1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 04:23:20 +01:00
Commit Graph

60 Commits

Author SHA1 Message Date
Michał Janiszewski
ca298d5568 Remove leftover porting hack 2015-10-01 17:05:31 +02:00
Michał Janiszewski
4ce0e3a8b2 Linux platform file
Add bulk of the platform file for linux, change the compilation target
from shared library to executable for linux, provide necessary changes
to make it compile & load the stub of a process.

Make sure functions are marked as stubs where needed, and implementation
is expected.
2015-09-20 23:19:08 +02:00
IntelOrca
fc65a92275 fix object override strings for scenario editor and plugin.dat 2015-09-08 21:37:24 +01:00
IntelOrca
bea74ee261 make all file IO utf8 compatible, fixes #1847 2015-08-29 13:13:23 +01:00
IntelOrca
50187adc37 enable debug configuration and add optimisations to release configuration 2015-07-24 23:48:23 +01:00
zsilencer
b876591543 use SDL_RWops for save games 2015-07-11 12:27:46 +01:00
Gymnasiast
2ac872dd56 Drop duplicate track names in list; use track categories when in select-by-track-type-mode 2015-06-27 13:08:29 +02:00
Duncan
2c58910f62 Merge pull request #1485 from OpenRCT2/object-selection-columns
Object selection columns
2015-06-27 09:16:57 +01:00
Duncan Frost
ab7e1da84e Implemented object unload.
Refactored calls to the function. No need to pass the object type.
2015-06-26 17:45:38 +01:00
IntelOrca
210ba2a04d object-selection-columns: add ride type with sort 2015-06-25 23:35:18 +01:00
Robert Jordan
760f0853ea Fixed incorrect filter data 2015-06-25 18:15:25 -04:00
Gymnasiast
770bfa2721 Another typo 2015-06-25 14:45:33 +02:00
Gymnasiast
8ec3f60f2e Typo 2015-06-25 14:40:46 +02:00
Gymnasiast
ca1b88fc53 Don't modify flags when in select_by_track_type mode; make it switchable in-game again. 2015-06-25 11:46:17 +02:00
Gymnasiast
a6225ebf06 Add option to select by track type (RCT1 style); correct misspellings of 'separate' 2015-06-24 12:41:19 +02:00
Duncan Frost
15b2360e13 Implemented object_create_identifier_name and start of last func.
Note requires modification of the strings.
2015-06-19 21:34:41 +01:00
Robert Jordan
aec68a72d7 Excess space no longer created in filter list 2015-06-14 14:52:24 -04:00
Robert Jordan
7f98dba63a Filters sort properly now 2015-06-14 14:41:27 -04:00
Robert Jordan
3ad9a1a74a Removed printf's 2015-06-14 12:25:41 -04:00
Robert Jordan
cbf27687cb Added ride filters in object selection 2015-06-14 12:19:54 -04:00
Miso Zmiric (Mike Squinter)
628e634199 closes #1204, add log_info 2015-06-09 20:10:37 +01:00
Duncan Frost
97966ac707 Implemented scenery_set_setup for research.
I've also labelled ride_type->flags.
2015-06-07 19:19:16 +01:00
Robert Jordan
ab942236d7 Added in-game object selection
New console commands:
- open (opens a window)
- windows (lists windows usable with open)
- load_object (loads the specified obj with the given filename)
- object_count (lists the number of objects in the scenary)
Console commands now have a usage variable.

Use: "open object_selection" for the object selection window.
Once the object selection window is closed, all objects will
automatically be researched whether or not they were already in the base
scenario.
The object selection window will close any other windows when selecting
an object to prevent a crash.
2015-05-23 14:56:54 -04:00
IntelOrca
509b2a1c6d implement research_populate_list_random 2015-03-31 17:09:16 +01:00
Duncan Frost
a04de29bf8 Finish refactor of object_list.c 2015-03-07 12:45:13 +00:00
Duncan Frost
936f2f127f Refactor of object_list.c 2015-03-07 11:13:10 +00:00
Duncan Frost
ddcf766fea More refactoring of object.c 2015-03-07 09:44:34 +00:00
Duncan Frost
c0e957299f Refactored paint_path. Labelled known offsets 2015-03-01 17:45:45 +00:00
Duncan Frost
9aad65d6c7 Fix cause of #698. Vanilla object count not being reset before rebuild. 2015-02-15 18:06:43 +00:00
IntelOrca
ac4cd56b63 add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
IntelOrca
a66b29076b move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
IntelOrca
51802aac45 fix object order and add object dat name to object selection window, closes #440 2015-02-11 18:54:31 +00:00
IntelOrca
f27c63e119 add more verbose logging 2015-02-04 17:44:39 +00:00
Duncan Frost
e182d19358 Changed object_read_and_load_entries to try load all objects before failing. 2015-02-03 19:51:07 +00:00
Duncan Frost
fc8728aa9d Refactor of editor window. Added object_selection_close and load_selected_objects. Fix small display bugs. 2015-02-02 18:49:07 +00:00
Duncan Frost
186499c0eb Finished track_load_list. Requires refactor. 2015-02-02 18:44:19 +00:00
Duncan Frost
c118b77477 Add notes about obsolete addresses 2015-01-19 18:52:25 +00:00
IntelOrca
bfafc0e149 fix warnings and only allow cheats in play mode 2014-12-09 19:55:17 +00:00
Duncan Frost
68fe54cfdd refactor object loading, part 2 2014-12-07 21:58:19 +00:00
IntelOrca
1ed6e443ca refactor object loading, part 1 2014-12-07 21:45:42 +00:00
IntelOrca
325c5243e8 change plugin.dat to be saved in user directory and stop repeated load of title screen when failed 2014-11-30 22:16:42 +00:00
Duncan Frost
8354304299 Added object_load_list. Fixes various object loading related bugs 2014-11-30 21:16:36 +00:00
Duncan Frost
913adaffa0 Added error messages to loading objects 2014-11-21 19:09:20 +00:00
Duncan Frost
7252667a25 Implemented the same changes to scenario load. Error messages now copied onto cmd prompt 2014-11-20 19:02:27 +00:00
Duncan Frost
4459d127d0 Found cause of crash. Game will enter hybrid state when failed to load. 2014-11-19 21:46:32 +00:00
IntelOrca
c8df6174b8 organisation: fix includes 2014-10-06 17:36:58 +01:00
Duncan Frost
2ea8d9e4b2 Added start of sawyer write chunk 2014-10-01 21:49:37 +01:00
Duncan Frost
a1a3df8158 Added more of load packed 2014-10-01 18:52:57 +01:00
Duncan
44a4862466 Small refactoring of load packed 2014-10-01 18:52:57 +01:00
Duncan
760ecf1525 Switched to main version of chunk read. 2014-10-01 18:52:56 +01:00