Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Michael Steenbeek
9ef8d6da42
Convert most remaining C-style casts to C++-style ones ( #11867 )
2020-06-07 23:18:11 +02:00
Tom Lankhorst
045692993a
Make template params adhere to code style
2019-02-03 21:16:09 +01:00
Tom Lankhorst
422d5f2ef1
Replace '_N' by '_num'
2019-02-01 21:54:00 +01:00
Tom Lankhorst
1e65db371b
Use single underscore prefix for template parameters
2019-02-01 21:51:01 +01:00
Tom Lankhorst
dfe7f0614c
Consistency
2019-02-01 21:00:19 +01:00
Tom Lankhorst
16691b22ba
Use state struct
2019-02-01 19:29:43 +01:00
Tom Lankhorst
2ea347f15f
MSVC SFINAE compatibility
2019-02-01 15:50:09 +01:00
Tom Lankhorst
1a81d60609
Expose gScenarioRand, add <algorithm>
2019-02-01 14:48:45 +01:00
Tom Lankhorst
6a42a95495
Refactor random engine
...
Introduce RotateEngine and Rct2Engine, FixedSeedSequence and Rct2Seed.
Adhere respectively to requirements `RandomNumberEngine` and `SeedSequence`.
Can be used with C++11 adaptors and distributions in <random>.
2019-02-01 14:32:04 +01:00