Timmy Weerwag
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fe799f03a5
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Added footpath_bridge_get_info_from_pos
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2015-04-01 01:45:18 +02:00 |
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IntelOrca
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aacd6b9db0
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implement balloon_press and duck_press
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2015-03-25 21:42:58 +00:00 |
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Duncan Frost
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bfe92e07f4
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Fix small potential subtype issue. Finished sub_state_2
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2015-03-25 18:36:15 +00:00 |
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Ted John
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eac4e28efd
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Merge pull request #952 from Garogolun/footpath-functions
Decompiled some footpath stuff
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2015-03-23 21:03:33 +00:00 |
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IntelOrca
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745614c959
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refactor misc. sprites and implement jumping_fountain_begin
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2015-03-23 10:39:47 +00:00 |
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Timmy Weerwag
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d4f495cc0e
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Renamed sub_6A7831 to footpath_provisional_update
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2015-03-22 22:18:36 +01:00 |
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IntelOrca
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5b4ec3621a
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refactor many functions to use rct_xy_element
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2015-01-30 19:20:19 +00:00 |
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IntelOrca
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36971b29cb
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implement game_command_set_park_name and game_command_remove_park_entrance
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2015-01-27 21:18:41 +00:00 |
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IntelOrca
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e0dbbd4e25
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implement viewport_interaction_remove_park_entrance
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2015-01-27 14:17:49 +00:00 |
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IntelOrca
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8774731f03
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refactor map element iteration
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2015-01-22 00:19:05 +00:00 |
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Duncan Frost
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e9005027a5
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Fix #706 right click incorrectly using mouse x,y instead of tile
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2015-01-19 17:58:01 +00:00 |
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IntelOrca
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0ff125b9b3
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move across useful map functions and other bits from footpath branch to develop
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2015-01-14 23:38:48 +00:00 |
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IntelOrca
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3fc10f53bf
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fix #581 can remove park entrance bug
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2014-11-22 20:33:31 +00:00 |
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Duncan Frost
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c2e187522c
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Added update_mowing. Fixed peep thought bug. Fixed viewport footpath bug.
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2014-11-15 19:45:49 +00:00 |
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IntelOrca
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2b7142e49f
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attempt to fix #566 and other bugs, also refactor some footpath related functions
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2014-11-15 18:22:06 +00:00 |
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Duncan Frost
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502b4c4cbd
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Fix peeps walking on water after entering. Added some known offsets.
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2014-11-10 17:23:13 +00:00 |
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IntelOrca
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d111c715d6
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implement viewport_interaction_get_item_left
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2014-11-10 00:40:59 +00:00 |
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IntelOrca
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f1cc82f258
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prepare for left viewport interaction implementation
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2014-11-05 20:28:51 +00:00 |
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IntelOrca
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62be863476
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refactor viewport interaction functions
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2014-11-05 19:42:19 +00:00 |
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