Ted John
ea961aed93
Fix #14428 : No text visible in in-game console window ( #14429 )
2021-04-03 00:12:30 +01:00
Tulio Leao
7e78061e16
Use ScreenCoordsXY on InGameConsole
2021-03-29 09:34:11 -03:00
Tulio Leao
bb8c275df6
Remove raw coords gfx_fill_rect_inset overload
2021-03-29 09:34:11 -03:00
Gymnasiast
a0523339d3
Apply review request
2021-02-28 21:24:17 +01:00
Gymnasiast
7fd049c22e
Remove last remnants of gCurrentFontSpriteBase
2021-02-28 00:26:53 +01:00
Gymnasiast
c40701d997
Make gfx_draw_string() take a TextPaint argument
2021-02-28 00:26:20 +01:00
Gymnasiast
503273793a
Remove gCurrentFontSpriteBase from some functions
2021-02-28 00:26:20 +01:00
Gymnasiast
2477933c51
Turn font sprite base into a strong enum
2021-02-28 00:23:00 +01:00
Michael Steenbeek
08f07e6135
Reduce usage of gCurrentFontSpriteBase ( #14178 )
2021-02-26 15:39:20 +01:00
ζeh Matt
9ff2138f3f
Remove unused variable gCurrentFontFlags
2021-01-30 16:46:22 +01:00
Tulio Leao
3a4ccfef37
Merge pull request #13523 from IntelOrca/fix/13517-date-format
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Fix #13517 : Bad formatting of dates
2020-12-06 10:17:59 -03:00
Łukasz Pękalski
4adf745237
Close #12403 : Refactor FILTER_PALETTE_ID to use strong enum ( #13273 )
2020-12-05 15:13:59 -03:00
Ted John
d6fd4ed64b
Allow formatting in in-game console
2020-12-05 14:14:09 +00:00
Ted John
5a90cd4163
Apply a few more code review comments
2020-11-27 18:54:58 +00:00
Ted John
503a383301
Do not format characters in text input
2020-11-27 18:54:57 +00:00
Ted John
b6a688e540
Refactor format tokens
2020-11-27 18:54:57 +00:00
Ted John
1e5d998338
Remove more instances of format codes
2020-11-27 18:54:56 +00:00
pizza2004
b0fd5f93d7
Refactor UI/Interface misc to TitleCase ( #13354 )
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* Refactor LandTool to Namespace
* Refactor Theme to TitleCase
* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
Ben Johnston
2524e9201a
Fixed console cursor rendering. ( #13025 )
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Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-10-07 21:45:57 -03:00
Bryan DiLaura
56e8cc77c6
Close #12409 : Refactor CONSOLE_INPUT to use strong enum ( #13052 )
2020-10-01 10:31:03 +01:00
annoyingdroid
ddd21fa87a
Part of #12098 : Use ScreenRect on gfx_filter_rect ( #12134 )
2020-08-01 14:40:01 -03:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
frutiemax
0e96674a46
Part of #12096 : ScreenRect w/ gfx_fill_rect in libopenrct2ui ( #12188 )
2020-07-10 13:59:08 -03:00
frutiemax
280a21fa30
Fix #12095 : Use ScreenRect on gfx_set_dirty_blocks ( #12106 )
2020-07-08 13:16:24 -03:00
TomasZilinek
9fde6a74c3
Close #11561 : Use ScreenCoordsXY in gfx_draw_string()
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* Fix #11572 create gfx_draw_string() overload
created the overload and changed all calls of the old function to the new (using const ScreenCoordsXY&)
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2020-05-10 09:49:15 -03:00
Tulio Leao
b579771364
Use named casts on openrct2-ui/interface
2020-03-28 17:04:33 -03:00
Tulio Leao
8b36cce37c
Make _lastMainViewport use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
09fad0ef7f
Change rct_viewport to use ScreenCoordsXY
2020-03-02 20:50:58 -03:00
ζeh Matt
7e279d37cd
Fix out of bounds access opening the in-game console at startup ( #10197 )
2019-11-09 21:26:14 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
ζeh Matt
7d19a5bc77
Refactor memcpy to std::memcpy and memset to std::memset ( #8408 )
2018-12-15 22:23:31 +01:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:22 +02:00
clang-format
949a34646e
clang-format UI interface
2018-07-23 16:00:13 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
5a368ce6d9
Move theme code to libopenrct2ui
2018-06-10 23:34:27 +01:00
Ted John
7b28078da2
Remove use of gUseTrueTypeFont
2018-05-11 20:37:48 +01:00
Ted John
85031f2b9a
Fix executed statement not written to in game console
2018-03-22 20:35:52 +00:00
Ted John
4babfa2479
Do not make hide close the game
2018-03-22 20:29:41 +00:00
Ted John
ee8d72ea8d
Replace magic numbers with CONSOLE_INPUT_SIZE
2018-03-22 20:16:58 +00:00
Michał Janiszewski
af0967e95e
Add missing headers
2018-03-22 20:16:58 +00:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00