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Commit Graph

31 Commits

Author SHA1 Message Date
Michael Steenbeek
f41f878581 Replace some usages of LocationXY(Z)16 (#10699) 2020-02-18 22:42:38 +01:00
Matt
c381d9ff3f Remove obsolete construction of CoordsXY object 2020-02-13 12:11:20 +01:00
Matt
758a7e432f Use const reference instead of copy for location structures 2020-02-13 11:53:14 +01:00
Michael Steenbeek
d798811c4a Make GetWaterHeight return big Z (#10579)
* Make GetWaterHeight return big Z

* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Duncan
c170926200 Refactor to prefer baseZ instead of height for big Z (#10478) 2019-12-31 09:33:27 +01:00
Michael Steenbeek
8ca0cf52a7 Replace more direct accesses to base/clearance Z with getter/setter (#10454) 2019-12-27 15:26:40 +01:00
Gymnasiast
62fcbb07ca Rename methods to GetBaseZ/GetClearanceZ 2019-12-23 20:08:37 +01:00
Gymnasiast
7d11858dbe Create getter for GetBaseHeight()/GetClearanceHeight() 2019-12-23 20:05:24 +01:00
Tulio Leao
a2c7ecc6e5 Make Map::map_get_first_element_at() use CoordsXY (#10413)
* Make Map::map_get_first_element_at() use CoordsXY

* Fix clang-format on ClearAction.hpp

* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction

* Use named Direction constants

* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
Tulio Leao
2acdc577f7 Use Coords for windows/RideConstruction 2019-11-18 19:17:54 -03:00
Sijmen Schoon
ab2dbea32a Change a sizable portion of LocationXY(Z) to (Tile)CoordsXY(Z) 2019-10-31 00:19:14 +01:00
Tulio Leao
b793d7e79a Avoid dereferencing map_get_first_element_at nullptr on libopenrct2 (#10013)
* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp

* Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp

Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto`

* Avoid dereferencing map_get_first_element_at nullptr on Park.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Track.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Station.cpp

* Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp

* Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp

* Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp

* Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp

* Fix issues raised on review

* Fix remaining review issues.

* Early exit on loops if tileElement is nullptr

* Fix clang-format issues
2019-10-09 15:02:21 +01:00
Richard Fine
5ff78e48c7 Reduce usage of GetDirectionWithOffset()
GetDirectionWithOffset(2) is the same thing as 'direction_reverse(GetDirection())', and the latter is more readable.
2019-09-01 18:40:08 +01:00
Hielke Morsink
6b7fee86bb Don't clear the screen to black for giant screenshots
When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
Hielke Morsink
bffc012d16 Implement #1260: --transparent switch for screenshot command 2019-06-09 11:03:00 +02:00
Matt
37c3809744 Implement partial multicore rendering 2019-03-31 15:50:55 +02:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Matt
468d94a6ca Remove gCurrentViewportFlags 2018-12-05 23:09:17 +01:00
Michael Steenbeek
f8add7f62e Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Gymnasiast
0f08128657 Fix formatting 2018-09-16 21:34:51 +02:00
Michael Steenbeek
74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
Michael Steenbeek
1d3baef9b7 Remove some C-style tile element functions 2018-09-16 21:34:04 +02:00
Linus Unnebäck
fd07be587a Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
191973b202 clang-format paint 2018-07-23 16:00:06 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Michael Steenbeek
ec3a1e575e Replace Math::Min and Max with std variants 2018-06-20 17:11:35 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
92f6ac7333 Rename header files to match renamed source files 2018-06-01 09:38:30 +02:00
Ted John
b3c17b215f Use single output folder for msbuild obj files
This requires unique named source files within a project.
2018-06-01 09:37:49 +02:00