duncanspumpkin
ff6bfdced3
Revert #3104 . Fix #3100
2016-03-07 19:04:48 +00:00
Josue Acevedo
21c55fda03
Fix a bug that prevents connect footpaths to ride.
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Fix a bug that prevents connect footpaths to the ride entrance/exit with multiple stations (Fixes #3100 ).
2016-03-07 10:18:53 -06:00
duncanspumpkin
1033e988d3
Fix #2887 . Queues now correctly invalidate when breaking a chain
2016-03-03 22:01:11 +00:00
Michał Janiszewski
aa8437cb9d
Minor fixes
2016-02-26 20:49:01 +01:00
Michał Janiszewski
6b514d1e3a
Fix possible issues highlighted at higher warn levels
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Mostly possibly uninitialized values and signedness
2016-02-26 12:54:00 +01:00
duncanspumpkin
9c3055224d
Refactor clear funcs
2016-02-13 21:01:36 +00:00
duncanspumpkin
305ae76346
Implement clear funcs for remaining functions
2016-02-13 20:26:22 +00:00
Michał Janiszewski
ec2387082c
Remove cheats from config
2016-01-25 21:44:13 +01:00
zsilencer
32f1aa064d
more accurate last player action location
2016-01-24 21:00:31 -07:00
Michał Janiszewski
6d6f9f3c23
Refactor rides to be only accessible with getters
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This changes how rides are accessed from macros to getter functions.
2016-01-23 01:13:36 +01:00
Hielke Morsink
f04c97fbc1
Getting path scenery type and index using helper functions throughout the entire project.
2016-01-01 21:28:53 +01:00
Hielke Morsink
6f0d14b65f
Using ghost helper funcitons for getting and setting the bit now.
2016-01-01 21:28:52 +01:00
Hielke Morsink
b82504c5e4
Better consistensy with already existing helper functions
2016-01-01 21:28:51 +01:00
Hielke Morsink
955bf7b26f
Displaying more path info for queue. Added some helper functions.
2016-01-01 21:28:49 +01:00
Hielke Morsink
855e122b55
Printing path and addition names in tile inspector.
2016-01-01 21:28:48 +01:00
Kyle Kirby
caf07c2064
Clean up the comments a litte
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• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
duncanspumpkin
843999997b
Fix #2375 . Issue caused by invalid z coordinate for invalidate.
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Also fixed a couple other functions which were calling with the incorrect z value
2015-11-27 19:17:35 +00:00
duncanspumpkin
83d183954a
Fix #2337 . Fixed footpath placements with walls.
2015-11-24 20:10:03 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
IntelOrca
c9de9aeee0
fix #2051 , stop queue paths connecting to three different directions
2015-11-10 21:23:16 +00:00
duncanspumpkin
1f08f092dd
Fix #2273
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This was also allowing bins to be paid for placing in a 4 connected tile
2015-11-10 17:23:38 +00:00
duncanspumpkin
bbe2a34714
Fix #2151 .
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I think this fixes the issue but its hard to understand from the original
issue.
2015-11-03 14:39:33 +00:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
duncanspumpkin
31e6942ff0
Fix #1761 . Issue caused by or = instead of !=
2015-10-15 21:03:29 +01:00
duncanspumpkin
ecc2f74b63
Implement game command footpath from track.
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Fixes #1954
2015-09-29 23:07:07 +01:00
IntelOrca
88db4f12aa
fix #1910
2015-09-09 20:25:34 +01:00
Gymnasiast
308b086c55
Name some addresses, clean up strings ids and usage
2015-08-27 16:19:17 +02:00
IntelOrca
1a877e637d
refactor sprite_invalidate
2015-08-22 11:56:32 +01:00
medsouz
7071bd9353
Document more addresses
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Created defines for all the memory addresses I could find in peep/staff.c
and updated everywhere they're being used.
2015-08-16 18:25:17 -04:00
zsilencer
3a26f56000
fix path placement for network
2015-08-14 09:13:40 -06:00
IntelOrca
9ec701345f
fix #1724
2015-08-04 17:40:02 +01:00
olegv11
2b6cfdec1d
Added a helper function footpath_element_is_wide
2015-07-31 12:43:57 +03:00
Duncan Frost
568915d7fb
Fix peeps not moving when footpath changed.
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Fixes #1604
2015-07-26 07:41:44 +01:00
Duncan Frost
812010001d
Implement guest surface path finding
2015-07-25 11:16:59 +01:00
Duncan Frost
bff00b29bf
Fix more small pathfinding bugs. Fix unset memory errors
2015-07-25 10:12:51 +01:00
LRFLEW
d3742319b3
Fix #1654
2015-07-21 13:15:11 -05:00
Duncan Frost
9e8b9b10c7
Fix footpath connection bug
2015-07-19 10:00:43 +01:00
LRFLEW
e0f425ab61
Improved Queue Pathing
2015-07-16 13:02:29 -05:00
Duncan Frost
2bdb32061b
Fix path connection to ride entrances.
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Fixes #1616 . Small fix to queue chaining as well.
2015-07-15 21:35:34 +01:00
IntelOrca
968aec9040
fix #1605
2015-07-14 11:43:19 +01:00
IntelOrca
26a540e78d
fix #1605
2015-07-14 01:26:00 +01:00
IntelOrca
9c8be6a483
allow disable clearance checks for footpaths
2015-07-10 21:33:32 +01:00
IntelOrca
d5ffaefdf0
add better disable clearance cheat
2015-07-10 21:32:11 +01:00
IntelOrca
fbf3d6af76
fix #1587
2015-07-10 20:58:17 +01:00
IntelOrca
7377de0049
fix #1578
2015-07-09 17:19:55 +01:00
IntelOrca
0ab33d67e8
implement footpath_connect_edges
2015-07-07 19:09:48 +01:00
IntelOrca
8113c9562b
implement footpath_chain_ride_queue
2015-07-07 02:35:53 +01:00
IntelOrca
f859eefc4b
implement footpath_remove_edges_at
2015-07-06 22:13:04 +01:00
IntelOrca
791c2391f5
implement-editor-callprocs, part 2
2015-07-06 14:40:37 +01:00
IntelOrca
c4504323c8
implement-editor-callprocs, part 1
2015-07-06 12:49:30 +01:00