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Commit Graph

61 Commits

Author SHA1 Message Date
Matt
c442ef6207 Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
Mike Jones
4e991beb8d Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
Merge MISC_COMMAND and GAME_COMMAND enums

Cleanup
2020-12-22 20:53:37 -03:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ζeh Matt
645289f4ec Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Michał Janiszewski
0c3de1fa00 Fix potential nullptr dereference (#13149)
This fixes optimised builds on ARM
2020-10-10 14:49:33 -03:00
Matt
83355e35cc Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
pizza2004
d217dfa9b9 Refactor NewsItem into namespace and Pascal Case (#12511) 2020-08-02 23:14:00 -03:00
pizza2004
a3edeabb5c Refactor NEWS_FLAG_* to use strong enum 2020-07-28 12:54:31 -06:00
pizza2004
cee7f8d34c Close #12397: Refactor NEWS_ITEM_* to use strong enum 2020-07-28 12:54:18 -06:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax
0fa0ca451e Part of #12245: Use coords for window_scroll_to_location (#12282) 2020-07-15 23:26:27 -03:00
Tulio Leao
c17127f65b Use named casts on openrct2 root folder (#11139) 2020-04-17 21:36:25 +02:00
duncanspumpkin
9c5a4b8561 Add exception handler to prevent 32bit OS read problems 2020-04-12 10:56:19 +01:00
duncanspumpkin
501e5e2b34 Fix formatting 2020-04-12 10:54:17 +01:00
duncanspumpkin
59723cc7c3 Rework game state snapshots for variable amounts
Added a check that ensures that the log is not created unless there is a difference
2020-04-12 10:54:17 +01:00
duncanspumpkin
e5d68cacc9 Make snapshots at start and end of replay 2020-04-12 10:54:17 +01:00
duncanspumpkin
4f0d9a6363 Remove SpriteSpatialData from replays 2020-04-12 10:54:17 +01:00
duncanspumpkin
53672c0519 Introduce a GameStateSnapshot to the replay file 2020-04-12 10:54:17 +01:00
duncanspumpkin
5b0015bbf3 Fix replay manager checksums 2020-04-12 10:54:17 +01:00
Michał Janiszewski
e19eaa6a98 Upload park recording in case of crash 2020-04-02 23:44:59 +02:00
Duncan
d486ac4d3b Reduce direct usage of LOCATION_NULL (#10480)
* Reduce direct usage of Location_Null

Ideally we want to refactor these out to use std::optional as much as possible but for now move to using the standard interfaces.

* Remove incorrect AND with LOCATION_NULL

In the original this was a simple comparison to check for negative. Unsure how it ended up as an AND with the negative bit.
2019-12-31 09:01:17 +01:00
Duncan
3be7d824ac Merge pull request #10397 from duncanspumpkin/refactor_gcommand
Remove gCommandPosition. Use GameActionRes instead.
2019-12-19 20:48:20 +00:00
Matt
0ff9d3af12 Serialise cheats separately and preserve storage for future park parameters 2019-07-27 15:22:58 +02:00
Matt
73d7591f40 Serialise all cheats 2019-07-14 16:42:24 +02:00
Matt
e267be785b Remove obsolete code 2019-07-14 16:42:08 +02:00
duncanspumpkin
96ec0123ca Refactor and clean up for CI's. 2019-06-11 18:43:23 +01:00
duncanspumpkin
afca838f17 Provide a game command translation 2019-06-11 18:43:06 +01:00
Filip Gawin
6833da77e3 Simplify boolean expresions 2019-05-10 22:00:38 +02:00
ζeh Matt
cd8c67ddac Implement SetCheatAction. (#8990)
* Implement SetCheatAction.

* Bump up network version
2019-05-04 15:28:38 +02:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
duncanspumpkin
540be7c7be Provide a conversion from old game command.
Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin
e128a78b91 Fix formating and other issues
Refactor as per comments.

Simplified some of the code as well

Use constants
2019-03-02 07:24:42 +00:00
duncanspumpkin
c55ff1288d Add conversion from old command 2019-03-02 07:24:42 +00:00
duncanspumpkin
93873c5e74 Make review changes. Fix formating
Reorder includes
2019-02-27 08:15:11 +00:00
duncanspumpkin
9d76c609f3 Provide conversion from gamecommand in replay manager 2019-02-27 08:15:11 +00:00
duncanspumpkin
4d3c594e47 Provide a translation for the replay manager 2019-02-19 12:31:22 +00:00
Matt
a630c17e92 Fix ReplayManager testing checksums out of order. 2019-02-16 09:10:05 +01:00
Tom Lankhorst
ddfbaac13f Fix MSVC type conversion warning 2019-02-06 12:13:59 +01:00
Tom Lankhorst
72519d8bb8 do not use designated initializer 2019-02-06 11:28:39 +01:00
Tom Lankhorst
e24314bb5a Fix syntax error and add <memory> 2019-02-06 11:06:16 +01:00
Tom Lankhorst
706d1be865 Avoid illegal ptr conversions 2019-02-06 10:38:25 +01:00
Tom Lankhorst
f48f347798 Internally compress (zlib lvl.9) replay files
This effort reduces the size of replays by a factor 2 to 10 depending on
the park complexity. ZLIB is used as the compression backend.

- The replay file version is bumped to 2.
- An `sv6r` file still starts with a magic number and a version.
- If version = 1, the file stream is consumed by the ReplayRecordData
serializer.
- If version > 1, the file stream is decompressed and the resulting
stream is consumed by the ReplayRecordData serializer.
- Introduced `Compatible` that indicates whether a file with a version
mismatch is compatible. E.g.: v1 is compatible with this `ReplayManager`
2019-02-06 10:12:21 +01:00
Matt
7955dba9ba Add warning for mismatching network version. 2019-01-02 06:58:36 +01:00
Matt
74668c6188 Use correct file path on replay info output. 2019-01-02 05:39:32 +01:00
Matt
8615690891 Fix timestamp not being stored. 2019-01-02 05:36:31 +01:00
Matt
1f20fdf65b Log more replay information to console. 2019-01-02 05:20:10 +01:00
Matt
19ffc6208f Add version to replay file. 2018-12-30 00:03:20 +01:00
Matt
c7ab757a86 Cleanup. 2018-12-29 23:06:15 +01:00
Matt
b0ca9ff7c5 Prevent replay manager from recording nested commands. 2018-12-29 19:23:28 +01:00
Matt
bf03de4755 Focus camera on last replay event. 2018-12-29 19:23:28 +01:00