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Commit Graph

21 Commits

Author SHA1 Message Date
ζeh Matt
c8f822ea70 Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Matt
a6efef1e81 Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
Christian Schubert
f1d5989bc3 Implement #7930: automatically create custom user content folders 2018-09-01 20:36:18 +02:00
clang-format
c57bbca827 clang-format root 2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
7dc170ef85 Use shared_ptr for long-life objects
Use unique_ptr and shared_ptr for IContext, IPlatformEnvironment, IUiContext, and IAudioContext.
2018-05-11 20:37:48 +01:00
Hielke Morsink
8d10bfb5a1 Add namespace closing comments 2018-05-04 22:54:43 +02:00
Michał Janiszewski
9e1dfffee8 Remove unnecessary checks for __cplusplus 2018-03-14 22:11:30 +01:00
Ted John
cb44dc5c21 Fix changelog 2018-01-21 11:17:41 +00:00
Ted John
dcb92a466d Add new base path for user data and config
Refactor more path resolution to Platform2.cpp
2017-12-01 21:09:45 +00:00
Michał Janiszewski
00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Ted John
2646ac3f56 Create index file for scenario repository
Speeds up load time for game and scenario select window.
2017-08-29 17:58:35 +01:00
Keatzee
96a3f6a861 Resolve #5909: Import mp.dat from RCT1 installation 2017-08-10 21:46:15 +02:00
Ted John
f76ca6ea8b Fix #5603: Game fails on startup (#5604)
The game tries to use a ui context while setting up a platform environment. Let the platform environment be created before looking for the RCT2 directory. This is a bit hacky at the moment, but a necessary fix until it can be cleaned up.
2017-06-13 00:38:56 +01:00
Ted John
0d8f9d6618 Refactor IPlatformEnvironment (#5590) 2017-06-11 12:53:37 +01:00
Ted John
2f053800ba Add verbose logging of base paths 2017-06-06 17:02:45 +01:00
Michał Janiszewski
79d76759bb Fix #5516: Update copyrights for 2017
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Broxzier
60603ae10a Use types from common.h 2017-01-14 12:37:31 +01:00
Ted John
25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00