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Commit Graph

6373 Commits

Author SHA1 Message Date
Yaroslav Tretyakov
dd4e4caeaa Reset sprite quadrant placements as part of sprite reset command
This addresses some sources of desyncs in multiplayer.
2016-07-26 22:29:54 +02:00
Ted John
63eb861cbd Merge pull request #4163 from Niels-NTG/patch-1
Save screenshot with more meaningful filenames, park name and local date / time of computer.
2016-07-26 21:28:41 +01:00
Ted John
f5f4238c0b Merge pull request #3888 from marijnvdwerf/integrate/mini-golf
Integrate mini golf data.
2016-07-26 19:24:08 +01:00
Michał Janiszewski
82d52b63e6 Verify NetworkActions access 2016-07-26 15:07:33 +01:00
wolfreak99
67d4ff83e5 Fix window limit count accuracy (#4144) 2016-07-26 09:45:26 +02:00
Marijn van der Werf
215ed5e14d Attempt to name animations 2016-07-25 22:11:35 +02:00
jensj12
e70f7d9a38 Fix get paint_bounds
The console command returned the wrong variable
2016-07-25 19:52:32 +02:00
Duncan
d7119d9b3b Merge pull request #3838 from marijnvdwerf/paint-setup/draw-bound-boxes
Draw bound boxes
2016-07-25 18:07:41 +01:00
Marijn van der Werf
750b8d9949 Draw bound boxes 2016-07-25 14:25:35 +02:00
Yaroslav Tretyakov
3116ec3e76 Fix issue in ReceiveData 2016-07-24 21:01:14 +01:00
Niels NTG
017e688fcc New file naming convention for screenshots
- With this change screenshot file names have the following pattern:
save file name +  + YYYY-MM-DD hh-mm-ss + .png

- To get the correct date and time the method platform_get_time and platform_get_date are rewritten and to a version for UTC and a version for local time. This change gave the opportunity to simplify the code generating file names for autosaves.

- SOUND_WINDOW_OPEN is now the new "shutter" sound when taking screenshot.
2016-07-24 20:32:55 +02:00
Ted John
291667d5bf Merge pull request #4155 from janisozaur/verify
Verify inputs to various functions
2016-07-24 12:29:46 +01:00
Michał Janiszewski
e19cf781b1 Verify inputs to various functions 2016-07-24 13:18:50 +02:00
Ted John
8b79ededd9 Fix #4164: Keep on crashing on OpenRCT2 0.0.5
Caused by 	hrow; instead of 	hrow Exception() when the image table is too large.
2016-07-24 11:37:42 +01:00
Michał Janiszewski
418eb06e66 Fix #3987: division by zero in vehicle update
Prevent division by zero by checking the value first.
2016-07-23 21:52:28 +01:00
sparklerfox
0b04b44dbc Include park name and time in screenshot path.
Closes #4159
2016-07-23 21:57:23 +02:00
Michał Janiszewski
306cf2383c Zero the memory when creating new sprite
Some fields were left uninitialised explicitly (like rct_peep::var_73) but
used when doing logic. If they contained garbage from before the new
sprites were created, it could eventually lead to a desync later on.

