- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- Feature: [#23774] Climates can now be customised using objects.
- Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
- Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- Improved: [objects#379] Add additional colour schemes to Mine Train.
- Change: [#23932] The land rights window now checks “Land Owned” by default.
- Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.
- Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
- Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
- Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
- Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- Fix: [#5281] Missing supports on miniature railways built backwards.
- Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
- Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
- Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- Fix: [#21908] Ride mode warnings when hovering track designs.
- Fix: [#22820] OpenGL does not draw masked sprites correctly.
- Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
- Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- Fix: [#23844] Sound effects keep playing when loading another save.
- Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- Fix: [#23939] Incorrect assertion when trying to load heightmap.
- Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
- Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- Fix: [#24077] Track Designer crashes when clicking the park fence.
* Scripting: Redraw vehicle when setting track location
* Scripting: introduce car.moveToTrack
A new function to move cars to tracks easier. Also redraws the car.
* Revert car.trackLocation to CoordsXYZD
reverts 30a555d3c2
car.moveToTrack() achieves the same thing in a saner API.
* Final fixes for vehicle.moveToTrack
added back tracklocation.Get with track type
added EntityTweener call at the end of travelBy/moveToTrack
* moveToTrack: final bassie review fixes.
* moveToTrack: use tile coords
* moveToTrack: api increment
---------
Co-authored-by: Guy Sviry <guy@axissecurity.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Refactor: Migrate rest of .d.ts file to use JSDoc-style comment notation
- Adds markdown links for file references
- Refactor inline lists into structured markdown lists
- More verbose bitmask documentation
- Adds @link fields where appropriate
- Moves some comments from being inline to above the referenced line to allow for IDE notation
- Fixes some broken/moved C file path references
- Adds bitmask documentation for staff orders
* Fix: Type name
* Change: contributors.md file
* Remove outdated recommendation
* Change file links to github links
* Add comment applicability disclaimer
* Add link to LandSetRightsArgs ownership file
* Remove `ClimateSetArgs`
Creating the scenario cache file tried to read the guest count as signed 16 bit value which doesn't work for values > 32k. In addition ObjectiveArg3 (variable to store guest count) is an signed value, unable to store 50k guests.
- Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.
- Feature: [#23759] Add see-through option to the “Cut-away View“.
- Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.
- Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
- Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
- Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
- Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
- Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
- Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
- Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
- Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).
- Fix: [#16357] Chairlift station covers draw incorrectly.
- Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).
- Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.
- Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).
- Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).
- Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.
- Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).
- Fix: [#18711] Park entrances with their sides underground can cause glitching.
- Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.
- Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.
- Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
- Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.
- Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).
- Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.
- Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
- Fix: [#23580] Table header labels may overlap if the window is made very small.
- Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).
- Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
- Fix: [#23797] 3D Text cut off too early on multi-line signs.
- Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.
- Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.
- Fix: [#23814] Scenarios not indexed on first start.
- Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.
- Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).
- Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.
- Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.
- Fix: [#23836] Adjacent track can draw over large turns (original bug).
- Fix: [#23858] LSM launched lift hill has a misaligned sprite.