void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { uint32 auth_status; packet >> auth_status >> (uint8&)player_id; connection.AuthStatus = (NETWORK_AUTH)auth_status; switch(connection.AuthStatus) { case NETWORK_AUTH_OK: Client_Send_GAMEINFO(); break; case NETWORK_AUTH_BADNAME: connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PLAYER_NAME); connection.Socket->Disconnect(); break; case NETWORK_AUTH_BADVERSION: { const char *version = packet.ReadString(); connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version); connection.Socket->Disconnect(); break; } case NETWORK_AUTH_BADPASSWORD: connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PASSWORD); connection.Socket->Disconnect(); break; case NETWORK_AUTH_VERIFICATIONFAILURE: connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); break; case NETWORK_AUTH_FULL: connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_FULL); connection.Socket->Disconnect(); break; case NETWORK_AUTH_REQUIREPASSWORD: context_open_window_view(WV_NETWORK_PASSWORD); break; case NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED: connection.SetLastDisconnectReason(STR_MULTIPLAYER_UNKNOWN_KEY_DISALLOWED); connection.Socket->Disconnect(); break; default: connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION); connection.Socket->Disconnect(); break; } } void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection) { NetworkPlayer* player = AddPlayer(name, keyhash); connection.Player = player; if (player) { char text[256]; const char * player_name = (const char *) player->Name.c_str(); format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name); chat_history_add(text); auto context = GetContext(); auto objManager = context->GetObjectManager(); auto objects = objManager->GetPackableObjects(); Server_Send_OBJECTS(connection, objects); // Log player joining event AppendServerLog(text); } } void Network::Server_Handle_TOKEN(NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet) { uint8 token_size = 10 + (rand() & 0x7f); connection.Challenge.resize(token_size); for (sint32 i = 0; i < token_size; i++) { connection.Challenge[i] = (uint8)(rand() & 0xff); } Server_Send_TOKEN(connection); } void Network::Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet) { auto repo = GetContext()->GetObjectRepository(); uint32 size; packet >> size; log_verbose("client received object list, it has %u entries", size); if (size > OBJECT_ENTRY_COUNT) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_INVALID_REQUEST); connection.Socket->Disconnect(); log_warning("Server sent invalid amount of objects"); return; } std::vector requested_objects; for (uint32 i = 0; i < size; i++) { const char * name = (const char *)packet.Read(8); // Required, as packet has no null terminators. std::string s(name, name + 8); uint32 checksum, flags; packet >> checksum >> flags; const ObjectRepositoryItem * ori = repo->FindObject(s.c_str()); // This could potentially request the object if checksums don't match, but since client // won't replace its version with server-provided one, we don't do that. if (ori == nullptr) { log_verbose("Requesting object %s with checksum %x from server", s.c_str(), checksum); requested_objects.push_back(s); } else if (ori->ObjectEntry.checksum != checksum || ori->ObjectEntry.flags != flags) { log_warning("Object %s has different checksum/flags (%x/%x) than server (%x/%x).", s.c_str(), ori->ObjectEntry.checksum, ori->ObjectEntry.flags, checksum, flags); } } Client_Send_OBJECTS(requested_objects); } void Network::Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet) { uint32 size; packet >> size; if (size > OBJECT_ENTRY_COUNT) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_CLIENT_INVALID_REQUEST); connection.Socket->Disconnect(); std::string playerName = "(unknown)"; if (connection.Player) { playerName = connection.Player->Name; } std::string text = std::string("Player ") + playerName + std::string(" requested invalid amount of objects"); AppendServerLog(text); log_warning(text.c_str()); return; } log_verbose("Client requested %u objects", size); auto repo = GetContext()->GetObjectRepository(); for (uint32 i = 0; i < size; i++) { const char * name = (const char *)packet.Read(8); // This is required, as packet does not have null terminator std::string s(name, name + 8); log_verbose("Client requested object %s", s.c_str()); const ObjectRepositoryItem * item = repo->FindObject(s.c_str()); if (item == nullptr) { log_warning("Client tried getting non-existent object %s from us.", s.c_str()); } else { connection.RequestedObjects.push_back(item); } } const char * player_name = (const char *) connection.Player->Name.c_str(); Server_Send_MAP(&connection); gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name); Server_Send_GROUPLIST(connection); Server_Send_PLAYERLIST(); } void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { if (connection.AuthStatus != NETWORK_AUTH_OK) { const char* gameversion = packet.ReadString(); const char* name = packet.ReadString(); const char* password = packet.ReadString(); const char *pubkey = packet.ReadString(); uint32 sigsize; packet >> sigsize; if (pubkey == nullptr) { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; } else { try { const char *signature = (const char *)packet.Read(sigsize); if (signature == nullptr) { throw std::runtime_error("Failed to read packet."); } auto ms = MemoryStream(pubkey, strlen(pubkey)); if (!connection.Key.LoadPublic(&ms)) { throw std::runtime_error("Failed to load public key."); } bool verified = connection.Key.Verify(connection.Challenge.data(), connection.Challenge.size(), signature, sigsize); const std::string hash = connection.Key.PublicKeyHash(); if (verified) { log_verbose("Signature verification ok. Hash %s", hash.c_str()); if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr) { log_verbose("Hash %s, not known", hash.c_str()); connection.AuthStatus = NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED; } else { connection.AuthStatus = NETWORK_AUTH_VERIFIED; } } else { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; log_verbose("Signature verification failed!"); } } catch (const std::exception &) { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; log_verbose("Signature verification failed, invalid data!"); } } bool passwordless = false; if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) { const NetworkGroup * group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash())); passwordless = group->CanPerformCommand(MISC_COMMAND_PASSWORDLESS_LOGIN); } if (!gameversion || network_get_version() != gameversion) { connection.AuthStatus = NETWORK_AUTH_BADVERSION; } else if (!name) { connection.AuthStatus = NETWORK_AUTH_BADNAME; } else if (!passwordless) { if ((!password || strlen(password) == 0) && !_password.empty()) { connection.AuthStatus = NETWORK_AUTH_REQUIREPASSWORD; } else if (password && _password != password) { connection.AuthStatus = NETWORK_AUTH_BADPASSWORD; } } if ((size_t)gConfigNetwork.maxplayers <= player_list.size()) { connection.AuthStatus = NETWORK_AUTH_FULL; } else if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) { connection.AuthStatus = NETWORK_AUTH_OK; const std::string hash = connection.Key.PublicKeyHash(); Server_Client_Joined(name, hash, connection); } else if (connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) { log_error("Unknown failure (%d) while authenticating client", connection.AuthStatus); } Server_Send_AUTH(connection); } } void Network::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { uint32 size, offset; packet >> size >> offset; sint32 chunksize = (sint32)(packet.Size - packet.BytesRead); if (chunksize <= 0) { return; } if (size > chunk_buffer.size()) { chunk_buffer.resize(size); } char str_downloading_map[256]; uint32 downloading_map_args[2] = {(offset + chunksize) / 1024, size / 1024}; format_string(str_downloading_map, 256, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args); auto intent = Intent(WC_NETWORK_STATUS); intent.putExtra(INTENT_EXTRA_MESSAGE, std::string { str_downloading_map }); intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { gNetwork.Close(); }); context_open_intent(&intent); memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize); if (offset + chunksize == size) { context_force_close_window_by_class(WC_NETWORK_STATUS); bool has_to_free = false; uint8 *data = &chunk_buffer[0]; size_t data_size = size; // zlib-compressed if (strcmp("open2_sv6_zlib", (char *)&chunk_buffer[0]) == 0) { log_verbose("Received zlib-compressed sv6 map"); has_to_free = true; size_t header_len = strlen("open2_sv6_zlib") + 1; data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size); if (data == nullptr) { log_warning("Failed to decompress data sent from server."); Close(); return; } } else { log_verbose("Assuming received map is in plain sv6 format"); } auto ms = MemoryStream(data, data_size); if (LoadMap(&ms)) { game_load_init(); game_command_queue.clear(); server_tick = gCurrentTicks; server_srand0_tick = 0; // window_network_status_open("Loaded new map from network"); _desynchronised = false; gFirstTimeSaving = true; // Notify user he is now online and which shortcut key enables chat network_chat_show_connected_message(); // Fix invalid vehicle sprite sizes, thus preventing visual corruption of sprites fix_invalid_vehicle_sprite_sizes(); } else { //Something went wrong, game is not loaded. Return to main screen. game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0); } if (has_to_free) { free(data); } } } bool Network::LoadMap(IStream * stream) { bool result = false; try { auto context = GetContext(); auto objManager = context->GetObjectManager(); auto importer = ParkImporter::CreateS6(context->GetObjectRepository(), context->GetObjectManager()); auto loadResult = importer->LoadFromStream(stream, false); objManager->LoadObjects(loadResult.RequiredObjects.data(), loadResult.RequiredObjects.size()); importer->Import(); sprite_position_tween_reset(); // Read checksum [[maybe_unused]] uint32 checksum = stream->ReadValue(); // Read other data not in normal save files stream->Read(gSpriteSpatialIndex, 0x10001 * sizeof(uint16)); gGamePaused = stream->ReadValue(); _guestGenerationProbability = stream->ReadValue(); _suggestedGuestMaximum = stream->ReadValue(); gCheatsSandboxMode = stream->ReadValue() != 0; gCheatsDisableClearanceChecks = stream->ReadValue() != 0; gCheatsDisableSupportLimits = stream->ReadValue() != 0; gCheatsDisableTrainLengthLimit = stream->ReadValue() != 0; gCheatsEnableChainLiftOnAllTrack = stream->ReadValue() != 0; gCheatsShowAllOperatingModes = stream->ReadValue() != 0; gCheatsShowVehiclesFromOtherTrackTypes = stream->ReadValue() != 0; gCheatsFastLiftHill = stream->ReadValue() != 0; gCheatsDisableBrakesFailure = stream->ReadValue() != 0; gCheatsDisableAllBreakdowns = stream->ReadValue() != 0; gCheatsBuildInPauseMode = stream->ReadValue() != 0; gCheatsIgnoreRideIntensity = stream->ReadValue() != 0; gCheatsDisableVandalism = stream->ReadValue() != 0; gCheatsDisableLittering = stream->ReadValue() != 0; gCheatsNeverendingMarketing = stream->ReadValue() != 0; gCheatsFreezeClimate = stream->ReadValue() != 0; gCheatsDisablePlantAging = stream->ReadValue() != 0; gCheatsAllowArbitraryRideTypeChanges = stream->ReadValue() != 0; gCheatsDisableRideValueAging = stream->ReadValue() != 0; gConfigGeneral.show_real_names_of_guests = stream->ReadValue() != 0; gCheatsIgnoreResearchStatus = stream->ReadValue() != 0; gLastAutoSaveUpdate = AUTOSAVE_PAUSE; result = true; } catch (const std::exception &) { } return result; } bool Network::SaveMap(IStream * stream, const std::vector &objects) const { bool result = false; viewport_set_saved_view(); try { auto s6exporter = std::make_unique(); s6exporter->ExportObjectsList = objects; s6exporter->Export(); s6exporter->SaveGame(stream); // Write other data not in normal save files stream->Write(gSpriteSpatialIndex, 0x10001 * sizeof(uint16)); stream->WriteValue(gGamePaused); stream->WriteValue(_guestGenerationProbability); stream->WriteValue(_suggestedGuestMaximum); stream->WriteValue(gCheatsSandboxMode); stream->WriteValue(gCheatsDisableClearanceChecks); stream->WriteValue(gCheatsDisableSupportLimits); stream->WriteValue(gCheatsDisableTrainLengthLimit); stream->WriteValue(gCheatsEnableChainLiftOnAllTrack); stream->WriteValue(gCheatsShowAllOperatingModes); stream->WriteValue(gCheatsShowVehiclesFromOtherTrackTypes); stream->WriteValue(gCheatsFastLiftHill); stream->WriteValue(gCheatsDisableBrakesFailure); stream->WriteValue(gCheatsDisableAllBreakdowns); stream->WriteValue(gCheatsBuildInPauseMode); stream->WriteValue(gCheatsIgnoreRideIntensity); stream->WriteValue(gCheatsDisableVandalism); stream->WriteValue(gCheatsDisableLittering); stream->WriteValue(gCheatsNeverendingMarketing); stream->WriteValue(gCheatsFreezeClimate); stream->WriteValue(gCheatsDisablePlantAging); stream->WriteValue(gCheatsAllowArbitraryRideTypeChanges); stream->WriteValue(gCheatsDisableRideValueAging); stream->WriteValue(gConfigGeneral.show_real_names_of_guests); stream->WriteValue(gCheatsIgnoreResearchStatus); result = true; } catch (const std::exception &) { } return result; } void Network::Client_Handle_CHAT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { const char* text = packet.ReadString(); if (text) { chat_history_add(text); } } void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { if (connection.Player) { NetworkGroup* group = GetGroupByID(connection.Player->Group); if (!group || !group->CanPerformCommand(MISC_COMMAND_CHAT)) { return; } } const char* text = packet.ReadString(); if (text) { const char* formatted = FormatChat(connection.Player, text); chat_history_add(formatted); Server_Send_CHAT(formatted); } } void Network::Client_Handle_GAMECMD([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback; game_command_queue.emplace(tick, args, playerid, callback, _commandId++); } void Network::Client_Handle_GAME_ACTION([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 type; packet >> tick >> type; MemoryStream stream; size_t size = packet.Size - packet.BytesRead; stream.WriteArray(packet.Read(size), size); stream.SetPosition(0); DataSerialiser ds(false, stream); GameAction::Ptr action = GameActions::Create(type); if (!action) { // TODO: Handle error. } action->Serialise(ds); if (player_id == action->GetPlayer()) { // Only execute callbacks that belong to us, // clients can have identical network ids assigned. auto itr = _gameActionCallbacks.find(action->GetNetworkId()); if (itr != _gameActionCallbacks.end()) { action->SetCallback(itr->second); _gameActionCallbacks.erase(itr); } } game_command_queue.emplace(tick, std::move(action), _commandId++); } void Network::Server_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 type; if (!connection.Player) { return; } packet >> tick >> type; //tick count is different by time last_action_time is set, keep same value // Check if player's group permission allows command to run uint32 ticks = platform_get_ticks(); NetworkGroup* group = GetGroupByID(connection.Player->Group); if (!group || !group->CanPerformCommand(type)) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED); return; } // In case someone modifies the code / memory to enable cluster build, // require a small delay in between placing scenery to provide some security, as // cluster mode is a for loop that runs the place_scenery code multiple times. if (type == GAME_COMMAND_PLACE_SCENERY) { if ( ticks - connection.Player->LastPlaceSceneryTime < ACTION_COOLDOWN_TIME_PLACE_SCENERY && // Incase platform_get_ticks() wraps after ~49 days, ignore larger logged times. ticks > connection.Player->LastPlaceSceneryTime ) { if (!(group->CanPerformCommand(MISC_COMMAND_TOGGLE_SCENERY_CLUSTER))) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE); return; } } } // This is to prevent abuse of demolishing rides. Anyone that is not the server // host will have to wait a small amount of time in between deleting rides. else if (type == GAME_COMMAND_DEMOLISH_RIDE) { if ( ticks - connection.Player->LastDemolishRideTime < ACTION_COOLDOWN_TIME_DEMOLISH_RIDE && // Incase platform_get_ticks()() wraps after ~49 days, ignore larger logged times. ticks > connection.Player->LastDemolishRideTime ) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE); return; } } // Don't let clients send pause or quit else if (type == GAME_COMMAND_TOGGLE_PAUSE || type == GAME_COMMAND_LOAD_OR_QUIT ) { return; } // Run game command, and if it is successful send to clients GameAction::Ptr ga = GameActions::Create(type); if (!ga) { // TODO: Handle error. } DataSerialiser stream(false); size_t size = packet.Size - packet.BytesRead; stream.GetStream().WriteArray(packet.Read(size), size); stream.GetStream().SetPosition(0); ga->Serialise(stream); // Set player to sender, should be 0 if sent from client. ga->SetPlayer(connection.Player->Id); game_command_queue.emplace(tick, std::move(ga), _commandId++); } void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; if (!connection.Player) { return; } playerid = connection.Player->Id; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback; sint32 commandCommand = args[4]; uint32 ticks = platform_get_ticks(); //tick count is different by time last_action_time is set, keep same value. // Check if player's group permission allows command to run NetworkGroup* group = GetGroupByID(connection.Player->Group); if (!group || !group->CanPerformCommand(commandCommand)) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED); return; } // In case someone modifies the code / memory to enable cluster build, // require a small delay in between placing scenery to provide some security, as // cluster mode is a for loop that runs the place_scenery code multiple times. if (commandCommand == GAME_COMMAND_PLACE_SCENERY) { if ( ticks - connection.Player->LastPlaceSceneryTime < ACTION_COOLDOWN_TIME_PLACE_SCENERY && // In case platform_get_ticks() wraps after ~49 days, ignore larger logged times. ticks > connection.Player->LastPlaceSceneryTime ) { if (!(group->CanPerformCommand(MISC_COMMAND_TOGGLE_SCENERY_CLUSTER))) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE); return; } } } // This is to prevent abuse of demolishing rides. Anyone that is not the server // host will have to wait a small amount of time in between deleting rides. else if (commandCommand == GAME_COMMAND_DEMOLISH_RIDE) { if ( ticks - connection.Player->LastDemolishRideTime < ACTION_COOLDOWN_TIME_DEMOLISH_RIDE && // In case platform_get_ticks() wraps after ~49 days, ignore larger logged times. ticks > connection.Player->LastDemolishRideTime ) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE); return; } } // Don't let clients send pause or quit else if (commandCommand == GAME_COMMAND_TOGGLE_PAUSE || commandCommand == GAME_COMMAND_LOAD_OR_QUIT ) { return; } game_command_queue.emplace(tick, args, playerid, callback, _commandId++); } void Network::Client_Handle_TICK([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { uint32 srand0; uint32 flags; // Note: older server version may not advertise flags at all. // NetworkPacket will return 0, if trying to read past end of buffer, // so flags == 0 is expected in such cases. packet >> server_tick >> srand0 >> flags; if (server_srand0_tick == 0) { server_srand0 = srand0; server_srand0_tick = server_tick; server_sprite_hash.resize(0); if (flags & NETWORK_TICK_FLAG_CHECKSUMS) { const char* text = packet.ReadString(); if (text != nullptr) { auto textLen = std::strlen(text); server_sprite_hash.resize(textLen); std::memcpy(server_sprite_hash.data(), text, textLen); } } } game_commands_processed_this_tick = 0; } void Network::Client_Handle_PLAYERLIST([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { uint8 size; packet >> size; std::vector ids; for (uint32 i = 0; i < size; i++) { NetworkPlayer tempplayer; tempplayer.Read(packet); ids.push_back(tempplayer.Id); if (!GetPlayerByID(tempplayer.Id)) { NetworkPlayer* player = AddPlayer("", ""); if (player) { *player = tempplayer; if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) { server_connection->Player = player; } } } } // Remove any players that are not in newly received list auto it = player_list.begin(); while (it != player_list.end()) { if (std::find(ids.begin(), ids.end(), (*it)->Id) == ids.end()) { it = player_list.erase(it); } else { it++; } } } void Network::Client_Handle_PING([[maybe_unused]] NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet) { Client_Send_PING(); } void Network::Server_Handle_PING(NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet) { sint32 ping = platform_get_ticks() - connection.PingTime; if (ping < 0) { ping = 0; } if (connection.Player) { connection.Player->Ping = ping; window_invalidate_by_number(WC_PLAYER, connection.Player->Id); } } void Network::Client_Handle_PINGLIST([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { uint8 size; packet >> size; for (uint32 i = 0; i < size; i++) { uint8 id; uint16 ping; packet >> id >> ping; NetworkPlayer* player = GetPlayerByID(id); if (player) { player->Ping = ping; } } window_invalidate_by_class(WC_PLAYER); } void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet) { static std::string msg; const char* disconnectmsg = packet.ReadString(); if (disconnectmsg) { msg = disconnectmsg; connection.SetLastDisconnectReason(msg.c_str()); } } void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, [[maybe_unused]] NetworkPacket& packet) { Server_Send_GAMEINFO(connection); } void Network::Client_Handle_SHOWERROR([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { rct_string_id title, message; packet >> title >> message; context_show_error(title, message); } void Network::Client_Handle_GROUPLIST([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { group_list.clear(); uint8 size; packet >> size >> default_group; for (uint32 i = 0; i < size; i++) { NetworkGroup group; group.Read(packet); auto newgroup = std::make_unique(group); group_list.push_back(std::move(newgroup)); } } void Network::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { char text[256]; uint16 eventType; packet >> eventType; switch (eventType) { case SERVER_EVENT_PLAYER_JOINED: { const char *playerName = packet.ReadString(); format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName); chat_history_add(text); break; } case