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Commit Graph

108 Commits

Author SHA1 Message Date
73
c7c703515e Rename audio.h to Audio.h (#23842) 2025-02-17 13:24:03 +01:00
Aaron van Geffen
2302f0d2e3 Rework Localisation includes (#23789)
* Clean up internal localisation header includes

* Remove some external localisation includes

* Remove dependency on FormatCodes.h from InteractiveConsole.h

* Reduce Formatter.h, Localisation.Date.h includes
2025-02-07 22:36:42 +01:00
matheusvb3
850cc397c3 Prevent staff statistics from overflowing (#23719)
* Use AddClamp when incrementing staff stats

* Remove decltype from AddClamp

* Use lowercase u in increment
2025-02-02 17:44:12 -03:00
Michael Steenbeek
b0c99fcb6c Refactor more constants to kConstant notation 2025-01-22 16:16:55 +00:00
Michael Steenbeek
be9f27e4f9 Mass rename constants (#23656) 2025-01-19 15:59:45 +00:00
Aaron van Geffen
6ed7fd461e Move isSlowWalking property to animation group level 2024-12-23 12:21:04 +01:00
Aaron van Geffen
44a9f530f7 Separate RCT12PeepAnimationGroup further from PeepAnimationGroup 2024-12-09 19:43:05 +01:00
Aaron van Geffen
cfdfd1a234 List available staff costumes dynamically 2024-12-05 17:39:10 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Aaron van Geffen
6ee798337a Introduce EnumUtils header (#23407) 2024-12-15 17:39:52 +01:00
Aaron van Geffen
f90954b1a4 Reduce dependencies for Research.h (#23268) 2024-11-25 14:32:16 +00:00
Aaron van Geffen
9436a9501e Move bitScanForward from Util.h to Numerics.hpp 2024-10-29 11:08:39 +01:00
Aaron van Geffen
80b63a5ae7 Add line breaks after template declarations (#23086)
* Add line breaks after template declarations

* Additional clang-format patches
2024-10-29 16:54:01 +01:00
Michael Steenbeek
a2ed026264 Split up remaining tile elements 2024-10-15 22:02:31 +02:00
Michael Steenbeek
71ce725a2a Split off BannerElement and TrackElement (#22955) 2024-10-14 14:26:10 +02:00
Michael Steenbeek
e6e0f97557 Split off EntranceElement header 2024-10-03 12:42:53 +02:00
ζeh Matt
763e9968cf Refactor FootpathIsZAndDirectionValid and its uses, more constness 2024-09-30 22:31:13 +03:00
ζeh Matt
3755f3a6d1 Remove two more globals, pass them as arguments 2024-09-30 22:31:13 +03:00
ζeh Matt
bc1f2f62cf Rename IsValidPathZAndDirection and move to more appropriate place 2024-09-30 22:31:12 +03:00
Aaron van Geffen
584f6b8661 Rename Peep::SpriteType to AnimationGroup 2024-09-22 16:54:33 +02:00
Aaron van Geffen
6d27369ea6 Rename PeepSpriteType to PeepAnimationGroup 2024-09-22 16:42:27 +02:00
Aaron van Geffen
48a71461bf Rename PeepAnimationType::StaffCheckboard to StaffCheckBoard 2024-09-22 16:18:41 +02:00
Aaron van Geffen
b70aaea31e Rename ActionSpriteImageOffset to AnimationImageIdOffset 2024-09-22 16:13:49 +02:00
Aaron van Geffen
24b36915ef Rename ActionFrame to AnimationFrameNum 2024-09-22 16:12:04 +02:00
Aaron van Geffen
ee7bb61bb0 Rename WalkingFrameNum to WalkingAnimationFrameNum 2024-09-22 16:10:04 +02:00
Aaron van Geffen
2edf8b472a Rename (Next)ActionSpriteType to (Next)AnimationType 2024-09-22 16:08:58 +02:00
Aaron van Geffen
435cf14d49 Rename PeepActionSpriteType to PeepAnimationType 2024-09-22 16:07:35 +02:00
Aaron van Geffen
5f37ba6615 Rename footpath height related constants 2024-08-16 21:18:33 +00:00
Michael Steenbeek
47800cddcf Change RTD flags to a strong enum 2024-08-13 20:20:25 +00:00
Harry Hopkinson
4744c7416d Refactor object and network constants to kCamelCase 2024-08-11 20:21:24 +00:00
Aaron van Geffen
51816d2bd5 Disambiguate calls to UtilBitScanForward (#22402) 2024-07-28 18:44:59 +02:00
mrmbernardi
9ed5c63857 Rename Location.hpp constants (#22385) 2024-07-26 10:23:25 +02:00
Aaron van Geffen
3d5c19de08 Drop Localisation.h include where not required 2024-07-13 13:33:32 +02:00
Aaron van Geffen
3fd91038c3 Rename Date.h to Localisation.Date.h to match unit file 2024-07-12 22:18:43 +02:00
Aaron van Geffen
8cef18cd2f Include cassert as needed at unit level 2024-07-09 16:43:03 +02:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Aaron van Geffen
15ee05dfb0 Rename kNumOrthogonalDirections constant 2024-07-01 17:29:37 +02:00
Gymnasiast
4cdaaa9810 Refactor slope flags 2024-05-10 20:16:07 +02:00
Aaron van Geffen
ca6f142a97 Remove Config.h include from many places 2024-05-08 22:29:32 +02:00
Aaron van Geffen
831c7651bb Scripting: tailor costume assignment to each staff type
In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.

