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Commit Graph

72 Commits

Author SHA1 Message Date
germanaizek
958bfbc08a Using std::move(), correct clear strings, better use '= default;', modernize make_* and replace heavy strlen 2022-05-07 16:05:39 +02:00
Ted John
84fdd44e6a Add map changed hook 2022-03-21 21:42:30 +00:00
Ted John
45040cd34a More code review changes 2022-02-14 23:15:59 +00:00
Ted John
454bfb0a8f Refactor map size to allow for rectangle maps 2022-02-14 23:15:59 +00:00
ζeh Matt
94e20ba7fe Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
ZehMatt
72a6373520 Guard code with DISABLE_NETWORK 2021-08-17 11:30:13 +03:00
ZehMatt
4ece997ff3 Remove unused function network_close 2021-08-17 06:33:50 +03:00
Geoff B
6c8493cb69 Close #14253: Replace font size tokens with adjusted DrawText calls 2021-03-27 14:40:17 +01:00
Gymnasiast
c40701d997 Make gfx_draw_string() take a TextPaint argument 2021-02-28 00:26:20 +01:00
Gymnasiast
503273793a Remove gCurrentFontSpriteBase from some functions 2021-02-28 00:26:20 +01:00
Ted John
129d85fa57 Implement title sequence playing 2021-02-08 22:27:28 +00:00
Ted John
517e964975 Fix title screen and object manager text issues 2020-11-27 18:54:58 +00:00
Ted John
b6a688e540 Refactor format tokens 2020-11-27 18:54:57 +00:00
Matt
091145037e Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Duncan
2063aea5ef Remove common format formatter where possible (#13034)
* Remove common format formatter where possible

Eventually should have it limited to tooltips, window titles and widget args

* Remove remaining paint functions using common

* Remove misuse of gCommonFormatArgs
2020-09-30 22:42:04 +01:00
Gymnasiast
31d20cefb2 Rename rain to weather where appropriate
Co-authored-by: Brett Penzer <brettpenzer123@live.co.uk>
2020-09-14 21:57:54 +02:00
Sidney
933570fd62 Close #12442: Refactor SCENARIO_SOURCE to use strong enum (#12608) 2020-08-08 09:38:43 -03:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax
280a21fa30 Fix #12095: Use ScreenRect on gfx_set_dirty_blocks (#12106) 2020-07-08 13:16:24 -03:00
Tulio Leao
1a7943a5ab Make DrawOpenRCT2 use ScreenCoordsXY 2020-06-21 16:30:58 -03:00
TomasZilinek
9fde6a74c3 Close #11561: Use ScreenCoordsXY in gfx_draw_string()
* Fix #11572 create gfx_draw_string() overload

created the overload and changed all calls of the old function to the new (using const ScreenCoordsXY&)

...
2020-05-10 09:49:15 -03:00
Tulio Leao
116bcb5ccb Use named casts on openrct2/(util|windows|scenario|title) (#11146) 2020-04-17 19:45:19 +02:00
Aaron van Geffen
acc6cffad3 Apply clang-format. 2020-01-22 11:41:34 +01:00
Michael Berk
914c07a711 Added Random Title Sequence 2020-01-22 11:41:34 +01:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Ted John
08b02943d3 Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
Michał Janiszewski
0d2751a54e Hide the network class declaration to Network.cpp (#8276)
The Network class is not used by anyone other than free functions in
Network.cpp, nor should it be used by anyone with the current design.

This change leaves only the publicly-exposed functions left in the
header, drastically reducing amount of required headers in network.h,
one of the heaviest headers we had so far.
2018-11-19 23:10:54 +01:00
clang-format
abb097124c clang-format title 2018-07-23 16:00:12 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
ae6af47341 Move TitleSequencePlayer to libopenrct2ui 2018-06-10 23:39:56 +01:00
Ted John
056b596124 Use reference types in TitleSequencePlayer 2018-05-31 12:49:09 +01:00
Aaron van Geffen
dcff6895b5 Refactor game_init_all into GameState::InitAll. 2018-05-30 11:53:32 +02:00
Ted John
4d4e7ba4b1 Create new GameState class for updating the game 2018-05-30 11:53:30 +02:00
Ted John
3d98e1ad1d Do not reset title sequence when loading the title screen 2018-05-29 18:39:12 +01:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Gymnasiast
778ba466c5 Remove almost every extern C block 2018-02-05 16:20:15 +01:00
Ted John
c3eab7ead6 Refactor window.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Ted John
3dcbebcf68 Refactor drawing.c to C++ 2018-01-05 22:57:57 +01:00
Robert Jordan
907f18fd69 Fix: Following canceling
Stop previewing sequence now unfollows the current sprite.
Using the arrow keys in-game cancels following.
Resizing the window no longer cancels following.
2017-12-31 20:03:09 +01:00
Robert Jordan
298420fd1e Finalize follow sprite command
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Hielke Morsink
db7efda880 Fix #6845: Logo artifacts when changing scale.
This correctly invalidates the areas with logo and version text.
2017-12-31 13:14:03 +01:00
Marijn van der Werf
e9ef843619 Move majority of input.c to UI 2017-12-16 15:47:38 +02:00
Michael Steenbeek
6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
Marijn van der Werf
1e335308cc Move map tooltip to ui module 2017-11-03 01:54:37 +01:00
Robert Jordan
d79d2a7503 Fix numerous title sequence editor bugs
* Change how current title sequence is handled. It can either be
previewing a title sequence, or playing the preset.
* LoadMM and LoadRCT1 now save when script is saved.
* No more infinite failing to load loops.
* No more crashing when attempting to display "no save selected" in
title editor.
* Title editor now gracefully fails to preview a title sequence and lets
the user know with a context error.
* When preset title sequence fails to load, the preset will forcibly be
changed to the first sequence to successfully load.

Added changelog entries for last two items.
2017-11-02 18:36:37 +01:00
Robert Jordan
9917a24a58 Remove < 0 check for size_t 2017-11-01 22:42:58 +00:00