Ted John
ee509caf35
integrate game paused variable and refactor
2016-04-23 13:34:55 +01:00
Ted John
4cdb2df9dc
integrate screen variables
2016-04-23 11:16:46 +01:00
Ted John
1950fad315
add global macros for date
2016-04-23 11:03:34 +01:00
Ted John
3bd21240ed
add global macros for climate variables
2016-04-23 10:53:48 +01:00
Ted John
c9adf50716
add global macro: gNumGuestsHeadingForPark
2016-04-23 02:56:55 +01:00
Ted John
7905757923
add global macro: gNumGuestsInParkLastWeek
2016-04-23 02:55:14 +01:00
Ted John
65d749de7b
add global macro: gGuestChangeModifier
2016-04-23 02:51:38 +01:00
Ted John
467513616d
add global macro: gCurrentTicks
2016-04-23 02:49:24 +01:00
Ted John
0c90c165a2
add global macro: gGuestInitialThirst
2016-04-23 02:38:51 +01:00
Ted John
a819819ff4
add global macro: gGuestInitialHunger
2016-04-23 02:37:33 +01:00
Ted John
727a568e32
add global macro: gGuestInitialHappiness
2016-04-23 02:36:24 +01:00
Ted John
8509927dc7
add global macro: gGuestInitialCash
2016-04-23 02:35:03 +01:00
Ted John
66855e41e5
add global macro: gParkNameArgs
2016-04-23 02:28:11 +01:00
Ted John
1f6081c0d9
add global macro: gScenarioObjectiveNumGuests
2016-04-23 02:18:45 +01:00
Ted John
17f5d8cb48
add global macro: gScenarioObjectiveYear
2016-04-23 02:16:32 +01:00
Ted John
35e5c49454
add global macro: gScenarioObjectiveType
2016-04-23 02:14:14 +01:00
Ted John
3c52983178
add global macro: gBankLoan
2016-04-23 02:00:44 +01:00
Ted John
11a2ba0133
add global macro: gCashEncrypted
2016-04-23 01:58:54 +01:00
Ted John
253f411075
add global macro: gCompanyValue
2016-04-23 01:53:35 +01:00
Ted John
b4b3dc7dbe
add global macro: gParkValue
2016-04-23 01:50:12 +01:00
Ted John
0971d8ad51
add global macro: gParkRating
2016-04-23 01:47:03 +01:00
Ted John
fda4542d63
add global macro: gParkName
2016-04-23 01:40:11 +01:00
Ted John
2b702d89c6
add global macros: gLandPrice, gConstructionRightsPrice
2016-04-23 01:37:10 +01:00
Ted John
171388e9a3
integrate park entrance ghost variables
2016-04-23 01:21:00 +01:00
Ted John
b59f5c17ca
add global macros for park...
...
- gParkSize
- gParkEntranceFee
- gNumGuestsInPark
2016-04-23 01:00:00 +01:00
Ted John
307cb9e08b
add global macro: gParkFlags
2016-04-23 00:51:22 +01:00
Derek Lee
c4226235e3
Add cheat to disable littering
...
Add cheat and increment NETWORK_STREAM_VERSION
2016-04-18 23:34:10 -07:00
Hielke Morsink
1dbd313fb4
Moved logic from window to map, inside loops that already existed.
2016-04-18 20:28:34 +02:00
Hielke Morsink
15727b68a9
Recalculating the fences when resizing the map
2016-04-18 20:28:34 +02:00
Gymnasiast
ed9334f944
Rename sub_68AE2A to clear_elements_at
2016-04-18 20:28:34 +02:00
Gymnasiast
01c4c0adc5
Allow setting ownership of map edges
2016-04-18 20:28:34 +02:00
Yaroslav Tretyakov
c3ba519a6e
Integrate audio related variables ( #3322 )
2016-04-17 14:20:26 +01:00
Ted John
681961eaec
change ride construction addresses to defines
2016-04-15 20:35:27 +01:00
Ted John
f73e3ab0e1
integrate footpath construction variables
...
- uint8 gFootpathProvisionalFlags
- rct_xyz16 gFootpathProvisionalPosition
- uint8 gFootpathConstructionMode
- uint16 gFootpathSelectedId
- uint8 gFootpathSelectedType
- rct_xyz16 gFootpathConstructFromPosition
- uint8 gFootpathConstructDirection
- uint8 gFootpathConstructSlope
- uint8 gFootpathConstructValidDirections
Also fix some previous variable integrations that had been forgotten to change.
2016-04-15 19:16:48 +01:00
Ted John
1b3f46f960
integrate game command error string variables
...
- gGameCommandErrorTitle
- gGameCommandErrorText
2016-04-15 17:54:46 +01:00
IntelOrca
89ad0cc769
store windows in openrct2 memory and increase max
...
Allocate a bigger window list and viewport list in OpenRCT2 static memory and move over all references from RCT2.
This also removes the 'active' viewport pointer list and instead changes everything to just enumerate the whole viewport list
2016-04-14 23:00:35 +01:00
Duncan
9edd48c4b8
Merge pull request #3231 from marijnvdwerf/use-structs
...
Clean up data use
2016-04-13 12:38:58 +01:00
duncanspumpkin
be8c84f1c1
Fix grass growth mistake
...
Nibbles are only 4 bits not 8
2016-04-11 20:04:03 +01:00
IntelOrca
37d759ffb7
fix #3268 : water tool sound even when no change
2016-04-10 13:05:16 +01:00
duncanspumpkin
f251ddd5a9
Fix grass growing underneath objects.
2016-04-10 10:14:06 +01:00
Marijn van der Werf
0fd42f408a
Extract new struct
2016-04-03 14:53:17 +02:00
Michał Janiszewski
331f9fe03b
Secure memory accesses, initialise variables
2016-04-01 09:38:40 +02:00
IntelOrca
6f2d91cc7e
land and water now obey disable clearance, closes #3196
2016-03-31 21:57:22 +01:00
IntelOrca
a2fda29d92
validate park entrances and land ownership tools
2016-03-22 22:55:13 +00:00
duncanspumpkin
e30c2aeea8
Fix #3123 and refactor of banner placement.
...
This fix needs testing as it might mess up nested game commands.
2016-03-13 18:40:50 +00:00
Alexander Overvoorde
76a65ee4dd
Fix thunderstorm visuals being tied to sound update function ( fixes #3088 )
2016-03-07 20:38:22 +01:00
duncanspumpkin
ff6bfdced3
Revert #3104 . Fix #3100
2016-03-07 19:04:48 +00:00
Josue Acevedo
21c55fda03
Fix a bug that prevents connect footpaths to ride.
...
Fix a bug that prevents connect footpaths to the ride entrance/exit with multiple stations (Fixes #3100 ).
2016-03-07 10:18:53 -06:00
danidoedel
57b7934b83
Add ability to disable lightning effect, resolves #1299
2016-03-04 23:13:20 +01:00
duncanspumpkin
1033e988d3
Fix #2887 . Queues now correctly invalidate when breaking a chain
2016-03-03 22:01:11 +00:00