ζeh Matt
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269673e3aa
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Profiler update (#16463)
* Add more functions to be profiled
* Add isEnabled method to Profiler scripting interface
* Bump up scripting version
* Apply review suggestions
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2022-01-29 15:29:08 +02:00 |
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Michael Steenbeek
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25cb49f8ce
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Pass paint_session as reference
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2021-12-19 14:48:00 +00:00 |
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Hielke Morsink
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53d9bfa8b4
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Update implicit zoom conversions
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2021-12-01 00:08:35 +01:00 |
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ζeh Matt
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7a0fb048f8
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Move reorganize structure of Paint.Sprite
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2021-11-27 16:16:10 +02:00 |
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ζeh Matt
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d2bf07a9ce
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Fix mistake
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2021-11-27 16:08:29 +02:00 |
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ζeh Matt
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686e15fd1a
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Move painting for SteamParticle entity
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2021-11-27 15:43:39 +02:00 |
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ζeh Matt
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effddb4a1f
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Move painting for VehicleCrashParticle entity
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2021-11-27 15:42:16 +02:00 |
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ζeh Matt
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3db8ef1a75
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Move painting for ExplosionCloud entity
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2021-11-27 15:39:48 +02:00 |
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ζeh Matt
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0e1dbf7cf1
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Move painting for SplashCrash entity
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2021-11-27 15:38:58 +02:00 |
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ζeh Matt
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4ba2314eba
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Move painting for explosion flare entity
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2021-11-27 15:37:32 +02:00 |
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ζeh Matt
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a9f76712b5
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Add paint function to entities
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2021-11-27 15:20:17 +02:00 |
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ζeh Matt
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496fdfd3eb
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Move remaining EntityBase functions to EntityBase.cpp
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2021-11-27 15:12:57 +02:00 |
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ζeh Matt
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e3f8ff78b8
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Move entity serialisation functions (#16003)
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2021-11-26 07:25:04 +00:00 |
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ζeh Matt
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0024252328
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Fix includes
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2021-11-24 17:19:52 +02:00 |
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ζeh Matt
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8c290c7d92
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Move entity code from world into entity
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2021-11-24 16:37:28 +02:00 |
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