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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-20 13:33:02 +01:00
Commit Graph

225 Commits

Author SHA1 Message Date
Ted John
f796ef5122 fix drawing of text 2016-06-11 23:14:22 +01:00
Ted John
4896d14940 extract texture generation code to new class 2016-06-11 19:13:18 +01:00
Ted John
8185a88e47 implement drawing solid coloured sprites 2016-06-11 18:28:03 +01:00
Ted John
33799d2ab9 remove deprecated OpenGL functions 2016-06-11 17:46:54 +01:00
Ted John
e3ecb91b91 implement DrawLine with shader 2016-06-11 17:43:53 +01:00
Ted John
e34ee15738 implement overlay transparency for FillRect 2016-06-11 16:46:24 +01:00
Ted John
2a569dc062 implement a ping-pong framebuffer 2016-06-11 15:18:31 +01:00
Ted John
db01547ae6 implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
Ted John
b0b0b82fd1 implement scaling for OpenGL 2016-06-11 02:24:39 +01:00
Ted John
36c71c1398 implement FillRect transparancy 2016-06-11 00:04:13 +01:00
Ted John
84ca31a240 implement masked image shader 2016-06-10 20:17:00 +01:00
Ted John
808afe0a81 add drawimage shader and optimise 2016-06-10 17:54:29 +01:00
Ted John
a9d49838fa add cross pattern support for fillrect shader 2016-06-10 17:54:29 +01:00
Ted John
c48031581b get the fillrect shader working 2016-06-10 17:54:29 +01:00
Ted John
dc7b8b4d3b add initial shader code 2016-06-10 17:54:29 +01:00
Michał Janiszewski
74780b3e70 Minor fixes to #3803 (#3843) 2016-06-08 23:40:56 +01:00
Ted John
5a69e262d7 delete drawing engine if it fails to initialise 2016-06-08 18:14:26 +01:00
Ted John
601f8901e3 rename rain.cpp to Rain.cpp 2016-06-08 18:05:58 +01:00
Michał Janiszewski
39472ce3f3 Update CMake targets with OpenGL linking (#17) 2016-06-08 13:28:33 +01:00
Ted John
40bd085f35 add OPENGL_NO_LINK ability for all platforms 2016-06-07 22:47:31 +01:00
Ted John
876336f455 fallback to software mode if engine fails to initialise 2016-06-07 22:47:31 +01:00
Ted John
f14ea6873c dynamically import OpenGL functions 2016-06-07 22:47:31 +01:00
Ted John
79292b56ad allow disabling of OpenGL 2016-06-07 22:47:31 +01:00
Ted John
313110ab8d reinstate hardware display 2016-06-07 22:47:31 +01:00
Ted John
3b627651aa add drawing engine config 2016-06-07 22:47:31 +01:00
Ted John
ffd7b7f7e0 implement draw line for OpenGL 2016-06-07 22:45:36 +01:00
Ted John
18f3aa12a1 fix scrolling text 2016-06-07 22:45:36 +01:00
Ted John
5ca2b12f94 fix FillRect on OpenGL 2016-06-07 22:45:36 +01:00
Ted John
996202ac43 remove gScreenDPI 2016-06-07 22:45:36 +01:00
Ted John
932dec75d0 do not shift viewport pixels on OpenGL 2016-06-07 22:45:36 +01:00
Ted John
a8fed0c4b8 remove more references to gScreenDPI 2016-06-07 22:45:36 +01:00
Ted John
ebd9710fdf fix intro with new drawing 2016-06-07 22:45:36 +01:00
Ted John
83fc6ec4af remove usages of gScreenDPI and gWindowDPI 2016-06-07 22:45:36 +01:00
Ted John
ccec48e382 do not draw windows twice on OpenGL 2016-06-07 22:45:36 +01:00
Ted John
8edc97bebe add support for OpenGL extensions 2016-06-07 22:45:36 +01:00
LRFLEW
3a7ab9b20a Updated Xcode Project (#15) 2016-06-07 22:45:36 +01:00
Ted John
cf824a1859 remove unused functions 2016-06-07 22:45:36 +01:00
Ted John
8036f6c773 fix drawing of picked up peep 2016-06-07 22:45:36 +01:00
Ted John
8920c73ea4 add software / hardware rendering switch 2016-06-07 22:45:36 +01:00
Ted John
aafaf0e883 try to improve zoom 2016-06-07 22:45:36 +01:00
Ted John
f15a1e70f6 load textures and draw them 2016-06-07 22:45:36 +01:00
Ted John
8bff699659 draw OpenGL sprite rects 2016-06-07 22:45:36 +01:00
Ted John
2fa0c7977a add OpenGL drawing engine with FillRect impl 2016-06-07 22:45:36 +01:00
Ted John
d20a8a1daa re-route draw sprite through IDrawingContext 2016-06-07 22:45:36 +01:00
Ted John
90704ac1fe port gfx_fill_rect to IDrawingContext 2016-06-07 22:45:36 +01:00
Ted John
6e8cc5469a start introducing the IDrawingContext 2016-06-07 22:45:36 +01:00
Ted John
3e6eb48d4c draw rain via new IRainDrawer interface 2016-06-07 22:45:36 +01:00
Ted John
d4edf58a51 use a struct for rain pixels 2016-06-07 22:45:36 +01:00
Ted John
85557d169d reinstate all drawing and fix resize 2016-06-07 22:45:36 +01:00
Ted John
3da57d0865 route old functions to new drawing interface
- hardware display temporarily removed
- rain, fps and other non-window elements not drawn
2016-06-07 22:45:36 +01:00