Aaron van Geffen
d9efdd4cad
Prevent loading saved games twice in LoadSave window callback ( #22305 )
2024-07-15 19:50:53 +00:00
Aaron van Geffen
229df6d66d
Move CSStringConverter from localisation to rct12 folder ( #22280 )
2024-07-12 20:37:00 +00:00
Aaron van Geffen
51873dc0f6
Include Diagnostic.h at unit level
2024-07-09 16:23:31 +02:00
Harry Hopkinson
3c04e67ece
Refactor constant notation in Limits.h
2024-05-26 17:54:31 +02:00
Aaron van Geffen
69c5e6ad9e
Move money types into Money.hpp
2024-05-14 16:35:00 +02:00
Aaron van Geffen
a63d86c488
Introduce Config namespace and struct
2024-05-10 12:10:21 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
Aaron van Geffen
95239d75c9
Move UpdatePaletteEffects to Drawing.cpp
2024-04-29 18:14:09 +02:00
Aaron van Geffen
255e89ec37
Refactor TitleScreen to TitleScene; introduce GameScene
...
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2024-04-23 21:31:05 +02:00
Claudio Tiecher
ffb8b4d44b
Part of #21421 : Refactor MAXIMUM_MAP_SIZE_TECHNICAL
2024-03-25 16:17:32 +01:00
Harry Hopkinson
14f0479c94
Refactor constants/macros ( #21483 )
...
* Refactor constants in AudioMixer.h
* Refactor constants in Map.h
* Rename kMinimumLandHeight_BIG to kMinimumLandZ
2024-03-01 20:23:29 +00:00
Harry Hopkinson
0fab1eaca8
Move gSavedView states to GameState_t ( #21456 )
...
* Move gSavedView to GameState_t
* Move gSavedViewRotation to GameState_t
* Move gSavedViewZoom to GameState_t
2024-02-25 20:46:01 +00:00
Matt
19be093569
Fix #21208 : Error messages disappear too quickly if the game runs for a while ( #21394 )
...
* Reset gCurrentRealTimeTicks when the map is initialized
* Use 32 bit for gWindowUpdateTicks
* Update changelog.txt
2024-02-13 16:03:30 -03:00
Harry-Hopkinson
b755c873e5
Move gMapSize to GameState_t
2024-02-12 21:32:08 +00:00
Harry Hopkinson
11ae8247bd
Move gNumGuestsInPark to GameState_t ( #21295 )
...
* Move gNumGuestsInPark to GameState_t
* Replace GetGameState() with gameState
2024-01-28 19:17:43 -03:00
Harry Hopkinson
01eecbaeba
Move gNumGuestsHeadingForPark to GameState_t ( #21277 )
...
* Move gNumGuestsHeadingForPark to GameState_t
* Format code
* Remove change to contributors list
* Revert new line addition
2024-01-28 07:26:22 -03:00
Harry Hopkinson
42336915cd
Move gClimateCurrent to GameState_t
2024-01-24 11:18:54 +01:00
ζeh Matt
9b2a79faf1
Adjust the import/export code to have the game state passed
2024-01-19 16:32:19 +02:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
897579b5de
Print a warning if there is a disagreement with the imported data
2023-10-20 15:02:28 +03:00
ζeh Matt
37bc7238e6
Remove unnecessary scope
2023-10-20 14:27:02 +03:00
ζeh Matt
4e7587db13
Re-calculate the amount of guests heading to the park on import
2023-10-20 14:26:30 +03:00
ζeh Matt
a45d72f562
Extract functions out of GameFixSaveVars
2023-10-20 14:22:14 +03:00
Andrew
e17bca3b53
Made setting the game speed a game action ( #20825 )
...
* Bare minimum for a game action
* Changelog entry
* Fixed formatting
* Consistent capitalization
* Committed wrong file
* Removing redundant toolbar invalidations
* Bump network version; remove redundant qualifier
* Fixed crash on starting server
2023-10-04 16:13:40 +01:00
ζeh Matt
88ec42e7ab
Remove WindowUpdateAll from GameLoadInit
2023-06-28 23:53:09 +03:00
Silent
c4b70358c8
More MAX_PATH removals ( #20113 )
...
* Refactor FileScanner to lift a MAX_PATH limit
* Replace Platform::EnsureDirectoryExists with Path::CreateDirectory
* Remove MAX_PATH from Platform.Posix.cpp
2023-05-09 20:08:46 +01:00
ζeh Matt
0c3c2ebcd2
Refactor MapGetSurfaceElementAt to accept TileCoordsXY
2023-04-05 23:13:47 +03:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
...
* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Matthias Moninger
62a96cc251
Fix and refactor banner fixing ( #19288 )
2023-01-28 22:43:59 +00:00
Matthias Moninger
5994fe6be6
Merge pull request #19284 from ZehMatt/entityId
...
Refactor sprite_index to entityId for entities
2023-01-28 18:13:04 +02:00
Duncan
24581e781f
Move misc ObjectEntries into Object folder ( #19281 )
...
* Move water entry
* Move FootpathEntry
* Move EntranceEntry
* Move SceneryGroupEntry
2023-01-27 19:44:58 +00:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
...
* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
...
* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Hielke Morsink
2c224cfd53
Rename snake_case functions in OpenRCT2/network folder ( #19203 )
2023-01-18 06:05:53 +00:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
...
* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Michael Steenbeek
b4480b344e
Rename snake_case functions from localisation folder
2023-01-16 23:12:35 +00:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
Duncan
7f5934cc95
Remove snake_case from second chunk of Drawing ( #19166 )
2023-01-16 18:52:17 +00:00
Duncan
8a8d3105f3
Remove snake_case from first chunk of Drawing ( #19164 )
...
* Remove snake_case from first chunk of Drawing
* Address formatting
2023-01-16 13:50:43 +00:00
Michael Steenbeek
412bf8f8be
Use ride references instead of pointers
2023-01-07 14:02:18 +01:00
Nehemiah Negussie
eeb5c58238
Fix #18971 : New Game does not prompt for save before quitting ( #19046 )
...
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2023-01-06 08:56:46 -03:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Rik Smeets
0ea5f343af
Fix #18469 : Land rights window issues ( #18662 )
...
Global variables regarding land ownership weren't initialized upon loading a .park file. This would lead to different bugs when using the 'Land rights' window, like markers remaining visible indefinitely and not being able to select the type of land rights to buy.
2022-11-23 20:02:34 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00