Ted John
fbcaf735b9
Merge pull request #3805 from wolfreak99/window_limit
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Add option to set window limit.
2016-07-15 20:54:50 +01:00
Daniel Trujillo Viedma
4f074cc07f
Fix #4013 : Scroll bar can get tiny for extremely long lists ( #4025 )
2016-07-15 21:49:00 +02:00
Sijmen Schoon
2d24678c05
Fix #4081 : Scrolling over non-scroll areas causes other areas to scroll
2016-07-15 16:50:18 +01:00
wolfreak99
d879192542
travisci fix
2016-07-15 10:38:38 -04:00
wolfreak99
3b8bd8ce93
rename max_window_count to window_limit_max
2016-07-15 10:25:59 -04:00
wolfreak99
44202d0bd1
Allow setting limit on maximum windows allowed
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This provides an option to set a limit on the number of windows that can
be open. Originally, the game had somewhere around 12, but was bumped up
to 64 for OpenRCT2. While this provides some value, this is for people who
prefer less windows at a time, and also for people with older computers.
The limit can be set anywhere between 8 and 64, (8 being chosen to still
preserve in-game toolbars that are counted as windows, and 64 to not
overshoot the maximum hard-coded value). This can be set in both options
and the in-game-console.
2016-07-15 07:07:34 -04:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
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This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Ted John
dca816cfd3
Merge pull request #4024 from IntelOrca/refactor/object-list
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Refactor and improve the object system:
- Objects are now exported to user directory under 'object'.
- Object directories are scanned recursively.
- Improves reliability of object loading and handling of bad objects.
- Improve performance of object scanning.
- Only load new objects when loading a new game.
- Improve changing language experience.
2016-07-11 23:45:45 +01:00
Michał Janiszewski
59c3656352
Init drawing engine for screenshot subcommand. Fix #4029 ( #4030 )
2016-07-10 12:14:31 +02:00
Michał Janiszewski
639f19adbf
Fix define checks in project
2016-07-09 10:05:12 +02:00
Ted John
5b9cb813e7
fix load_object cc
2016-07-08 22:58:38 +01:00
Ted John
faf1f08b7f
fix loading object via console
2016-07-08 22:58:38 +01:00
Ted John
4bed693344
fix basic object selection
2016-07-08 22:58:38 +01:00
Charles Cook
6d268099f5
Follow coding standard for project.
2016-07-05 19:40:20 -04:00
Charles Cook
5c9110b99a
Prevent viewport_invalidate from causing covered viewports to redraw and cache window and viewport visibility.
2016-07-05 18:02:23 -04:00
Charles Cook
19d873fedf
Prevent rendering of hidden windows.
2016-07-05 12:54:28 -04:00
Daniel Trujillo
dfd78ec359
Perform a refactor for compliance with conding style.
2016-07-01 22:02:28 +02:00
Daniel Trujillo
71a32a8750
Create custom currency configuration window
2016-07-01 22:02:28 +02:00
Michał Janiszewski
644a36a310
Fixes to -Wall compilation
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By default, not all warnings are enabled. This change makes sure that
the project compiles correctly with following options turned on:
-Wall -Wno-unused-but-set-variable -Wno-missing-braces \
-Wno-unknown-pragmas -Wno-unused-function
2016-06-20 13:46:27 +01:00
Michał Janiszewski
402e5a32a0
Integrate path variables used by game
2016-06-19 23:52:20 +02:00
Ted John
ad1b9265dc
integrate variables for various drawing pointers
2016-06-16 11:36:15 +02:00
Ted John
8185a88e47
implement drawing solid coloured sprites
2016-06-11 18:28:03 +01:00
Ted John
db01547ae6
implement OpenGL screenshot
2016-06-11 03:06:30 +01:00
Ted John
3bef65f754
Merge pull request #3824 from X123M3-256/fix_segfault
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Fix segfault when passing invalid arguments to ride set type
2016-06-09 12:31:37 +01:00
Ted John
996202ac43
remove gScreenDPI
2016-06-07 22:45:36 +01:00
Ted John
932dec75d0
do not shift viewport pixels on OpenGL
2016-06-07 22:45:36 +01:00
Ted John
a8fed0c4b8
remove more references to gScreenDPI
2016-06-07 22:45:36 +01:00
Ted John
83fc6ec4af
remove usages of gScreenDPI and gWindowDPI
2016-06-07 22:45:36 +01:00
Ted John
3e6eb48d4c
draw rain via new IRainDrawer interface
2016-06-07 22:45:36 +01:00
Ted John
85557d169d
reinstate all drawing and fix resize
2016-06-07 22:45:36 +01:00
X7123M3-256
bbd7e809fd
Fix whitespace
2016-06-04 21:36:27 +01:00
X7123M3-256
fc5b5966c8
Check if ride subtype is in range
2016-06-04 21:08:03 +01:00
X7123M3-256
0f630bea2f
Fix formatting
2016-06-04 20:21:04 +01:00
X7123M3-256
065ffa3e3c
Add additional checks on input
2016-06-04 20:19:31 +01:00
X7123M3-256
a03979087d
Add error messages for invalid input
2016-06-04 19:48:39 +01:00
X7123M3-256
14f6da31c9
Fix segfaults on rides without vehicles
2016-06-04 17:44:29 +01:00
X7123M3-256
67d99a34f2
Implement command to set friction
2016-06-04 16:53:29 +01:00
Michał Janiszewski
1508e49a28
Change macro to assert_struct_size
2016-06-03 11:29:50 +02:00
Michał Janiszewski
60630b9ad7
Drop PACKED attribute
2016-06-03 10:55:21 +02:00
Michał Janiszewski
df3030e4a9
Provide static_assert for hard-coded struct sizes.
2016-06-03 10:55:21 +02:00
Michał Janiszewski
3907fcd9d2
Explicitly pack structs
2016-06-03 10:55:21 +02:00
Ted John
618d13a9a3
save chat logs
2016-05-30 16:25:06 +01:00
Duncan
c645d24c8d
Add console command for scenario initial cash. ( #3763 )
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Add paint_segments to variable list as well
Fix #3748 .
2016-05-28 09:30:50 +01:00
CraigCraig
3f9afb9744
Various Spellchecks ( #3741 )
2016-05-26 09:49:19 +02:00
Ted John
714baf2979
Merge pull request #3723 from Gymnasiast/remove-bmp-screenshots
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Remove support for BMP screenshots
2016-05-25 08:01:23 +01:00
Marijn van der Werf
a96ccbf21c
Add shortcut for switching between paint modes ( #3714 )
2016-05-24 19:59:37 +01:00
Gymnasiast
476cebca53
Removed support for BMP screenshots
2016-05-24 20:05:12 +02:00
Marijn van der Werf
603a255567
Add console command for painting segment heights ( #3708 )
2016-05-23 10:29:11 +01:00
Ted John
25ac99e04a
add variable for gS6Info
2016-05-20 23:26:19 +01:00