* Fix#19823. Disallow overriding with wrong object type
Some community objects have been made incorrectly and override small scenery objects with large scenery objects. This prevents that overload from being allowed.
* Bump network version and add changelog
- Feature: [#18713] Block brakes have speed control and brakes slower than adjacent block brakes copy block brake speed when block brake open.
- Feature: [#19276] Add Powered Lifthill to Giga Coaster.
- Feature: [#19305] Add new Reversed Trains ride setting to run trains backwards, granting a bonus to ride ratings.
- Feature: [#19305] [Plugin] Add “Car.isReversed” to allow individual ride vehicles to run backwards.
- Feature: [#19446] Add new color options to color dropdown.
- Feature: [#19547] Add large sloped turns to hybrid coaster and single rail coaster.
- Feature: [#19930] Add plugin APIs for research.
- Feature: [OpenMusic#25] Added Prehistoric ride music style.
- Feature: [OpenMusic#26] Fairground Organ style 2 with new recordings from Herman's 35er Voigt (Previously known as Bressingham Voigt).
- Feature: [OpenMusic#28] Add Ragtime style 2 ride music.
- Improved: [#17739] Raise water and land height limits to 254 units/182m/600ft.
- Improved: [#18490] Reduce guests walking through trains on level crossing next to station.
- Improved: [#18996] When marketing campaigns are disabled, disable the Marketing tab in the Finances window.
- Improved: [#19764] Miscellaneous scenery tab now grouped next to the all-scenery tab.
- Improved: [#19830] “Highlight path issues” will now hide wall elements.
- Improved: [#19905] Add prompt before resetting shortcut keys.
- Improved: [#19952] Add colour preset to Spiral Slide using the new colour options.
- Improved: [#19953] Add keyboard shortcut to Keyboard Shortcuts window.
- Improved: [#20055] Performance improvement for the software renderer.
- Change: [OpenSFX#17] Update Hybrid RC lifthill loop.
- Fix: [#12598] Number of holes is not set correctly when saving track designs.
- Fix: [#13130] Android always defaulting to UK locale for language, currency and temperature.
- Fix: [#13397] Ride simulation causes strange station behaviour and makes the ride unusable in some cases.
- Fix: [#16791] Rotodrop top piece replicates when walls are placed around it and clearance checks are disabled (original bug).
- Fix: [#18583] Land dropdown is incorrect if there are surface entry index holes.
- Fix: [#18895] Responding mechanic blocked at level crossing.
- Fix: [#19231] Crash due to null pointer to previously deleted banner in tile copy/paste functionality.
- Fix: [#19296] Crash due to a race condition for parallel object loading.
- Fix: [#19733] Favorite ride of X guests integer overflow.
- Fix: [#19756] Crash with title sequences containing no commands.
- Fix: [#19767] No message when path is not connected to ride exit and is therefore unreachable for mechanics.
- Fix: [#19800] Crash when displaying station stats with more than 62 stations.
- Fix: [#19801] The in-game load/save window cannot be resized anymore.
- Fix: [#19854] Looping Coaster trains clipping through steep quarter turns down.
- Fix: [#19858] Issue drawing simulate flag icon on alternate colour palettes.
- Fix: [#19901] Random shop colours never assigning last colour.
- Fix: [#19911] Guests stuck at certain railway crossings.
- Fix: [#19924] Destructible cheat does not allow partial ride modification.
- Fix: [#19950] Mine train block brake supports drawn incorrectly.
- Fix: [#19955] Mine Train Roller Coaster has incorrect supports on the sloped left small turn (original bug).
- Fix: [#19987] [Plugin] ‘SetCheatAction’ has wrong ID in plugin API.
- Fix: [#20016] The group box for small scenery details in the Tile Inspector window has unused empty space.
- Fix: [#20018] Shops not calculating up-keep cost.
- Fix: [#20033] Asset packs cannot reference game data.
- Fix: [#20104] [Plugin] Some network APIs use player index and group index.
- Fix: [#20099] Some scrollbar is glitched or have incorrect size when open window for the first time
- Fix: [#20134] Grass length being updated for tiles in the void, causing unneccesary drawing operations.
* Fix initial scroll size of server list and change cast to int32_t
* set actual width for server list too
* add indentation
* fix pixel size of other scroll
* revert unnecessary changes
* add changelog entry
* Add ratings modifier for reversed trains
* Add test save file and ratings for this
* Changelog entry
* Bump network version
* Modify changelog
* Changelog edit
---------
Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* spiral lifthill down paintcode
* rename string anyway
* add some stuff I forgot and add documentation
* use static assert on SpriteGroupMultiplier
* add slope to list of opposite slopes
* bump scripting version
* update openrct2.d.ts
* improve documentation
* Fix#19800. Crash when more than 62 stations on a ride
This is a bit of a temporary fix. The crash happens due to exhausting the space in the formatter but the format string only ever handled 4 stations so it was still not going to work for 5 <=> 62 stations. So for the time being capped the output at 4 stations.
* Add changelog entry
* Apply review comment
* Initial commit for backwards-facing trains
* Allow persistence for reversed cars across save/load
* Make log flume turntable compatible with new reversal implementation
* Style fixes + Better implementation of inverted bank angles
* Further Style Fixes
* Code cleanup from PR feedback
* Fix GetBankRotationForDrawing function declaration
* Use update flag for reversed state
* Replace modulo operation with bit mask
* Correct guest pathing destination when entering reversed cars
* More style fixes
* Add plugin support for reversed vehicles
* Fix formatting error
* Derive reversal from ride mode for car spawning
* Formatting
* Rename function to GetPaintBankRotation
* Add reversed trains modes to Multi Dimension Coaster
* Change name of isReversed plugin API parameter for consistency
* Replace reversal operating modes with separate ride setting
* Add ALLOW_REVERSED_TRAINS flag to more ride types
* Make clang-format happy
* More Formatting
* Fix ALLOW_REVERSED_TRAINS flag on a couple rides
* Exclude flat rides from Reverse Trains tickbox when cheats are enabled
* Formatting
* Use Disable Vehicle Limits cheat for checkbox appearance condition
* Use correct swinging sprites when cars are reversed
* Update changelog and Plugin/Network/Park version numbers
* Formatting
* Add separate error String ID for clarity
* Add name to contributors.md
* Fix ride vehicle preview window with reversed trains for RCT1 train types
* Bump version numbers again
---------
Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* Raise water and land height limits to 254 units/182m/600ft
New parks load correctly in older versions, but cannot be altered there.
Fixes#17739
* Add changelog, bump network and park file version
In continuous circuit operating mode, not only the train head should be used for (un)blocking path. Because of this change, a previous change regarding which trailing track blocks should be unblocked has been reverted, as to prevent path being unblocked too soon.