1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 19:13:07 +01:00
Commit Graph

18 Commits

Author SHA1 Message Date
Ted John
f796ef5122 fix drawing of text 2016-06-11 23:14:22 +01:00
Ted John
8185a88e47 implement drawing solid coloured sprites 2016-06-11 18:28:03 +01:00
Ted John
5a69e262d7 delete drawing engine if it fails to initialise 2016-06-08 18:14:26 +01:00
Ted John
876336f455 fallback to software mode if engine fails to initialise 2016-06-07 22:47:31 +01:00
Ted John
79292b56ad allow disabling of OpenGL 2016-06-07 22:47:31 +01:00
Ted John
313110ab8d reinstate hardware display 2016-06-07 22:47:31 +01:00
Ted John
3b627651aa add drawing engine config 2016-06-07 22:47:31 +01:00
Ted John
ffd7b7f7e0 implement draw line for OpenGL 2016-06-07 22:45:36 +01:00
Ted John
18f3aa12a1 fix scrolling text 2016-06-07 22:45:36 +01:00
Ted John
996202ac43 remove gScreenDPI 2016-06-07 22:45:36 +01:00
Ted John
932dec75d0 do not shift viewport pixels on OpenGL 2016-06-07 22:45:36 +01:00
Ted John
a8fed0c4b8 remove more references to gScreenDPI 2016-06-07 22:45:36 +01:00
Ted John
8920c73ea4 add software / hardware rendering switch 2016-06-07 22:45:36 +01:00
Ted John
2fa0c7977a add OpenGL drawing engine with FillRect impl 2016-06-07 22:45:36 +01:00
Ted John
d20a8a1daa re-route draw sprite through IDrawingContext 2016-06-07 22:45:36 +01:00
Ted John
90704ac1fe port gfx_fill_rect to IDrawingContext 2016-06-07 22:45:36 +01:00
Ted John
6e8cc5469a start introducing the IDrawingContext 2016-06-07 22:45:36 +01:00
Ted John
3da57d0865 route old functions to new drawing interface
- hardware display temporarily removed
- rain, fps and other non-window elements not drawn
2016-06-07 22:45:36 +01:00