Gymnasiast
e35c7fdb5c
Update RideStatus to current code style
2025-03-06 23:01:46 +01:00
Michael Steenbeek
06c1fed4f7
Refactor gScreenFlags to LegacyScene enum
2025-03-05 20:45:04 +00:00
Aaron van Geffen
a380413c56
Remove Scenario.h include from many units ( #23901 )
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* Reduce includes/dependencies for Scenario.h
* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
Aaron van Geffen
cf448753c1
Move WindowInvalidate and WidgetInvalidate families into WindowManager ( #23692 )
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* Move WindowInvalidate and WidgetInvalidate families into WindowManager
* Use InvalidateWidget shorthand in more places
* Cut back on UiContext includes
* Cut back on Window.h includes
* Remove outdated parameter comments
2025-01-25 13:46:08 +01:00
Michael Steenbeek
be9f27e4f9
Mass rename constants ( #23656 )
2025-01-19 15:59:45 +00:00
Aaron van Geffen
5fbe8d0ae1
Centralise external window signatures in Windows.h ( #23653 )
2025-01-19 15:50:54 +01:00
Aaron van Geffen
bed4d5bdca
Move WindowCreate and WindowFocusOrCreate into WindowManager ( #23643 )
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* Move WindowBringToFront into WindowManager
* Move WindowCreate and WindowFocusOrCreate into WindowManager
* Cut back on Context/UiContext includes
2025-01-19 06:58:28 -03:00
Aaron van Geffen
aa45247f21
Move WindowFind functions into WindowManager ( #23517 )
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* Move WindowFind* functions into WindowManager
* Update parameter documentation where applicable
2025-01-08 21:12:11 +01:00
Aaron van Geffen
fa06a49302
Update copyright year to 2025 ( #23514 )
2024-12-31 20:30:04 +01:00
RedMarcher
c24e47dea1
Rename cheat variables to match new code style
2024-12-01 18:15:37 +01:00
Michael Steenbeek
a2ed026264
Split up remaining tile elements
2024-10-15 22:02:31 +02:00
Michael Steenbeek
71ce725a2a
Split off BannerElement and TrackElement ( #22955 )
2024-10-14 14:26:10 +02:00
duncanspumpkin
6283993351
Move WallElement into its own header/source files
2024-10-07 22:04:13 +02:00
Michael Steenbeek
e6e0f97557
Split off EntranceElement header
2024-10-03 12:42:53 +02:00
Aaron van Geffen
97acb793e8
Rename InteractionInfo::SpriteType to interactionType
2024-09-22 16:53:43 +02:00
Gymnasiast
4ff99d6fd1
Confine provisional paths to Footpath.cpp
2024-09-06 23:31:50 +02:00
Duncan
a07b56a655
Move Viewport functions into Ui ( #22454 )
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* Move viewport functions into ui
* Move footpath function to ui
* Don't include viewport in footpath.h
* Include missing includes
2024-08-02 06:01:31 +01:00
mrmbernardi
9ed5c63857
Rename Location.hpp constants ( #22385 )
2024-07-26 10:23:25 +02:00
Aaron van Geffen
3d5c19de08
Drop Localisation.h include where not required
2024-07-13 13:33:32 +02:00
Aaron van Geffen
ef4cad5ee3
Move UI exclusive string ids to UiStringIds.h
2024-05-10 23:24:46 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
Gymnasiast
4f3b7aa8a9
Turn Park into struct
2024-04-04 18:12:36 +02:00
Gymnasiast
28451027b1
Move Park to GameState_t
2024-04-04 18:12:08 +02:00
Duncan
7a60e7f2e0
OpenRCT2::Ui::Windows namespace for OpenRCT2 Ui Windows ( #21559 )
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* Move all the windows into OpenRCT2::Ui::Windows namespace
* Fix missing symbol
* Clang format
* Call the correct FormatStringID
2024-03-10 13:52:35 +00:00
Duncan
3146d463bd
Move Ui header items to OpenRCT2::Ui ( #21546 )
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* Move ui definitions to ui project
* Enforce coding style
* Apply clang format
* Add clang tidy ignore
* Increase compiler happiness
2024-03-09 14:15:45 +00:00
ζeh Matt
d95f14dcda
Fix ViewportPosToMapPos using the wrong rotation
2024-03-05 10:23:30 +02:00
ζeh Matt
1a7b873256
Fix ViewportInteractionGetClosestPeep not using the right rotation
2024-03-05 10:23:29 +02:00
ζeh Matt
87dd29f3bc
Make GetClosestPeep static
2024-03-05 10:23:29 +02:00
Duncan
4b6ba80a46
Move cheats to struct in GameState_t
2024-03-03 22:44:15 +01:00
Harry Hopkinson
701bbda164
Move gEditorStep to GameState_t ( #21492 )
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* Move gEditorStep to GameState_t
* Fix compilation on GCC
---------
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com >
2024-03-01 20:26:20 +00:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Hielke Morsink
a49b34a3af
Pass tile elements by their type and as const ref
2023-08-07 00:30:48 +02:00
Hielke Morsink
9cf01a2aca
Reduce repeated calls to tileElement.AsType
2023-08-07 00:11:23 +02:00
Michael Steenbeek
58baa85a27
Small path additions cleanup ( #20076 )
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* Split off path addition paint calls
* Replace occurences of “path bit” with “path addition”
* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
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* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
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* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duncan
ead13c44b8
Split off LargeSceneryEntry ( #19277 )
2023-01-26 18:44:42 +00:00
Duncan
ef27814ca5
Split off scenery entries ( #19133 )
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BannerSceneryEntry, WallSceneryEntry footpathItemEntry
2023-01-25 19:56:29 +00:00
Duncan
d51b4d3191
Split off SmallSceneryEntry into dedicated file ( #19115 )
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* Split off small scenery entry to new file
* Move flags to new file
2023-01-25 19:25:33 +00:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
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* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
09611cd9a5
Remove snake_case from OpenRCT2/entity folder
2023-01-17 21:16:36 +00:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
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* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
frutiemax
29d40d0cba
Create Vehicle::IsCableLift()
2022-12-22 12:26:35 +01:00