Aaron van Geffen
05e56517ab
Adopt existing namespaces into OpenRCT2 namespace ( #22368 )
...
* Put all of TitleSequenceManager into the same namespace
* Move RideConstructionState into the OpenRCT2 namespace
* Adopt existing namespaces into OpenRCT2 namespace
This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00
Aaron van Geffen
3d5c19de08
Drop Localisation.h include where not required
2024-07-13 13:33:32 +02:00
Aaron van Geffen
51873dc0f6
Include Diagnostic.h at unit level
2024-07-09 16:23:31 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
Claudio Tiecher
a94e6c54d8
Part of #21421 : replace define with constexpr ( #21679 )
2024-04-01 07:00:32 -03:00
Duncan
4b6ba80a46
Move cheats to struct in GameState_t
2024-03-03 22:44:15 +01:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Matt
c2fe9ef96a
Filter certain game actions from being used in the replay system ( #20886 )
2023-10-15 07:22:00 +01:00
Hielke Morsink
37caebdde9
Fix #20737 : Spent money underflows when getting refunds ( #20765 )
2023-09-07 08:19:27 +02:00
ζeh Matt
cba6238ede
Queue game actions when issued from UI
2023-06-01 01:20:31 +03:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
...
* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Hielke Morsink
2c224cfd53
Rename snake_case functions in OpenRCT2/network folder ( #19203 )
2023-01-18 06:05:53 +00:00
Hielke Morsink
917c091e6b
Rename snake_case functions in OpenRCT2/marketing folder
2023-01-17 23:13:39 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
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* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. ( #18222 )
2022-10-08 06:56:17 -03:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
...
* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
ζeh Matt
993b168bfd
Implement profiler ( #16194 )
...
* Implement profiling API
* Add console commands for the profiler
* Remove accidental line
* Correct csv output
* Add copyright notice
* Add missing override
* Add default virtual destructor
* Explicitly pass template argument
* Use static
* Add plugin API for profiler
* Add more profile calls
* Workaround for GCC hopefully
* Add missing static keyword
* Use uint64 for call count
* Reduce name length see if CI passes
* Improve handling of function names
* Work around (broken) static inline variables
* Fix missing include
* Disable profiler for clang 5 and older
* Update copyright date
* Profile UpdateAllMiscEntities
* Apply review suggestions
Co-authored-by: Ted John <ted@brambles.org >
2022-01-18 20:21:20 +02:00
frutiemax
adb692b74e
Forward declare Formatter
2021-12-30 12:17:51 -05:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
...
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
83b911b193
#15634 : Refactor passing GameActions::Result by copy ( #15951 )
...
* Refactor to result GameActions::Result as copy instead of unique_ptr
* Remove alias GameActions::Result::Ptr
* Remove MakeResult wrapper
* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
ζeh Matt
c7fa1b44e9
Pass name during registration and minor cleanup
2021-11-11 15:50:01 +02:00
ζeh Matt
96e2641d0d
Remove macro for registration and cleanup
2021-11-10 19:42:23 +02:00
ζeh Matt
2d78a5efc3
Move GameActionResult into its own unit ( #15588 )
2021-10-19 17:50:24 -03:00
Hielke Morsink
53c22c9b4b
Check for nullptr explicitly ( #15458 )
2021-09-24 20:05:50 +02:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Michael Steenbeek
624a32e93b
Make Coords isNull/setNull functions TitleCase ( #15382 )
2021-09-08 20:48:53 -03:00
Matt
2b4b204ad8
Fix #14724 : Money was ignored for ride creation
2021-05-23 19:58:47 +03:00
ζeh Matt
38c7a70025
Fix #14710 : Preview not shown without enough money ( #14711 )
...
* Fix #14710 : Preview not shown without enough money
* Bump up network version
* Add changelog.txt entry
2021-05-23 09:45:48 -03:00
Duncan
816bf827ab
Split off a number of entity files into separate headers ( #14629 )
...
* Split off a number of entity files into seperate headers
* Get compiling
* Update copyright date
2021-05-13 07:56:24 +01:00
Michał Janiszewski
8ee49ab615
Reduce inclusion of world/Sprite.h
2021-02-25 10:56:27 +01:00
Mike Jones
4e991beb8d
Closes #12419 : Merge MISC_COMMAND and GAME_COMMAND into strong enum ( #13103 )
...
Merge MISC_COMMAND and GAME_COMMAND enums
Cleanup
2020-12-22 20:53:37 -03:00
ζeh Matt
645289f4ec
Rename GameActionResult and use GameActions namespace instead ( #13184 )
2020-10-14 22:04:39 -03:00
Tulio Leao
0981b49e99
Fix #8957 : Error title missing when building w/ insufficient funds ( #13020 )
2020-10-01 23:19:34 -03:00
Matt
2a9796f2cc
Add more guards in network code
2020-08-11 15:56:09 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Duncan
50d22ededd
Create a hookable location checking function for actions ( #11860 )
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* Create a hookable location checking function for actions
* Add location valid to a number of game actions
Actually pass the coordinates to the script
Use LocationValid on further game actions
Add further actions to the LocationValid. Update api
Update remaining actions to use LocationValid
* Fix bug with peep pickup
Adjust api
2020-06-16 20:57:11 +01:00
Duncan
3c89d5ec12
Fix #11490 . Crash with error message titles ( #11502 )
...
Error message titles for rides are composed from the ride name string id and therefore require passing the error message args.
2020-04-27 15:22:33 +02:00
Ted John
c67962577a
Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING
2020-04-26 14:35:08 +01:00
Ted John
d480fb8daa
Apply suggestions from code review
...
Co-Authored-By: Tulio Leao <tupaschoal@gmail.com >
Co-Authored-By: Michael Steenbeek <m.o.steenbeek@gmail.com >
2020-04-26 14:35:07 +01:00
Ted John
e1c08defc8
Remove use of std::variant
2020-04-26 14:35:07 +01:00
Ted John
efcf9fd22a
Implement hooking game actions
2020-04-26 14:35:05 +01:00
Ted John
83fe0cf5c5
Implement strings for GameAction errors
2020-04-26 14:35:05 +01:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
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Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Breno Rodrigues Guimarães
2479256bc1
Adjust Formatter function names according to coding style ( #11378 )
2020-04-20 18:55:15 -03:00
Breno Rodrigues Guimarães
d4a2a98e20
Replacing set_format_arg_on macro in favor of a more C++zy solution ( #11350 )
2020-04-20 07:10:33 +02:00