Ted John
a02448e1fa
Link stdc++fs for Clang as well as GCC ( #10626 )
2020-01-28 13:31:03 +00:00
Ted John
519ea1c8c3
Fix #10376 : No ratings generated when a shop and track intersect ( #10387 )
2020-01-25 23:09:58 +01:00
Michael Steenbeek
2b6e925744
Fix testing giga coaster with cable lift crashing the game ( #10620 )
2020-01-25 12:24:04 +01:00
Duncan
4a22158387
Fix #10386 . Mistake made while refactoring ( #10607 )
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Added some additional comments whilst investigating the issue. Ultimate fix should look at changing the bounding box units but unsure of consequences
2020-01-25 10:30:38 +01:00
ζeh Matt
32d6ed2bc2
Merge pull request #10593 from tupaschoal/pr-10048
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Fix #9477 : Process exit code is always 0
2020-01-24 22:38:22 +01:00
Duncan
171e255981
Fix #10598 . Mistake made when fixing #7784 . ( #10606 )
2020-01-23 22:43:29 +01:00
Michael Steenbeek
3192bfb7c6
Move research functions to method; remove unused function ( #10609 )
2020-01-22 22:51:11 +01:00
Aaron van Geffen
d1eb041958
Increase height of track save buttons. ( #10604 )
2020-01-22 13:30:33 +01:00
Aaron van Geffen
acc6cffad3
Apply clang-format.
2020-01-22 11:41:34 +01:00
Michael Berk
914c07a711
Added Random Title Sequence
2020-01-22 11:41:34 +01:00
Michael Steenbeek
733ec6ec24
Fix water sides glitch ( #10599 )
2020-01-21 14:34:25 +01:00
Tulio Leao
c87e1ff9b6
Use EXITCODE enum on game startup
2020-01-19 19:37:27 -03:00
Lomash Gupta
0165261ac0
Fix #9477 : Fix process exit code always being zero
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- Replaced gExitCode occurences with EXIT_SUCCESS and EXIT_FAILURE
- Removed global declaration of gExitCode
2020-01-19 18:35:24 -03:00
Lomash Gupta
36840f3fe0
fixed gExitCode
2020-01-19 18:35:24 -03:00
duncanspumpkin
28565b370d
Fix clang format
2020-01-19 17:19:45 +00:00
duncanspumpkin
272e4f29a3
Further minor refactors
2020-01-19 17:16:42 +00:00
duncanspumpkin
08ea5585ee
Small refactors and cleanups
2020-01-19 17:16:42 +00:00
duncanspumpkin
5e9e9df7ce
Refactor invalidate_sprite
2020-01-19 17:16:42 +00:00
duncanspumpkin
71aed18fba
Rfactor sprite_set_coordinates
2020-01-19 17:16:42 +00:00
duncanspumpkin
bdcfd615ed
Refactor sprite_move
2020-01-19 17:16:41 +00:00
duncanspumpkin
a262f325ed
Refactor sprite_remove
2020-01-19 17:15:52 +00:00
duncanspumpkin
65c6564165
Use SpriteBase instead of rct_sprite for move_sprite_to_list
2020-01-19 17:15:52 +00:00
duncanspumpkin
1b6bfa2bbf
Remove no longer strictly correct comments
2020-01-19 17:15:51 +00:00
duncanspumpkin
a5ef8d6240
Rename rct_vehicle
2020-01-19 17:14:56 +00:00
duncanspumpkin
164acc85cc
Rename sprites to newer style naming
2020-01-19 17:10:53 +00:00
duncanspumpkin
86a20805ad
Correct the types for exporting
2020-01-19 17:08:57 +00:00
duncanspumpkin
4e796ec92d
Increase Sprite size to 0x200
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This should allow for major refactoring of the sprite classes
2020-01-19 17:08:57 +00:00
Michael Steenbeek
b1e8caa575
Merge pull request #10570 from tupaschoal/use-more-coords-6
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Prefer CoordsXY* on more places
2020-01-19 18:06:20 +01:00
Michael Steenbeek
1892a3da48
Merge pull request #10574 from tupaschoal/footpath-direction-delta
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Prefer CoordsDirectionDelta on footpath_update_path_wide_flags()
2020-01-19 18:06:02 +01:00
Gymnasiast
af12421f2d
Apply fixes
2020-01-19 17:34:11 +01:00
modulo7
fdf0c17fd8
Name field var_CD of vehicle struct. Refactor to enum
2020-01-19 17:34:11 +01:00
Tulio Leao
b7e9b36a27
Prefer std::array and COORDS defines on Map::CoordsDirectionDelta
2020-01-19 13:30:29 -03:00
Tulio Leao
0d88c73b90
Prefer std::array and COORDS defines on Fountain arrays
2020-01-19 13:30:29 -03:00
Tulio Leao
c8097eab3a
Use CoordsXYE on maze_entrance_hedge_removal()
2020-01-19 13:30:28 -03:00
Tulio Leao
a3ecefcf89
Use CoordsXYE on maze_entrance_hedge_replacement()
2020-01-19 13:30:28 -03:00
Tulio Leao
893086440c
Use CoordsXYZ on park_entrance_get_index()
2020-01-19 13:30:28 -03:00
Tulio Leao
d34321fdaa
Use CoordsXY on ride_entrance_exit_place_ghost()
2020-01-19 13:30:28 -03:00
Tulio Leao
e65f9424cf
Use CoordsXYZ on rct_duck::MoveTo()
2020-01-19 13:30:26 -03:00
Tulio Leao
49bd8e0c67
Use CoordsXYZ on banner_get_ride_index_at()
2020-01-19 13:28:24 -03:00
Tulio Leao
5a74d057b0
Use CoordsXY on banner_get_closest_ride_index()
2020-01-19 13:28:24 -03:00
Tulio Leao
ad89319918
Simplify loop on footpath_update_path_wide()
2020-01-19 13:09:45 -03:00
Tulio Leao
132ab424f7
Use loop on footpath_update_path_wide() to iterate with CoordsDirectionDelta
2020-01-19 13:09:45 -03:00
Tulio Leao
57faa437c0
Prefer CoordsDirectionDelta on footpath_update_path_wide_flags()
2020-01-19 13:09:45 -03:00
Michael Steenbeek
d798811c4a
Make GetWaterHeight return big Z ( #10579 )
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* Make GetWaterHeight return big Z
* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Duncan
8abb9e5515
Fix obstructions not stopping ride placement ( #10585 )
2020-01-19 15:12:26 +00:00
Duncan
0702808692
Use a game action result for clear at function ( #10576 )
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* Use a game action result for clear at function
* Clean up callers of set_error_text
* Make it compile
* Make suggested changes
* fix compile
* Fix nullptr deref
2020-01-19 13:14:37 +00:00
Michael Steenbeek
8a9f0eeca5
Prepare track piece handling code for more than 256 pieces ( #10575 )
2020-01-17 12:27:14 +01:00
duncanspumpkin
98de6db515
Increment network version
2020-01-16 20:28:42 +00:00
duncanspumpkin
f04e791f7c
When in NO_MONEY mode still path to shops with prices
2020-01-16 20:28:38 +00:00
Michael Steenbeek
b9ee231a59
Merge pull request #10559 from tupaschoal/use-more-coords-5
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Only use CoordsXY objects in world/Footpath.cpp
2020-01-14 22:30:17 +01:00