- Feature: [#15660] Ability to show window buttons on the left.
- Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [#19735] Server unable to advertise to master server after a connection loss.
- Fix: [#19822] Tile inspector does not deep copy banners.
- Fix: [#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [#20089] Potential crash when a window is closed from another window.
- Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [#20310] Map animations are not created on the title screen.
- Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [#20361] Crash when using random map generation.
- Fix: [#20364] Adding too much money with cheats causes an overflow.
- Fix: [#20365] Money cheat input does not support negative values.
- Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [#20413] Crash when attempting to navigate an empty console history.
- Fix: [#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [#20429] Error window tooltip not closing after 8 seconds.
- Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [#20484] Console caret not properly updated when using command history.
- Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [#20543] Crash using show segments height from debug paint options.
- Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [#20659] Phantom rides remain when closing construction window while paused.
- Fix: [#20672] Maze ghost elements incorrectly displayed.
- Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved.
* Rename large half loops in TrackElemType namespace
* Fix large half loop positions in DropdownOrder
* Fix comments for medium loops
* Fix medium half loop order in gTrackCurveChain
Wrong piece was auto-suggested when building backwards.
* Swap names of painting functions
* Rename TrackElemType for Flying Coaster
* Swap names of Flying Coaster painting functions
* Swap Flying Coaster VehicleSubpositionData names
* Swap FlyingCoaster TrackBlock names
* Fix Flying Coaster track elem flags and comments
* Fix ZeroGRoll comments in TrackData.cpp
* Update changelog.txt
* Bump network version
* Disallow firing staff who are currently fixing or inspecting rides
* Disable fire button when staff member is inspecting/fixing a ride
* Add changelog entry
* Up network version
* Improve error message
---------
Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com>
* Fix G2 order and format
PR #19446 did not follow the correct G2 order so this is fixing that.
Also adds the added icons to the [Plugin] chart as should when adding icons to G2.
* Add colour documentation
* Joker's Jinx colour
For the LIM Launched, based on Premier rides LIM RC.
* Poltergeist colour
Based on a Premier rides LIM RC
* Flight of Fear colour
* Add Mega-Lite colour scheme
* Add colours for Vertical Drop RC
* Add two HyperCoaster presets
Suggested by Kyphii
* Add Mako colour scheme
Suggestion by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add two colours to BM Invert
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Bobsleigh Preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Woodie Presets
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Looping RC preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Flying RC preset
Not based on one specifically, it just looks very nice.
* Update GCI Woodie preset
* Update Inverted RC's presets
Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.
* Change default Woodie LB Bl Bl to LB Bl DB
* Update ride presets for Twister RC
Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.
The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.
* Add colour presets for the 4th Dimension RC
* Add Hybrid RC presets
* Add two yellow themes for Impulse
May both rides rest in pieces
* Add colour documentation
* Joker's Jinx colour
For the LIM Launched, based on Premier rides LIM RC.
* Poltergeist colour
Based on a Premier rides LIM RC
* Flight of Fear colour
* Add Mega-Lite colour scheme
* Add colours for Vertical Drop RC
* Add two HyperCoaster presets
Suggested by Kyphii
* Add Mako colour scheme
Suggestion by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add two colours to BM Invert
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Bobsleigh Preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Woodie Presets
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Looping RC preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Flying RC preset
Not based on one specifically, it just looks very nice.
* Update GCI Woodie preset
* Update Inverted RC's presets
Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.
* Change default Woodie LB Bl Bl to LB Bl DB
* Update ride presets for Twister RC
Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.
The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.
* Add colour presets for the 4th Dimension RC
* Add Hybrid RC presets
* Add two yellow themes for Impulse
May both rides rest in pieces
* Add changelog entry
* Add Water Coaster colour preset
---------
Co-authored-by: kyphii <8711258+kyphii@users.noreply.github.com>
Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com>
* Update the UI at screen refresh rate
* Decouple input from ticks, fix scroll at high frame rates
* Fix holding down mouse button on buttons causing too many events
* Subtract the initial delay to keep the same behavior as before
* Guard against the rare case where the value might be 0
* Fix right click not working correctly
* Fix odd behavior when using right click to scroll lists
* Make touch work again, fix mouse panning in fullscreen (borderless)
* Update changelog.txt