This commit adds a new function: `sprite_reset`, which zeroes memory for
a new sprite and is called whenever a sprite is created. Some fields
have to be retained for the sprite to link properly in linked lists,
this function takes care of it.
2016-07-23 12:32:58 +01:00
duncanspumpkin
9652f68024 Implemented junior rollercoaster paint 2016-07-22 19:16:03 +01:00
Ted John
2d1cbc916f Check for valid colour presets on vehicle game command
Fixes an issue some people were getting on servers where clients were somehow sending invalid preset IDs for a given ride entry.
2016-07-21 19:51:06 +01:00
Ted John
1a4bdbcb77 Fix #4141: Newcomers can't join my server
S6 exporter was not being set to export objects for network game transfer.
2016-07-20 18:04:57 +01:00
Maarten Peters
389ae72781 Add extra default RCT2 vanilla install locations
* 32 bit path for Steam.
* 32 and 64 bit path for standard GOG Galaxy.
* Update readme with latest install locations
2016-07-19 21:57:48 +01:00
Ted John
e5722e1d9a Fix #4139: Windows first time firewall launch
std::string can not handle nullptr as argument. Create and use helper method instead.
2016-07-19 21:53:18 +01:00
Michał Janiszewski
583372e082 Fix #4136: Can't exit game
Caused by badly placed check prevent exiting the game.
2016-07-19 20:53:03 +01:00
Ted John
0c180b8171 Merge pull request #4133 from janisozaur/fixes 2016-07-19 18:38:41 +01:00
Ted John
487fcc3c5b Fix #4134: Can't enable park-wide photo price for log flume and river ra
Caused by not shifting the shop item flags (those above 32) to the correct mask bit.
2016-07-19 18:35:44 +01:00
Michał Janiszewski
8446ae9026 Check for NULL scenery 2016-07-18 23:46:59 +02:00
Michał Janiszewski
2900999944 Validate gSavePromptMode 2016-07-18 21:18:41 +02:00
Michał Janiszewski
c2929181c2 Ensure validity of gActiveTrackDesign 2016-07-18 21:18:36 +02:00
Michał Janiszewski
bb2ae29699 Limit valid sprite indices when renaming peeps 2016-07-18 21:18:23 +02:00
Matte A
f6c8993da6 Fix #4080: Track list doesn't update when a track design gets deleted
Show an error if it can't select a track design rather than silently failing. Updating the list would require a file watcher on the tracks directory, and this edge case isn't particularly important at the moment.
2016-07-18 18:10:16 +01:00
Ted John
664c460aa0 Fix #4047: Game crashes when switching to OpenGL 2016-07-18 18:04:37 +01:00
duncanspumpkin
551afeef86 Fix #4096. Max map elements incorrectly sized
Due to a mistake from 2014 the number of map elements that could be used in a park was mistakenly assumed to be the same size as the s6 data for map elements. It turns out there are 256*256 spare elements for whatever reason. When the map element reorginisation code was refactored to remove magic numbers this incorrect value was used instead. This would cause the map element inserter to allocate a map element that shared the same mememory as a sprite. This would cause issues when the sprite tried to update or the map element tried to draw.
2016-07-18 17:49:51 +01:00
Ted John
fd32eef2f7 Merge pull request #4129 from janisozaur/g_sprite_list
Refactor access to g_sprite_list
2016-07-17 23:27:58 +01:00
Michał Janiszewski
010422c7da Load and save sprites to S6 explicitly 2016-07-18 00:23:33 +02:00
Ted John
e6d1a71dad Use assertion code for Guard::Fail 2016-07-17 23:20:40 +01:00
Michał Janiszewski
bc769ea248 Use openrct2_assert in get_sprite 2016-07-17 23:54:31 +02:00
Michał Janiszewski
ce03b2fa5e Add openrct2_assert function for C 2016-07-17 23:54:12 +02:00
Michał Janiszewski
313230a9a4 Refactor more code to correctly handle sprite count 2016-07-17 23:24:16 +02:00
Michał Janiszewski
381545aa2b Refactor loop in vehicle update not to access invalid memory 2016-07-17 23:14:27 +02:00
Michał Janiszewski
9f57c82653 Refactor access to g_sprite_list
Hide g_sprite_list behind accessor function with a check. `assert` is
temporarily disabled, as it breaks nearly every park.
2016-07-17 22:19:34 +02:00
Michał Janiszewski
dd25cdc4f4 Change gfx_clear argument type
`colour` gets passed on to IDrawingContext::Clear, which expects
uint32
2016-07-17 20:41:19 +01:00
Michał Janiszewski
4db876c184 Add missing data to SpriteTypeToSlowWalkMap
* Add missing data to SpriteTypeToSlowWalkMap
2016-07-17 17:47:22 +01:00
Ted John
a7229b567d Fix #4123: Different water colour at the main menu title sequence
Caused by title screen not refreshing the palette after loading a park
2016-07-17 17:46:16 +01:00
Ted John
964cf66f6b Zero g1 elements when freeing images
This is to help diagnose issues where we are drawing invalid sprites as well as general cleanliness
2016-07-16 18:08:58 +01:00
duncanspumpkin
83fa818190 Use the correct count to work out if regions will overlap. Fix #4114 2016-07-16 18:07:13 +01:00
Ted John
e9df7310db Add missing object type check for scenery ORIs 2016-07-16 17:57:58 +01:00
Michał Janiszewski
c3cd35fdbd Integrate g_paint_structs (0xF1A50C) 2016-07-16 16:43:25 +01:00
Michał Janiszewski
81ab78a335 Add missing static to ride_is_ride 2016-07-16 17:42:10 +02:00
Ted John
304d6d9304 Fix #4110: guests still get charged for rides 2016-07-16 16:27:49 +01:00
Michał Janiszewski
de980c5c7a Integrate paint structs 2016-07-16 16:02:30 +01:00