SERVER_EVENT_PLAYER_DISCONNECTED: { const char *playerName = packet.ReadString(); const char *reason = packet.ReadString(); const char *args[] = { playerName, reason }; if (str_is_null_or_empty(reason)) { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args); } else { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args); } chat_history_add(text); break; } } } void Network::Client_Send_GAMEINFO() { log_verbose("requesting gameinfo"); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; server_connection->QueuePacket(std::move(packet)); } static std::string json_stdstring_value(const json_t * string) { const char * cstr = json_string_value(string); return cstr == nullptr ? std::string() : std::string(cstr); } void Network::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& connection, NetworkPacket& packet) { const char * jsonString = packet.ReadString(); json_error_t error; json_t *root = json_loads(jsonString, 0, &error); ServerName = json_stdstring_value(json_object_get(root, "name")); ServerDescription = json_stdstring_value(json_object_get(root, "description")); ServerGreeting = json_stdstring_value(json_object_get(root, "greeting")); json_t *jsonProvider = json_object_get(root, "provider"); if (jsonProvider != nullptr) { ServerProviderName = json_stdstring_value(json_object_get(jsonProvider, "name")); ServerProviderEmail = json_stdstring_value(json_object_get(jsonProvider, "email")); ServerProviderWebsite = json_stdstring_value(json_object_get(jsonProvider, "website")); } json_decref(root); network_chat_show_server_greeting(); } void network_set_env(const std::shared_ptr& env) { gNetwork.SetEnvironment(env); } void network_close() { gNetwork.Close(); } void network_shutdown_client() { gNetwork.ShutdownClient(); } sint32 network_begin_client(const char *host, sint32 port) { return gNetwork.BeginClient(host, port); } sint32 network_begin_server(sint32 port, const char* address) { return gNetwork.BeginServer(port, address); } void network_update() { gNetwork.Update(); } void network_process_game_commands() { gNetwork.ProcessGameCommandQueue(); } void network_flush() { gNetwork.Flush(); } sint32 network_get_mode() { return gNetwork.GetMode(); } sint32 network_get_status() { return gNetwork.GetStatus(); } void network_check_desynchronization() { return gNetwork.CheckDesynchronizaton(); } void network_send_tick() { gNetwork.Server_Send_TICK(); } sint32 network_get_authstatus() { return gNetwork.GetAuthStatus(); } uint32 network_get_server_tick() { return gNetwork.GetServerTick(); } uint8 network_get_current_player_id() { return gNetwork.GetPlayerID(); } sint32 network_get_num_players() { return (sint32)gNetwork.player_list.size(); } const char* network_get_player_name(uint32 index) { return (const char*)gNetwork.player_list[index]->Name.c_str(); } uint32 network_get_player_flags(uint32 index) { return gNetwork.player_list[index]->Flags; } sint32 network_get_player_ping(uint32 index) { return gNetwork.player_list[index]->Ping; } sint32 network_get_player_id(uint32 index) { return gNetwork.player_list[index]->Id; } money32 network_get_player_money_spent(uint32 index) { return gNetwork.player_list[index]->MoneySpent; } void network_add_player_money_spent(uint32 index, money32 cost) { gNetwork.player_list[index]->AddMoneySpent(cost); } sint32 network_get_player_last_action(uint32 index, sint32 time) { if (time && platform_get_ticks() > gNetwork.player_list[index]->LastActionTime + time) { return -999; } return gNetwork.player_list[index]->LastAction; } void network_set_player_last_action(uint32 index, sint32 command) { gNetwork.player_list[index]->LastAction = NetworkActions::FindCommand(command); gNetwork.player_list[index]->LastActionTime = platform_get_ticks(); } LocationXYZ16 network_get_player_last_action_coord(uint32 index) { return gNetwork.player_list[index]->LastActionCoord; } void network_set_player_last_action_coord(uint32 index, LocationXYZ16 coord) { if (index < gNetwork.player_list.size()) { gNetwork.player_list[index]->LastActionCoord = coord; } } uint32 network_get_player_commands_ran(uint32 index) { return gNetwork.player_list[index]->CommandsRan; } sint32 network_get_player_index(uint8 id) { auto it = gNetwork.GetPlayerIteratorByID(id); if(it == gNetwork.player_list.end()){ return -1; } return (sint32)(gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin()); } uint8 network_get_player_group(uint32 index) { return gNetwork.player_list[index]->Group; } void network_set_player_group(uint32 index, uint32 groupindex) { gNetwork.player_list[index]->Group = gNetwork.group_list[groupindex]->Id; } sint32 network_get_group_index(uint8 id) { auto it = gNetwork.GetGroupIteratorByID(id); if(it == gNetwork.group_list.end()){ return -1; } return (sint32)(gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin()); } uint8 network_get_group_id(uint32 index) { return gNetwork.group_list[index]->Id; } sint32 network_get_num_groups() { return (sint32)gNetwork.group_list.size(); } const char* network_get_group_name(uint32 index) { return gNetwork.group_list[index]->GetName().c_str(); } void network_chat_show_connected_message() { auto windowManager = GetContext()->GetUiContext()->GetWindowManager(); std::string s = windowManager->GetKeyboardShortcutString(41 /* SHORTCUT_OPEN_CHAT_WINDOW */); const char * sptr = s.c_str(); utf8 buffer[256]; format_string(buffer, sizeof(buffer), STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &sptr); NetworkPlayer server; server.Name = "Server"; const char * formatted = Network::FormatChat(&server, buffer); chat_history_add(formatted); } // Display server greeting if one exists void network_chat_show_server_greeting() { const char* greeting = network_get_server_greeting(); if (!str_is_null_or_empty(greeting)) { static char greeting_formatted[CHAT_INPUT_SIZE]; char* lineCh = greeting_formatted; greeting_formatted[0] = 0; lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_GREEN); char* ptrtext = lineCh; safe_strcpy(lineCh, greeting, CHAT_INPUT_SIZE - 24); // Limit to 1000 characters so we don't overflow the buffer utf8_remove_format_codes(ptrtext, true); chat_history_add(greeting_formatted); } } void game_command_set_player_group( [[maybe_unused]] sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { uint8 playerid = (uint8)*ecx; uint8 groupid = (uint8)*edx; NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); NetworkGroup* fromgroup = gNetwork.GetGroupByID(game_command_playerid); if (!player) { gGameCommandErrorTitle = STR_CANT_DO_THIS; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (!gNetwork.GetGroupByID(groupid)) { gGameCommandErrorTitle = STR_CANT_DO_THIS; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) { gGameCommandErrorTitle = STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (groupid == 0 && fromgroup && fromgroup->Id != 0) { gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { player->Group = groupid; if (network_get_mode() == NETWORK_MODE_SERVER) { // Add or update saved user NetworkUserManager *userManager = &gNetwork._userManager; NetworkUser *networkUser = userManager->GetOrAddUser(player->KeyHash); networkUser->GroupId = groupid; networkUser->Name = player->Name; userManager->Save(); } window_invalidate_by_number(WC_PLAYER, playerid); // Log set player group event NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(game_command_playerid); NetworkGroup* new_player_group = gNetwork.GetGroupByID(groupid); char log_msg[256]; const char * args[3] = { (char *) player->Name.c_str(), (char *) new_player_group->GetName().c_str(), (char *) game_command_player->Name.c_str() }; format_string(log_msg, 256, STR_LOG_SET_PLAYER_GROUP, args); network_append_server_log(log_msg); } *ebx = 0; } void game_command_modify_groups( sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, [[maybe_unused]] sint32 * esi, sint32 * edi, sint32 * ebp) { uint8 action = (uint8)*eax; uint8 groupid = (uint8)(*eax >> 8); uint8 nameChunkIndex = (uint8)(*eax >> 16); switch (action) { case 0:{ // add group if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* newgroup = gNetwork.AddGroup(); if (!newgroup) { gGameCommandErrorTitle = STR_CANT_DO_THIS; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } // Log add player group event NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(game_command_playerid); if (game_command_player) { char log_msg[256]; const char * args[2] = { (char *) game_command_player->Name.c_str(), (char *) newgroup->GetName().c_str() }; format_string(log_msg, 256, STR_LOG_ADD_PLAYER_GROUP, args); network_append_server_log(log_msg); } } }break; case 1:{ // remove group if (groupid == 0) { gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } for (auto it = gNetwork.player_list.begin(); it != gNetwork.player_list.end(); it++) { if((*it)->Group == groupid) { gGameCommandErrorTitle = STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } } if (*ebx & GAME_COMMAND_FLAG_APPLY) { // Log remove player group event NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(game_command_playerid); NetworkGroup* group = gNetwork.GetGroupByID(groupid); if (game_command_player && group) { char* groupName = (char *)group->GetName().c_str(); char log_msg[256]; const char * args[2] = { (char *) game_command_player->Name.c_str(), groupName }; format_string(log_msg, 256, STR_LOG_REMOVE_PLAYER_GROUP, args); network_append_server_log(log_msg); } gNetwork.RemoveGroup(groupid); } }break; case 2:{ // set permissions sint32 index = *ecx; bool all = *edx & 1; bool allvalue = (*edx >> 1) & 1; if (groupid == 0) { // cant change admin group permissions gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } NetworkGroup* mygroup = nullptr; NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid); if (player && !all) { mygroup = gNetwork.GetGroupByID(player->Group); if (!mygroup || !mygroup->CanPerformAction(index)) { gGameCommandErrorTitle = STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } } if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* group = gNetwork.GetGroupByID(groupid); if (group) { if (all) { if (mygroup) { if (allvalue) { group->ActionsAllowed = mygroup->ActionsAllowed; } else { group->ActionsAllowed.fill(0x00); } } } else { group->ToggleActionPermission(index); } } // Log edit player group permissions event char log_msg[256]; const char * args[2] = { (char *) player->Name.c_str(), (char *) group->GetName().c_str() }; format_string(log_msg, 256, STR_LOG_EDIT_PLAYER_GROUP_PERMISSIONS, args); network_append_server_log(log_msg); } }break; case 3:{ // set group name NetworkGroup* group = gNetwork.GetGroupByID(groupid); const char * oldName = group->GetName().c_str(); static char newName[128]; size_t nameChunkOffset = nameChunkIndex - 1; if (nameChunkIndex == 0) nameChunkOffset = 2; nameChunkOffset *= 12; nameChunkOffset = (std::min)(nameChunkOffset, Util::CountOf(newName) - 12); memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 0), edx, sizeof(uint32)); memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 4), ebp, sizeof(uint32)); memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 8), edi, sizeof(uint32)); if (nameChunkIndex != 0) { *ebx = 0; return; } if (strcmp(oldName, newName) == 0) { *ebx = 0; return; } if (newName[0] == 0) { gGameCommandErrorTitle = STR_CANT_RENAME_GROUP; gGameCommandErrorText = STR_INVALID_GROUP_NAME; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { if (group) { // Log edit player group name event NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid); char log_msg[256]; const char * args[3] = { (char *) player->Name.c_str(), oldName, newName }; format_string(log_msg, 256, STR_LOG_EDIT_PLAYER_GROUP_NAME, args); network_append_server_log(log_msg); group->SetName(newName); } } }break; case 4:{ // set default group if (groupid == 0) { gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { gNetwork.SetDefaultGroup(groupid); // Log edit default player group event NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid); NetworkGroup* group = gNetwork.GetGroupByID(groupid); char log_msg[256]; const char * args[2] = { (char *) player->Name.c_str(), (char *) group->GetName().c_str() }; format_string(log_msg, 256, STR_LOG_EDIT_DEFAULT_PLAYER_GROUP, args); network_append_server_log(log_msg); } }break; } gNetwork.SaveGroups(); *ebx = 0; } void game_command_kick_player( sint32 * eax, sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { uint8 playerid = (uint8)*eax; NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); NetworkPlayer* kicker = gNetwork.GetPlayerByID(game_command_playerid); if (player == nullptr) { // Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too early. return; } if (player && player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) { gGameCommandErrorTitle = STR_CANT_KICK_THE_HOST; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { gNetwork.KickPlayer(playerid); NetworkUserManager * networkUserManager = &gNetwork._userManager; networkUserManager->Load(); networkUserManager->RemoveUser(player->KeyHash); networkUserManager->Save(); } if (kicker != nullptr) { // Log kick player event char log_msg[256]; const char * args[2] = { (char *) player->Name.c_str(), (char *) kicker->Name.c_str(), }; format_string(log_msg, 256, STR_LOG_PLAYER_KICKED, args); network_append_server_log(log_msg); } } *ebx = 0; } uint8 network_get_default_group() { return gNetwork.GetDefaultGroup(); } sint32 network_get_num_actions() { return (sint32)NetworkActions::Actions.size(); } rct_string_id network_get_action_name_string_id(uint32 index) { if (index < NetworkActions::Actions.size()) { return NetworkActions::Actions[index].Name; } else { return STR_NONE; } } sint32 network_can_perform_action(uint32 groupindex, uint32 index) { return gNetwork.group_list[groupindex]->CanPerformAction(index); } sint32 network_can_perform_command(uint32 groupindex, sint32 index) { return gNetwork.group_list[groupindex]->CanPerformCommand(index); } void network_set_pickup_peep(uint8 playerid, rct_peep* peep) { if (gNetwork.GetMode() == NETWORK_MODE_NONE) { _pickup_peep = peep; } else { NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); if (player) { player->PickupPeep = peep; } } } rct_peep* network_get_pickup_peep(uint8 playerid) { if (gNetwork.GetMode() == NETWORK_MODE_NONE) { return _pickup_peep; } else { NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); if (player) { return player->PickupPeep; } return nullptr; } } void network_set_pickup_peep_old_x(uint8 playerid, sint32 x) { if (gNetwork.GetMode() == NETWORK_MODE_NONE) { _pickup_peep_old_x = x; } else { NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); if (player) { player->PickupPeepOldX = x; } } } sint32 network_get_pickup_peep_old_x(uint8 playerid) { if (gNetwork.GetMode() == NETWORK_MODE_NONE) { return _pickup_peep_old_x; } else { NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); if (player) { return player->PickupPeepOldX; } return -1; } } sint32 network_get_current_player_group_index() { NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID()); if (player) { return network_get_group_index(player->Group); } return -1; } void network_send_map() { gNetwork.Server_Send_MAP(); } void network_send_chat(const char* text) { if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) { gNetwork.Client_Send_CHAT(text); } else if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID()); const char* formatted = gNetwork.FormatChat(player, text); chat_history_add(formatted); gNetwork.Server_Send_CHAT(formatted); } } void network_send_game_action(const GameAction *action) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: gNetwork.Server_Send_GAME_ACTION(action); break; case NETWORK_MODE_CLIENT: gNetwork.Client_Send_GAME_ACTION(action); break; } } void network_enqueue_game_action(const GameAction *action) { gNetwork.EnqueueGameAction(action); } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback); break; case NETWORK_MODE_CLIENT: gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback); break; } } void network_send_password(const char* password) { utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { log_error("Private key %s missing! Restart the game to generate it.", keyPath); return; } try { auto fs = FileStream(keyPath, FILE_MODE_OPEN); gNetwork._key.LoadPrivate(&fs); } catch (const std::exception &) { log_error("Error reading private key from %s.", keyPath); return; } const std::string pubkey = gNetwork._key.PublicKeyString(); size_t sigsize; char *signature; gNetwork._key.Sign(gNetwork._challenge.data(), gNetwork._challenge.size(), &signature, &sigsize); // Don't keep private key in memory. There's no need and it may get leaked // when process dump gets collected at some