Ted John
793e83779f
handle RCT2 language encoding properly
2016-07-08 22:58:38 +01:00
Ted John
2824224710
use overridden object strings
2016-07-08 22:58:38 +01:00
Ted John
7124143b89
do more cleanup of old object code
2016-07-08 22:58:38 +01:00
Ted John
78e15b1d56
start getting object loading working
2016-07-08 22:58:38 +01:00
Goddesen
c60fce3549
Substituted tabs for spaces
2016-06-02 00:56:24 +02:00
Goddesen
9aa5958484
Added support for Norwegian (nb-NO)
2016-06-02 00:55:49 +02:00
janisozaur
658e877955
Name all the typdef-ed structs ( #3581 )
2016-05-12 22:57:40 +01:00
Michael Steenbeek
9fac7f38a5
Return failure when encountering unknown lang code, fixes #3524 ( #3579 )
2016-05-12 20:48:40 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Ted John
1729061df8
use ISO 639-1 for language filenames, closes #2420 ( #3431 )
2016-04-26 19:52:42 +01:00
IntelOrca
1daa657657
fix #3091 : Korean words corrupted if over byte limit
2016-03-10 18:48:00 +00:00
zsilencer
66e406ab75
Fix #3048 : Remove format codes in player names and chat
2016-02-29 21:33:46 -07:00
Aaron van Geffen
89a2e32f28
Add Japanese to the list of available languages.
2016-01-02 13:45:21 +09:00
Gymnasiast
8953357f85
Add Czech and fix some typos
2015-11-15 12:30:13 +01:00
Gymnasiast
ea5282f508
Add support for Russian
2015-11-08 11:52:47 +01:00
Michał Janiszewski
17e635b8af
In C++11 use actual pointer types instead of C's defines
...
This is mostly `NULL` -> `nullptr` in cpp files, but I only noticed
because `LanguagePack::GetObjectOverride` and
`LanguagePack::GetScenarioOverride` were returning false instead of real
pointer.
Also fixes some whitespaces, you can `w=1` to github's URL to make it
skip these.
2015-09-10 08:22:36 +02:00
IntelOrca
fddf057d68
add scenario overrides
2015-09-08 21:37:25 +01:00
IntelOrca
42cc5555be
add Korean language descriptor
2015-09-03 19:57:24 +01:00
Gymnasiast
959b492330
Add Simplified Chinese and Finnish as selectable languages
2015-08-09 21:29:42 +02:00
IntelOrca
be4ee45d66
convert more platform functions over to utf8 and close #1713
2015-08-04 21:41:45 +01:00
IntelOrca
7fe54661b9
implement utf8, part 21 (more font specific customisation and bug fixes)
2015-08-01 10:21:01 +01:00
IntelOrca
6bf474bd52
implement utf8, part 16
2015-08-01 10:20:58 +01:00
IntelOrca
fa87d8e999
implement utf8, part 14
2015-08-01 10:20:57 +01:00
IntelOrca
99c7c93764
implement utf8, part 9
2015-08-01 10:20:53 +01:00
IntelOrca
f14187f89d
implement utf8, part 7
2015-08-01 10:20:52 +01:00
IntelOrca
795c01cab5
implement utf8, part 5
2015-08-01 10:20:50 +01:00
IntelOrca
2bb0c6c53f
implement utf8, part 3
2015-08-01 10:20:49 +01:00
IntelOrca
e21bea62ce
implement utf8, part 2
2015-08-01 10:20:48 +01:00
IntelOrca
c4b355f648
implement utf8, part 1
2015-08-01 10:20:48 +01:00
Gymnasiast
d10d38a128
First version (crashy)
2015-06-21 14:53:04 +02:00
IntelOrca
909060b964
implement language fallback to English (UK)
2015-06-08 17:16:37 +01:00
Michael Steenbeek
f0ac66f3b1
Add Italian
2015-03-18 12:34:16 +01:00
Gericom
ac6fa31292
Object related stuff and better dutch translation
...
Implemented: paint_path_entry
Implemented: paint_stex_entry
-> Scenarios texts are now shown correctly localized
Better dutch translation based on the original dutch rct2
2015-02-25 15:06:29 +01:00
Gabriel Huber
4ae393e85d
Added german translation
2014-10-21 02:08:55 +02:00
IntelOrca
c8df6174b8
organisation: fix includes
2014-10-06 17:36:58 +01:00
IntelOrca
554e1fe70e
organisation: move files and update project
2014-10-06 10:21:07 +01:00