Michael Steenbeek
ddb557a0fe
Fix TD4 vehicle colour import, move track_design to C++
2017-09-01 13:38:21 +02:00
Michał Janiszewski
d698ad1100
Convert NULL -> nullptr in C++
2017-08-15 11:51:56 +02:00
duncanspumpkin
df742b70b6
Fix infinite loop when removing scenery elements with >127 height
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Bug introduced when refactoring. Type mismatch not picked up by compiler
2017-08-10 23:43:28 +02:00
Richard Jenkins
84eebb19aa
Fix #6050 : Crash on placing scenery clusters on water near map edge ( #6053 )
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Guard against null map elements when placing small scenery.
2017-07-31 12:34:30 +01:00
Ted John
8b2eb8a13e
Move screen variables to OpenRCT2.h
2017-07-29 20:29:29 +01:00
duncanspumpkin
c595d24ebd
Fix #6009 . Actually check for the correct map element when deleteing.
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Mistake made during refactor. The old code passed the map element type and quadrant in the same parameter. I refactored it so that it only checked the quadrant.
2017-07-27 21:49:15 +02:00
Gymnasiast
2b540b9da1
Remove direct access to small scenery's colour_1 and _2 fields
2017-07-27 21:37:34 +02:00
Michael Steenbeek
46de90df86
Create map_get_water_height()
2017-07-27 17:15:56 +02:00
Duncan
9a49490a0a
Refactor of scenery elements ( #5308 )
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Label scenery flags, vars and refactor small scenery into cpp file.
2017-07-25 22:26:43 +01:00