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Commit Graph

43 Commits

Author SHA1 Message Date
Ted John
ea961aed93 Fix #14428: No text visible in in-game console window (#14429) 2021-04-03 00:12:30 +01:00
Tulio Leao
7e78061e16 Use ScreenCoordsXY on InGameConsole 2021-03-29 09:34:11 -03:00
Tulio Leao
bb8c275df6 Remove raw coords gfx_fill_rect_inset overload 2021-03-29 09:34:11 -03:00
Gymnasiast
a0523339d3 Apply review request 2021-02-28 21:24:17 +01:00
Gymnasiast
7fd049c22e Remove last remnants of gCurrentFontSpriteBase 2021-02-28 00:26:53 +01:00
Gymnasiast
c40701d997 Make gfx_draw_string() take a TextPaint argument 2021-02-28 00:26:20 +01:00
Gymnasiast
503273793a Remove gCurrentFontSpriteBase from some functions 2021-02-28 00:26:20 +01:00
Gymnasiast
2477933c51 Turn font sprite base into a strong enum 2021-02-28 00:23:00 +01:00
Michael Steenbeek
08f07e6135 Reduce usage of gCurrentFontSpriteBase (#14178) 2021-02-26 15:39:20 +01:00
ζeh Matt
9ff2138f3f Remove unused variable gCurrentFontFlags 2021-01-30 16:46:22 +01:00
Tulio Leao
3a4ccfef37 Merge pull request #13523 from IntelOrca/fix/13517-date-format
Fix #13517: Bad formatting of dates
2020-12-06 10:17:59 -03:00
Łukasz Pękalski
4adf745237 Close #12403: Refactor FILTER_PALETTE_ID to use strong enum (#13273) 2020-12-05 15:13:59 -03:00
Ted John
d6fd4ed64b Allow formatting in in-game console 2020-12-05 14:14:09 +00:00
Ted John
5a90cd4163 Apply a few more code review comments 2020-11-27 18:54:58 +00:00
Ted John
503a383301 Do not format characters in text input 2020-11-27 18:54:57 +00:00
Ted John
b6a688e540 Refactor format tokens 2020-11-27 18:54:57 +00:00
Ted John
1e5d998338 Remove more instances of format codes 2020-11-27 18:54:56 +00:00
pizza2004
b0fd5f93d7 Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
Ben Johnston
2524e9201a Fixed console cursor rendering. (#13025)
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-10-07 21:45:57 -03:00
Bryan DiLaura
56e8cc77c6 Close #12409: Refactor CONSOLE_INPUT to use strong enum (#13052) 2020-10-01 10:31:03 +01:00
annoyingdroid
ddd21fa87a Part of #12098: Use ScreenRect on gfx_filter_rect (#12134) 2020-08-01 14:40:01 -03:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax
0e96674a46 Part of #12096: ScreenRect w/ gfx_fill_rect in libopenrct2ui (#12188) 2020-07-10 13:59:08 -03:00
frutiemax
280a21fa30 Fix #12095: Use ScreenRect on gfx_set_dirty_blocks (#12106) 2020-07-08 13:16:24 -03:00
TomasZilinek
9fde6a74c3 Close #11561: Use ScreenCoordsXY in gfx_draw_string()
* Fix #11572 create gfx_draw_string() overload

created the overload and changed all calls of the old function to the new (using const ScreenCoordsXY&)

...
2020-05-10 09:49:15 -03:00
Tulio Leao
b579771364 Use named casts on openrct2-ui/interface 2020-03-28 17:04:33 -03:00
Tulio Leao
8b36cce37c Make _lastMainViewport use ScreenCoordsXY 2020-03-02 20:51:01 -03:00
Tulio Leao
09fad0ef7f Change rct_viewport to use ScreenCoordsXY 2020-03-02 20:50:58 -03:00
ζeh Matt
7e279d37cd Fix out of bounds access opening the in-game console at startup (#10197) 2019-11-09 21:26:14 +01:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ζeh Matt
7d19a5bc77 Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
Linus Unnebäck
fd07be587a Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
949a34646e clang-format UI interface 2018-07-23 16:00:13 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
5a368ce6d9 Move theme code to libopenrct2ui 2018-06-10 23:34:27 +01:00
Ted John
7b28078da2 Remove use of gUseTrueTypeFont 2018-05-11 20:37:48 +01:00
Ted John
85031f2b9a Fix executed statement not written to in game console 2018-03-22 20:35:52 +00:00
Ted John
4babfa2479 Do not make hide close the game 2018-03-22 20:29:41 +00:00
Ted John
ee8d72ea8d Replace magic numbers with CONSOLE_INPUT_SIZE 2018-03-22 20:16:58 +00:00
Michał Janiszewski
af0967e95e Add missing headers 2018-03-22 20:16:58 +00:00
Ted John
dd0573b235 Move in game console to UI library 2018-03-22 20:16:58 +00:00