Explicitly used `s` string literal suffix to ensure all concatenations are performed between `std::string` objects. This prevents unsafe implicit conversions and resolves a GCC warning about potential memory overlap caused by mixing raw string literals and `std::string` temporaries.
I ran into this issue when compiling OpenRCT2 for raspberry pi using GCC 12. The error it threw was:
```
In file included from /usr/include/c++/12/string:40,
from /usr/include/c++/12/stdexcept:39,
from /usr/include/c++/12/system_error:41,
from /usr/include/c++/12/bits/fs_fwd.h:35,
from /usr/include/c++/12/filesystem:44,
from OpenRCT2/src/openrct2/interface/../core/FileSystem.hpp:35,
from OpenRCT2/src/openrct2/interface/Screenshot.h:12,
from OpenRCT2/src/openrct2/interface/Screenshot.cpp:10:
In static member function ‘static constexpr std::char_traits<char>::char_type* std::char_traits<char>::copy(char_type*, const char_type*, std::size_t)’,
inlined from ‘static constexpr void std::__cxx11::basic_string<_CharT, _Traits, _Alloc>::_S_copy(_CharT*, const _CharT*, size_type) [with _CharT = char; _Traits = std::char_traits<char>; _Alloc = std::allocator<char>]’ at /usr/include/c++/12/bits/basic_string.h:423:21,
inlined from ‘constexpr std::__cxx11::basic_string<_CharT, _Traits, _Allocator>& std::__cxx11::basic_string<_CharT, _Traits, _Alloc>::_M_replace(size_type, size_type, const _CharT*, size_type) [with _CharT = char; _Traits = std::char_traits<char>; _Alloc = std::allocator<char>]’ at /usr/include/c++/12/bits/basic_string.tcc:532:22,
inlined from ‘constexpr std::__cxx11::basic_string<_CharT, _Traits, _Alloc>& std::__cxx11::basic_string<_CharT, _Traits, _Alloc>::replace(size_type, size_type, const _CharT*, size_type) [with _CharT = char; _Traits = std::char_traits<char>; _Alloc = std::allocator<char>]’ at /usr/include/c++/12/bits/basic_string.h:2171:19,
inlined from ‘constexpr std::__cxx11::basic_string<_CharT, _Traits, _Alloc>& std::__cxx11::basic_string<_CharT, _Traits, _Alloc>::insert(size_type, const std::__cxx11::basic_string<_CharT, _Traits, _Alloc>&) [with _CharT = char; _Traits = std::char_traits<char>; _Alloc = std::allocator<char>]’ at /usr/include/c++/12/bits/basic_string.h:1858:29,
inlined from ‘constexpr std::__cxx11::basic_string<_CharT, _Traits, _Allocator> std::operator+(__cxx11::basic_string<_CharT, _Traits, _Allocator>&&, __cxx11::basic_string<_CharT, _Traits, _Allocator>&&) [with _CharT = char; _Traits = char_traits<char>; _Alloc = allocator<char>]’ at /usr/include/c++/12/bits/basic_string.h:3531:35,
inlined from ‘ScreenshotGetNextPath()::<lambda(int)>’ at OpenRCT2/src/openrct2/interface/Screenshot.cpp:158:41,
inlined from ‘std::optional<std::__cxx11::basic_string<char> > ScreenshotGetNextPath()’ at OpenRCT2/src/openrct2/interface/Screenshot.cpp:164:39:
/usr/include/c++/12/bits/char_traits.h:431:56: error: ‘void* __builtin_memcpy(void*, const void*, long unsigned int)’ accessing 9223372036854775811 or more bytes at offsets [3, 9223372036854775807] and 2 may overlap up to 9223372036854775815 bytes at offset -4 [-Werror=restrict]
431 | return static_cast<char_type*>(__builtin_memcpy(__s1, __s2, __n));
| ~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~
cc1plus: all warnings being treated as errors
make[2]: *** [CMakeFiles/libopenrct2.dir/build.make:2736: CMakeFiles/libopenrct2.dir/src/openrct2/interface/Screenshot.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:89: CMakeFiles/libopenrct2.dir/all] Error 2
make: *** [Makefile:136: all] Error 2
```
* Rename ScenarioText object type to ScenarioMeta
* Populate image table for scenario meta objects
* Create park preview images from scenario meta objects
* Show 'loading' stub while preview is being loaded
* Rewrite ParkPreview::drawPreviewImage to use SPR_TEMP
* Optionally allow scenario previews to use screenshots
* Add scenario meta files for the remaining RCT1 DLC scenarios
* Work around TryClassifyFile not working with .sea files
* Load scenario previews using temp objects too
* Defer temp object Load/Unload to calling side
* Default to using screenshots for scenario previews
* Update objects to v1.7.0
* Add changelog entries
---------
Co-authored-by: mix <mixiate@proton.me>
- Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
- Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
- Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
- Improved: [#24362, #24491] The Windows installer is now translated as well.
- Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
- Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
- Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
- Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
- Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
- Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
- Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
- Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
- Improved: [#24474] More efficiently search viewports when playing Audio.
- Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
- Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
- Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
- Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
- Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
- Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
- Fix: [#11071, #22958] The virtual floor does not always draw correctly.
- Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
- Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
- Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
- Fix: [#22628] Potential crash while rebuilding the scenario index.
- Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
- Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
- Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
- Fix: [#24346] Possible crash during line drawing in OpenGL mode.
- Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
- Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
- Fix: [#24378] Prevent ride and stall statistics from overflowing.
- Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
- Fix: [#24403] Park fences draw underneath and through opaque water.
- Fix: [#24406] The network status window uses an undefined string for its title.
- Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
- Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
- Fix: [#24447] Shortcut list is not refreshed when changing language.
- Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
- Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
- Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
- Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
- Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
This hint was added in v1.4 of the spec and supported by GNOME (since 2020) and KDE (since 2021) and is intended for systems with hybrid graphics. It tells the system to launch the application on the more powerful discrete GPU as opposed to the more energy efficient integrated graphics.
Systems like this (e.g. the Optimus laptops) are the spawn of Satan, but this makes the experience much more enjoyable for the poor users with a system like this.
Reference: https://specifications.freedesktop.org/desktop-entry-spec/latest/recognized-keys.html
* Use original intended bounding box for fallback vehicle sprites
* Rename spriteNum to spriteIndex in vehicle paint and add const
* Add const to z parameter of vehicle paint functions
* Add bounding box index constants to vehicle paint functions
* Add constants to vehicle paint functions that use corkscrew sprites
* Add changelog entry for using intended bb for vehicle fallbacks