Ted John
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f796ef5122
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fix drawing of text
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2016-06-11 23:14:22 +01:00 |
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Ted John
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8185a88e47
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implement drawing solid coloured sprites
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2016-06-11 18:28:03 +01:00 |
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Ted John
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5a69e262d7
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delete drawing engine if it fails to initialise
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2016-06-08 18:14:26 +01:00 |
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Ted John
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876336f455
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fallback to software mode if engine fails to initialise
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2016-06-07 22:47:31 +01:00 |
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Ted John
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79292b56ad
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allow disabling of OpenGL
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2016-06-07 22:47:31 +01:00 |
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Ted John
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313110ab8d
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reinstate hardware display
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2016-06-07 22:47:31 +01:00 |
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Ted John
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3b627651aa
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add drawing engine config
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2016-06-07 22:47:31 +01:00 |
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Ted John
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ffd7b7f7e0
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implement draw line for OpenGL
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2016-06-07 22:45:36 +01:00 |
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Ted John
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18f3aa12a1
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fix scrolling text
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2016-06-07 22:45:36 +01:00 |
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Ted John
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996202ac43
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remove gScreenDPI
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2016-06-07 22:45:36 +01:00 |
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Ted John
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932dec75d0
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do not shift viewport pixels on OpenGL
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2016-06-07 22:45:36 +01:00 |
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Ted John
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a8fed0c4b8
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remove more references to gScreenDPI
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2016-06-07 22:45:36 +01:00 |
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Ted John
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8920c73ea4
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add software / hardware rendering switch
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2016-06-07 22:45:36 +01:00 |
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Ted John
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2fa0c7977a
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add OpenGL drawing engine with FillRect impl
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2016-06-07 22:45:36 +01:00 |
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Ted John
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d20a8a1daa
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re-route draw sprite through IDrawingContext
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2016-06-07 22:45:36 +01:00 |
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Ted John
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90704ac1fe
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port gfx_fill_rect to IDrawingContext
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2016-06-07 22:45:36 +01:00 |
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Ted John
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6e8cc5469a
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start introducing the IDrawingContext
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2016-06-07 22:45:36 +01:00 |
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Ted John
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3da57d0865
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route old functions to new drawing interface
- hardware display temporarily removed
- rain, fps and other non-window elements not drawn
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2016-06-07 22:45:36 +01:00 |
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