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Commit Graph

182 Commits

Author SHA1 Message Date
Aaron van Geffen
6e444ea170 Split off MouseInput.h from Input.h (#22564)
* Move declarations from Input.h into new MouseInput.h

* Remove unused GetNextKey function from MouseInput.cpp
2024-08-14 14:14:16 +01:00
Duncan
144fa13a84 Move more Ui functions to Ui library (#22444)
* Move various methods into the ui library

* Move various zoom functions to ui
2024-08-01 19:09:06 +00:00
Duncan
3393fa36d3 Move Ui window functions into Ui library (#22426)
* Move scroll widget functions

* Move window move functions

* De-snake

* Move further functions to ui

* Move widget function to widget file

* Move window create to ui
2024-07-31 15:06:19 +01:00
Karsten Van Fossan
0c318a416e Automatically set window scaling based on display pixel density (#21907)
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2024-07-21 22:10:32 +02:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Aaron van Geffen
2e1fa5e644 Move a few more strings to UiStringIds.h (#22257)
* Replace more StringIds.h includes with StringIdType.h

* Move a few more strings to UiStringIds.h

* Tweak: TextComposition.cpp does not need InteractiveConsole.h
2024-07-12 14:59:00 +02:00
Aaron van Geffen
4bfd3f3369 Initialise script engine off main thread (#22230)
* Initialise script engine off main thread

* Do not run ScriptEngine.Tick() during initialisation/preloading

* Add 'Loading plugin engine…' string

* Add changelog entry

---------

Co-authored-by: Bas <Basssiiie@users.noreply.github.com>
2024-07-09 20:19:01 +02:00
Aaron van Geffen
ef4cad5ee3 Move UI exclusive string ids to UiStringIds.h 2024-05-10 23:24:46 +02:00
Aaron van Geffen
a63d86c488 Introduce Config namespace and struct 2024-05-10 12:10:21 +02:00
Michał Janiszewski
7b12667ddb Reduce <algorithm> include (#21947) 2024-05-01 13:47:27 +02:00
duncanspumpkin
f6c34ddd59 Simplify map flashing flags and move into map 2024-04-29 14:10:53 +02:00
duncanspumpkin
4810a72232 Move a number of ui only updates into UiContext tick 2024-04-29 14:10:52 +02:00
Aaron van Geffen
255e89ec37 Refactor TitleScreen to TitleScene; introduce GameScene
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2024-04-23 21:31:05 +02:00
Kaavya Ramachandhran
1b4defbae9 Fix #21696: Fullscreen window option not correctly applied on macOS 2024-04-23 23:20:16 +02:00
Gymnasiast
fef1a27342 Remove GameState class 2024-04-04 18:12:35 +02:00
Harry Hopkinson
ef9840f29b Replace static_cast with EnumValue 2024-03-04 15:37:20 +00:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Aaron van Geffen
d425e0a8bb Remove const qualifier from constexpr statements 2023-06-24 11:45:26 +02:00
Gymnasiast
fc0e0d029a Use dpi ref in ui context and weather 2023-04-11 22:57:25 +01:00
Gymnasiast
16c5c1b752 Use dpi ref in interface folder 2023-04-11 22:57:25 +01:00
Gymnasiast
f09df5a06a Use dpi ref in Graph.cpp and InGameConsole.cpp 2023-04-11 22:57:25 +01:00
ζeh Matt
cc64ab530c Fix #19811: Use the correct SDL event for window resize handling 2023-04-03 17:09:50 +03:00
ζeh Matt
ec2f332b92 Fix #19445: Text not cleared using Ctrl+Backspace 2023-02-25 15:42:37 +02:00
Duncan
e09f27df3c Rename snake_case Class names (Remaining Bits) (#19237)
* Rename snake_case Class names

* Clang format

* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc Rename classes with snakes OpenRCT2/A*-F* (#19215)
* Rename classes with snakes OpenRCT2/A*-F*

* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Duncan
8504c8d05e Finish Removing snake_case from Drawing Methods 2023-01-16 22:31:34 +00:00
Gymnasiast
5309c80e29 Remove snake_case in interface folder 2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65 Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
Duncan
8a8d3105f3 Remove snake_case from first chunk of Drawing (#19164)
* Remove snake_case from first chunk of Drawing

* Address formatting
2023-01-16 13:50:43 +00:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
482971710d Apply code style to context functions 2022-11-06 21:49:07 +01:00
Hielke Morsink
5fa53ad528 Rename global config functions to use TitleCase 2022-10-16 21:46:08 +02:00
Hielke Morsink
abac080d3e Rename public general config data members 2022-10-16 21:46:01 +02:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Hielke Morsink
7f29e4e39c Make rct_windowclass strong type WindowClass
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Michał Janiszewski
a9fe4da279 Use SDL_ShowMessageBox's 'close' value for dummy UI context 2022-08-04 18:42:34 +02:00
Michał Janiszewski
a6e84fab5c Add a message box with buttons to UiContext 2022-08-04 18:42:33 +02:00
Raymond Zhao
7399163a3c Use more smart ptrs and u8strings (#17611)
* Use smart ptr for PlatformUiContext and WindowManager

* Remove more delete calls

* Apply PR feedback
2022-07-28 18:19:38 +01:00
Cory Sanin
05f1007dd9 Fix #16989: Re-focusing maximised window triggers a restore and maximise
Fixes #16989 by removing an SDL hack. Originally added to address issue #2158, I can't reproduce this issue with the hack removed. Tested on Linux (by CorySanin) and Windows (by Broxzier).
2022-07-02 21:48:43 +02:00
Hielke Morsink
1fc2312abd Move most command logic from sequence player
This commit also moves everything related to the OpenRCT2::Title namespace.

Can be compiled with ENABLE_SCRIPTING disabled.
2022-06-28 21:57:26 +02:00
Ted John
585ebed600 Fix #17297: Crash when switching language (#17370)
* Refactor all uses of IAudioChannel and the audio mixer.
* Use shared_ptr to avoid dead pointers hanging about.
* Reload particular audio channels where necessary after object reload.
2022-06-27 17:41:53 +01:00
Ted John
b441cf768c Log SDL2 version on startup 2022-05-10 21:54:04 +02:00
Tulio Leao
397bc51e68 Rename _sdlfsFlags to _sdlFullscreenFlags 2022-03-18 00:38:26 -03:00
duncanspumpkin
f835a5b521 Apply clang-tidy to static variables 2022-03-18 00:38:26 -03:00
Michael Steenbeek
5edc561715 Close #11437: Migrate old platform methods 2022-02-18 21:57:00 +01:00
Gymnasiast
98cd39a375 Always use SNN for non-integer scaling 2022-01-24 17:46:22 +01:00
ζeh Matt
94e20ba7fe Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
Hielke Morsink
9dd20ec619 Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
ζeh Matt
05e58cda11 Merge pull request #15538 from ZehMatt/feature/parallel-draw
Implement multithreaded drawing
2021-10-09 05:53:48 -07:00