Duncan
e36ed5e732
Merge pull request #2325 from BodrickLight/refactor
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Refactor audio.c and audio.h
2015-11-18 17:33:21 +00:00
Dom Light
bb62b7561a
Replace some uses of play_sound_panned with play_sound_at_location
2015-11-18 00:03:15 +00:00
Dom Light
e9b7e41635
Refactor audio_sound_play_planned
2015-11-17 23:05:24 +00:00
duncanspumpkin
6d3eaafe2f
Fix #2327 . Fix no entry signs.
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Issue was caused by mistakenly not stopping searching for tiles after finding the correct one. Mistake made during refactoring
2015-11-17 19:04:43 +00:00
Dom Light
3a8b25a0ee
Sanitize audio.h
2015-11-17 01:05:14 +00:00
duncanspumpkin
c1ed727067
Fix #2305 . Fences now build correctly with shift.
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Issue was caused by failing to reinitialise a variable and reusing a variable name for two different purposes. It has been fixed by nameing the variable and also initialising it.
2015-11-16 20:19:58 +00:00
zsilencer
292b67874f
Fix #2311 . Water no longer is able to be raised above existing map elements.
2015-11-16 10:38:20 -07:00
duncanspumpkin
82498c4a57
Fix #1922 . Corrected invalid viewport code.
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ACTIVE_VIEWPORT_PTR_ARRAY should be iterated along checking for a NULL pointer. To indicate the list end. Removed NEW_VIEWPORT macro as its description was incorrect.
2015-11-15 21:05:30 +00:00
duncanspumpkin
8d2641a2a1
Fix mistake in last commit
2015-11-14 16:45:42 +00:00
duncanspumpkin
13e43b779b
Refactor large scenery placement
2015-11-14 16:44:03 +00:00
duncanspumpkin
331d75e5f7
Fix signs. Broken by #2172
2015-11-14 12:40:40 +00:00
duncanspumpkin
bdd29107e6
Refactoring
2015-11-14 11:56:13 +00:00
duncanspumpkin
954d6348b2
Fix change in function name
2015-11-14 00:12:19 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
duncanspumpkin
aa55ca6b62
Refactor banner_remove. Fixed an original bug.
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Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
2015-11-13 18:30:14 +00:00
duncanspumpkin
a0014eee09
Refactor set scenery and fence.
2015-11-12 19:22:08 +00:00
duncanspumpkin
e857f2d3c8
Refactor set_banner and set_large_scenery
2015-11-11 20:24:59 +00:00
duncanspumpkin
77699e99e5
Final fix of #2151 .
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Large Scenery, land, water now also force a retry of track placement. Small scenery, walls do not block tracks so do not require this.
2015-11-10 21:34:09 +00:00
duncanspumpkin
026dba0348
Fix issue with last commit.
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If large scenery was outside of selection area it would not have its flag reset. Now it will clear the flag for all large tiles. This could do with improving at some point in the future
2015-11-10 19:38:48 +00:00
duncanspumpkin
e6c08fcdf4
Fix #1539 . This is an alternative to @warp-10 's technique.
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Sets a flag when using the clear large scenery to prevent profit when destroying large scenery.
2015-11-10 19:04:36 +00:00
Michał Janiszewski
c0e2a5c7be
Add get_current_rotation function and DEBUG_LEVEL macros
2015-11-02 22:58:15 +01:00
zsilencer
a95357a32d
signs and banners editable in multiplayer
2015-10-31 11:07:36 -06:00
Alexander Overvoorde
01793e11b7
Replace RCT2_GLOBAL magic numbers with address identifiers and string ids
2015-10-29 09:44:46 +01:00
Michał Janiszewski
2f457aeffc
Cleanups
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* Remove unused function in config.c
* Check handle *before* it is used
* Provide explicit parentheses around unclear if statements
2015-10-28 08:06:45 +01:00
IntelOrca
8d84b540ad
add vehicle struct and enum labels from vehicle-update branch.
2015-10-25 21:26:03 +00:00
IntelOrca
4ac42ff1b2
add vehicle struct, enum labels and helper functions from implement-ride-create-vehicles branch.
2015-10-25 16:00:21 +00:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
IntelOrca
6cd3b41065
fix overflows / underflows with mountain tool
2015-10-11 12:31:57 +01:00
IntelOrca
d5ae4a55ff
allow 1 to 64 mountain tool size
2015-10-11 12:26:33 +01:00
IntelOrca
6c38ab44fa
refactor map smooth game command
2015-10-11 11:39:01 +01:00
IntelOrca
969324032e
implement map smooth game command
2015-10-11 02:23:39 +01:00
IntelOrca
8ec4d61739
add callfunc wrappers for the last three remaining game commands and remove original call table
2015-10-10 20:26:17 +01:00
duncanspumpkin
7297fc86e9
Fix #2029 . Issue with 1x1 land ownership tool
2015-10-04 20:22:50 +01:00
Ted John
c1ecf3c531
Merge pull request #2024 from duncanspumpkin/set_land_ownership
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Implemented game_command_set_land_ownership.
2015-10-04 01:06:29 +01:00
duncanspumpkin
625e051d35
Fix #2025 . Issue caused by failing to check if coordinates outside of map
2015-10-04 00:35:26 +01:00
duncanspumpkin
3f77a6778a
Implemented game_command_set_land_ownership.
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Refactored map buy land rights for tile as it was partially broken and used a very odd style.
2015-10-04 00:07:22 +01:00
duncanspumpkin
33e04b8bd6
Implement game_command_place_park_entrance
2015-10-01 21:24:24 +01:00
zsilencer
0af364a9b6
fix #1944
2015-09-21 10:41:09 -06:00
IntelOrca
4dd95c650b
implement RideData4 data
2015-09-10 22:16:41 +01:00
IntelOrca
efada641a5
implement map_place_fence_check_obstruction
2015-09-06 17:36:55 +01:00
IntelOrca
2753af893b
implement map_obstruction_set_error_text
2015-09-06 13:37:00 +01:00
Gymnasiast
87eb6335ea
Remove unused variable
2015-09-04 15:10:09 +02:00
Gymnasiast
03034e7e2a
Clear all map elements beforing generating a new map, fixes #1762
2015-08-31 12:42:46 +02:00
Gymnasiast
308b086c55
Name some addresses, clean up strings ids and usage
2015-08-27 16:19:17 +02:00
Ted John
6a88ca17d0
Merge pull request #1835 from medsouz/cleanupscenery
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Add names for all memory addresses in world/scenery.c
2015-08-22 17:43:28 +01:00
Runelaenen
fb5921db6d
First headless version
2015-08-19 18:07:04 +02:00
medsouz
4207b41855
Name more addresses
2015-08-18 23:53:24 -04:00
medsouz
7071bd9353
Document more addresses
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Created defines for all the memory addresses I could find in peep/staff.c
and updated everywhere they're being used.
2015-08-16 18:25:17 -04:00
IntelOrca
3f31221973
fix network merge issues, fix #1785
2015-08-14 22:06:15 +01:00
zsilencer
c1e802e361
fix text for utf8
2015-08-14 09:15:07 -06:00