We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.

Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
2024-05-05 22:41:52 +02:00
Michał Janiszewski
7b12667ddb Reduce <algorithm> include (#21947) 2024-05-01 13:47:27 +02:00
Aaron van Geffen
17af7db195 Force sprite update after invoking Staff::SetCostume 2024-04-21 22:54:10 +02:00
Harry Hopkinson
530a7de98f Replace notation in Guest.h 2024-04-15 16:48:41 +02:00
Claudio Tiecher
a94e6c54d8 Part of #21421: replace define with constexpr (#21679) 2024-04-01 07:00:32 -03:00
ζeh Matt
ecc46799d4 Replace the old logging code with constexpr functionality 2024-02-22 22:53:42 +02:00
Matt
9d9f0af0cd Pathfinding cleanup (#21407)
* Eliminate unnecessary abstraction for path finding

* Pass the goal to ChooseDirection instead of using globals

* Remove gPeepPathFindGoalPosition and pass it by parameter instead

* Remove _peepPathFindIsStaff and make ignoring banners explicit

* Code style and naming fixups

* Apply clang-format

* Add comment specifying to why it does not ignore banners

* Apply review comments
2024-02-22 21:52:01 +02:00
Peter Froud
40a7fa70fc Fix empty error messages (#21351)
* Add `STR_ERR_CANT_CHANGE_PARK_ENTRANCE_FEE`

* Add `STR_ERR_TRACK_ON_THIS_TILE_NEEDS_WATER`

* Return existing `GameAction::Result`

* Add `STR_ERR_ACTION_INVALID_FOR_THAT_STAFF_TYPE`

I am open to suggestions for a different message!
Originally this was going to be STR_ERR_WRONG_STAFF_TYPE
but I thought that was confusing because the game
action arguments do not specify a staff type. We
want it to mean "the staff ID you specified is the
wrong StaffType for this game action".

* Refactor `StaffSetColour()` to return `Result`

* Remove unnecessary arguments when `Status` is `Ok`

* Refactor `SwapTileElements()` to return `Result`

Also add STR_ERR_CANT_SWAP_TILE_ELEMENT_WITH_ITSELF

* Format code

* Use `STR_ERR_CANT_CHANGE_PARK_ENTRANCE_FEE` in title

* Format code using Github web editor

* Format indentation
2024-02-19 20:58:04 -03:00
Michael Steenbeek
8dd5014bc4 Move gStaff* globals to GameState_t (#21285) 2024-01-28 07:58:02 -03:00
ζeh Matt
a5dde0f8dc Replace gCurrentTicks with the one in GameState_t 2024-01-19 16:32:19 +02:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00