point in future. gNetwork._key.Unload(); gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey.c_str(), signature, sigsize); delete [] signature; } void network_set_password(const char* password) { gNetwork.SetPassword(password); } void network_append_chat_log(const utf8 *text) { gNetwork.AppendChatLog(text); } void network_append_server_log(const utf8 *text) { gNetwork.AppendServerLog(text); } static void network_get_keys_directory(utf8 *buffer, size_t bufferSize) { platform_get_user_directory(buffer, "keys", bufferSize); } static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName) { network_get_keys_directory(buffer, bufferSize); Path::Append(buffer, bufferSize, playerName); String::Append(buffer, bufferSize, ".privkey"); } static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash) { network_get_keys_directory(buffer, bufferSize); Path::Append(buffer, bufferSize, playerName); String::Append(buffer, bufferSize, "-"); String::Append(buffer, bufferSize, hash); String::Append(buffer, bufferSize, ".pubkey"); } const utf8 * network_get_server_name() { return gNetwork.ServerName.c_str(); } const utf8 * network_get_server_description() { return gNetwork.ServerDescription.c_str(); } const utf8 * network_get_server_greeting() { return gNetwork.ServerGreeting.c_str(); } const utf8 * network_get_server_provider_name() { return gNetwork.ServerProviderName.c_str(); } const utf8 * network_get_server_provider_email() { return gNetwork.ServerProviderEmail.c_str(); } const utf8 * network_get_server_provider_website() { return gNetwork.ServerProviderWebsite.c_str(); } std::string network_get_version() { return NETWORK_STREAM_ID; } #else sint32 network_get_mode() { return NETWORK_MODE_NONE; } sint32 network_get_status() { return NETWORK_STATUS_NONE; } sint32 network_get_authstatus() { return NETWORK_AUTH_NONE; } uint32 network_get_server_tick() { return gCurrentTicks; } void network_flush() {} void network_send_tick() {} void network_check_desynchronization() {} void network_enqueue_game_action(const GameAction *action) {} void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {} void network_send_game_action(const GameAction *action) {} void network_send_map() {} void network_update() {} void network_process_game_commands() {} sint32 network_begin_client(const char *host, sint32 port) { return 1; } sint32 network_begin_server(sint32 port, const char * address) { return 1; } sint32 network_get_num_players() { return 1; } const char* network_get_player_name(uint32 index) { return "local (OpenRCT2 compiled without MP)"; } uint32 network_get_player_flags(uint32 index) { return 0; } sint32 network_get_player_ping(uint32 index) { return 0; } sint32 network_get_player_id(uint32 index) { return 0; } money32 network_get_player_money_spent(uint32 index) { return MONEY(0, 0); } void network_add_player_money_spent(uint32 index, money32 cost) { } sint32 network_get_player_last_action(uint32 index, sint32 time) { return -999; } void network_set_player_last_action(uint32 index, sint32 command) { } LocationXYZ16 network_get_player_last_action_coord(uint32 index) { return {0, 0, 0}; } void network_set_player_last_action_coord(uint32 index, LocationXYZ16 coord) { } uint32 network_get_player_commands_ran(uint32 index) { return 0; } sint32 network_get_player_index(uint8 id) { return -1; } uint8 network_get_player_group(uint32 index) { return 0; } void network_set_player_group(uint32 index, uint32 groupindex) { } sint32 network_get_group_index(uint8 id) { return -1; } uint8 network_get_group_id(uint32 index) { return 0; } sint32 network_get_num_groups() { return 0; } const char* network_get_group_name(uint32 index) { return ""; }; void game_command_set_player_group(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { } void game_command_modify_groups(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { } void game_command_kick_player(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { } uint8 network_get_default_group() { return 0; } sint32 network_get_num_actions() { return 0; } rct_string_id network_get_action_name_string_id(uint32 index) { return -1; } sint32 network_can_perform_action(uint32 groupindex, uint32 index) { return 0; } sint32 network_can_perform_command(uint32 groupindex, sint32 index) { return 0; } void network_set_pickup_peep(uint8 playerid, rct_peep* peep) { _pickup_peep = peep; } rct_peep* network_get_pickup_peep(uint8 playerid) { return _pickup_peep; } void network_set_pickup_peep_old_x(uint8 playerid, sint32 x) { _pickup_peep_old_x = x; } sint32 network_get_pickup_peep_old_x(uint8 playerid) { return _pickup_peep_old_x; } void network_send_chat(const char* text) {} void network_send_password(const char* password) {} void network_close() {} void network_set_env(const std::shared_ptr&) {} void network_shutdown_client() {} void network_set_password(const char* password) {} uint8 network_get_current_player_id() { return 0; } sint32 network_get_current_player_group_index() { return 0; } void network_append_chat_log(const utf8 *text) { } void network_append_server_log(const utf8 *text) { } const utf8 * network_get_server_name() { return nullptr; } const utf8 * network_get_server_description() { return nullptr; } const utf8 * network_get_server_greeting() { return nullptr; } const utf8 * network_get_server_provider_name() { return nullptr; } const utf8 * network_get_server_provider_email() { return nullptr; } const utf8 * network_get_server_provider_website() { return nullptr; } std::string network_get_version() { return "Multiplayer disabled"; } #endif /* DISABLE_NETWORK */