Marijn van der Werf
ef9ac11e52
Remove direct usage of RCT2_ADDRESS_LARGE_SCENERY_ENTRIES
2016-01-11 21:00:22 +01:00
duncanspumpkin
2bd6dac20f
Merge branch 'develop' into vehicle-update
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Conflicts:
openrct2.vcxproj
2016-01-10 08:57:41 +00:00
Gymnasiast
03c35ab0b6
Don't remove walls when raising/lowering land/water, fixes #2681
2016-01-09 23:46:08 +01:00
Michał Janiszewski
133096cd64
Merge branch 'develop' into vehicle-update
2016-01-05 09:59:53 +01:00
Michał Janiszewski
9c4cf14069
Game commands hardening
2016-01-04 22:03:28 +01:00
Michał Janiszewski
2b1b0f76f3
Whitespace fixes.
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This is just whitespace fixup for all files affected in vehcile-update
branch.
2016-01-03 00:59:10 +01:00
Michał Janiszewski
5f66cd48f8
Merge branch 'develop' into vehicle-update
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Conflicts:
openrct2.vcxproj.filters
2015-12-31 11:41:23 +01:00
IntelOrca
64b589770a
remove obsolete callprocs
2015-12-29 11:57:47 +00:00
IntelOrca
4f56709455
implement more sub_6DAB4C
2015-12-14 15:18:19 +00:00
Duncan
0604068aac
Merge pull request #2440 from LinusU/world-map-fixes
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small fixes to world/map.c
2015-12-13 21:27:40 +00:00
Linus Unnebäck
017899c0d9
small fixes to world/map.c
2015-12-13 21:45:58 +01:00
Kyle Kirbatski
4f03530e48
Clean up instances of 0x.. & 0x.. to 0x.., 0x..
2015-12-12 14:08:09 -06:00
Kyle Kirby
caf07c2064
Clean up the comments a litte
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• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
Duncan
396e6f8fee
Merge pull request #2297 from osconnoisseur/decompile-map_set_land_height
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Decompilation of map_set_land_height
2015-11-30 20:35:50 +00:00
IntelOrca
c6056cbb6c
Merge branch 'pre-release-0.0.3' into develop
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Conflicts:
src/audio/audio.c
2015-11-27 22:05:40 +00:00
duncanspumpkin
843999997b
Fix #2375 . Issue caused by invalid z coordinate for invalidate.
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Also fixed a couple other functions which were calling with the incorrect z value
2015-11-27 19:17:35 +00:00
duncanspumpkin
e05475cb38
Fix #2342 . Accidentally disabled pause mode building for large scenery
2015-11-18 22:32:23 +00:00
Duncan
e36ed5e732
Merge pull request #2325 from BodrickLight/refactor
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Refactor audio.c and audio.h
2015-11-18 17:33:21 +00:00
Dom Light
bb62b7561a
Replace some uses of play_sound_panned with play_sound_at_location
2015-11-18 00:03:15 +00:00
Dom Light
e9b7e41635
Refactor audio_sound_play_planned
2015-11-17 23:05:24 +00:00
duncanspumpkin
6d3eaafe2f
Fix #2327 . Fix no entry signs.
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Issue was caused by mistakenly not stopping searching for tiles after finding the correct one. Mistake made during refactoring
2015-11-17 19:04:43 +00:00
Dom Light
3a8b25a0ee
Sanitize audio.h
2015-11-17 01:05:14 +00:00
duncanspumpkin
c1ed727067
Fix #2305 . Fences now build correctly with shift.
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Issue was caused by failing to reinitialise a variable and reusing a variable name for two different purposes. It has been fixed by nameing the variable and also initialising it.
2015-11-16 20:19:58 +00:00
U-ASUS-EEEPC\Cameron Hall
da79f706f3
Hoist gCheatsDisableSupportLimits check outside of loop
2015-11-16 12:09:11 -06:00
zsilencer
292b67874f
Fix #2311 . Water no longer is able to be raised above existing map elements.
2015-11-16 10:38:20 -07:00
Cameron
763a5f2938
Restore newline at end of file
2015-11-15 15:50:36 -06:00
Cameron
1fc7793c2a
Clean up and match coding style
2015-11-15 15:48:27 -06:00
duncanspumpkin
82498c4a57
Fix #1922 . Corrected invalid viewport code.
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ACTIVE_VIEWPORT_PTR_ARRAY should be iterated along checking for a NULL pointer. To indicate the list end. Removed NEW_VIEWPORT macro as its description was incorrect.
2015-11-15 21:05:30 +00:00
U-HP-Pavilion-PC\Cameron
e5ad14e3f5
Finished decompiling
2015-11-15 12:20:01 -06:00
U-HP-Pavilion-PC\Cameron
cfdc0cf057
More refactoring
2015-11-15 11:01:34 -06:00
U-HP-Pavilion-PC\Cameron
0a824d0957
saving my work
2015-11-14 22:45:13 -06:00
duncanspumpkin
8d2641a2a1
Fix mistake in last commit
2015-11-14 16:45:42 +00:00
duncanspumpkin
13e43b779b
Refactor large scenery placement
2015-11-14 16:44:03 +00:00
duncanspumpkin
331d75e5f7
Fix signs. Broken by #2172
2015-11-14 12:40:40 +00:00
duncanspumpkin
bdd29107e6
Refactoring
2015-11-14 11:56:13 +00:00
U-HP-Pavilion-PC\Cameron
f9b1a9eeb4
Refactor some more and fix #2264
2015-11-13 19:50:20 -06:00
duncanspumpkin
954d6348b2
Fix change in function name
2015-11-14 00:12:19 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
U-ASUS-EEEPC\Cameron Hall
2cd40b025a
Fixed one of my bugs and did some refactoring. Still more refactoring to do...
2015-11-13 13:48:21 -06:00
duncanspumpkin
aa55ca6b62
Refactor banner_remove. Fixed an original bug.
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Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
2015-11-13 18:30:14 +00:00
U-HP-Pavilion-PC\Cameron
0757b09781
refactor
2015-11-12 22:47:36 -06:00
U-ASUS-EEEPC\Cameron Hall
9cf2783785
Initial work. Decompiled up to 0x663BE4
2015-11-12 17:02:04 -06:00
duncanspumpkin
a0014eee09
Refactor set scenery and fence.
2015-11-12 19:22:08 +00:00
duncanspumpkin
e857f2d3c8
Refactor set_banner and set_large_scenery
2015-11-11 20:24:59 +00:00
duncanspumpkin
77699e99e5
Final fix of #2151 .
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Large Scenery, land, water now also force a retry of track placement. Small scenery, walls do not block tracks so do not require this.
2015-11-10 21:34:09 +00:00
duncanspumpkin
026dba0348
Fix issue with last commit.
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If large scenery was outside of selection area it would not have its flag reset. Now it will clear the flag for all large tiles. This could do with improving at some point in the future
2015-11-10 19:38:48 +00:00
duncanspumpkin
e6c08fcdf4
Fix #1539 . This is an alternative to @warp-10 's technique.
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Sets a flag when using the clear large scenery to prevent profit when destroying large scenery.
2015-11-10 19:04:36 +00:00
Michał Janiszewski
c0e2a5c7be
Add get_current_rotation function and DEBUG_LEVEL macros
2015-11-02 22:58:15 +01:00
zsilencer
a95357a32d
signs and banners editable in multiplayer
2015-10-31 11:07:36 -06:00
Alexander Overvoorde
01793e11b7
Replace RCT2_GLOBAL magic numbers with address identifiers and string ids
2015-10-29 09:44:46 +01:00