Move Guest and Staff pickup to the new game action. Rework the game
action so that only one game action is required for the two game
commands. Remove the final game command with a callback.
* Refactored _currentTrackBeginX, _currentTrackBeginY, _currentTrackBeginZ to use a CoordsXYZ struct
* Refactored _previousTracPieceX, _previousTrackPieceY, _previousTrackPieceZ to use a CoordsXYZ struct
* Refactored _currentTrackBegin and _previousTrackPiece in source files
* Fixed clang formatting
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
Mimic vanilla RCT2:
- If the isolated track is the last piece on the ride, delete and
set the construction mode to a straight piece. Rotate said piece
45 degrees anti-clockwise.
- If other track still exists, delete and rotate as above but
set the track type to station-platform.
- If banked, set track type to the turn that entered the previous
orientation. For example, north west banked track would continue
with a banked 45 degree turn starting facing west.
Instead of having to set the page and setup the widgets correctly when a new elements gets selected, it now switches automatically on invalidation to the correct tab. This fixes the issue where pasted elements were selected but the page for them not shown, and removes two of the intents that were made for the tile inspector.
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.