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Commit Graph

54 Commits

Author SHA1 Message Date
hdpoliveira
d69cc1c877 Part of #9473: Create Vehicle::TrainHead and Vehicle::TrainTail
Converted from vehicle_get_head and vehicle_get_tail
2020-04-30 20:53:17 -03:00
duncanspumpkin
63549dee57 Ensure move_sprite_to_list only used in sprite.cpp
After an entity is created it should never need to call this function. This will be important in later changes when the lists are changed to vectors
2020-04-28 07:27:05 +01:00
Mustapha Elghoul
38630eeb59 Update dist_x and dist_y to camelCase. (1 >> 1) to VEHICLE_UPDATE_MOTION_TRACK_FLAG_1, and (1 >> 0) to VEHICLE_UPDATE_MOTION_TRACK_FLAG_VEHICLE_AT_STATION 2020-04-21 16:51:00 -04:00
Mustapha Elghoul
e627b1680c Part of #9473: Create 5 Vehicle::CableLiftUpdate... from cable_lift_update_... 2020-04-20 22:12:42 -04:00
hdpoliveira
857db2925c Part of #9473: Convert cable_lift_update to Vehicle private method CableLiftUpdate 2020-04-18 14:29:19 -03:00
Tulio Leao
b449e445f7 Use named casts on openrct2/ride (#11163)
Excluding subfolders
2020-04-17 19:53:33 +02:00
duncanspumpkin
b857792f23 Fix vehicles changing state on export/import 2020-04-07 20:07:37 +01:00
Duncan
f64ea65d03 Rename SPRITE_LIST_TRAIN_HEAD to reduce car head confusion (#11105)
A single car on a coaster can comprise of multiple vehicles. One of those vehicles will be the car head vehicle. The train can comprise of multiple cars. Therefore not all vehicle->IsHead 's will be in SPRITE_LIST_TRAIN_HEAD. This rename makes that slightly more clear
2020-03-29 09:23:24 +01:00
Michael Steenbeek
b70c5cefd6 Use station index in a few more places (#11066) 2020-03-27 11:13:02 +01:00
Michael Steenbeek
d5c4d78d49 Move vehicle track location to CoordsXYZ (#10856)
* Move vehicle track location to CoordsXYZ

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-03-01 15:45:51 -03:00
duncanspumpkin
5e9e9df7ce Refactor invalidate_sprite 2020-01-19 17:16:42 +00:00
duncanspumpkin
bdcfd615ed Refactor sprite_move 2020-01-19 17:16:41 +00:00
duncanspumpkin
65c6564165 Use SpriteBase instead of rct_sprite for move_sprite_to_list 2020-01-19 17:15:52 +00:00
duncanspumpkin
a5ef8d6240 Rename rct_vehicle 2020-01-19 17:14:56 +00:00
modulo7
fdf0c17fd8 Name field var_CD of vehicle struct. Refactor to enum 2020-01-19 17:34:11 +01:00
Tulio Leao
4f93d6a0f9 Remove LocationXY usage on openrct2\ride\CableLift.cpp 2019-12-27 08:31:15 -03:00
Tulio Leao
21435a4d01 Make Map::map_get_track_element_at_of_type_seq() use CoordsXYZ 2019-12-24 11:19:05 -03:00
Ted John
9954f0b725 Add nullptr checks for more instances of get_ride (#9819) 2019-08-09 14:20:59 +01:00
Ted John
ab7b17fc4e Add nullptr checks for get_ride in libopenrct2 (#9788) 2019-08-08 22:58:56 +01:00
Matt
98a17fe8d9 Refactor create_sprite and remove unnecessary move_sprite_to_list 2019-07-24 17:53:51 +02:00
Duncan
ab5f5b20cd Use enum class for RCT2_SOUND (#9618)
* Use enum class for RCT2_SOUND

* Fix formatting. Fix mistaken declaration.

* Change name of enum to SoundId

* Fix clang format
2019-07-22 19:02:45 +01:00
Peter
dd948f99c4 #9295 Refactor rct_vehcile->status to rct_vehicle::SetState() (#9329)
Fix #9295. Refactor rct_vehicle->status to rct_vehicle::SetState()

Created rct_vehicle::SetState() and refactored all assignments to
rct_vehcile->status. SetState also includes a call to
vehicle_invalidate_window(), so it cannot be forgotten.
2019-06-09 15:45:56 +01:00
Michael Steenbeek
da6794ad9e Refactor second argument to move_sprite_to_list() 2019-05-08 22:11:51 +02:00
Michael Steenbeek
42a1a8704d Use empty() for vectors; clean up bool comparisons (#9118) 2019-04-20 20:39:47 +02:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Ted John
aa7d181070 Define constants for vehicle type 2019-02-26 16:49:29 +00:00
Ted John
520b1b4819 Try out changed sprite structs for main game 2019-02-25 12:29:31 +00:00
Ted John
8701286772 Use new ride_id_t typedef (#8561) 2019-01-12 10:11:55 +00:00
Michael Steenbeek
f8add7f62e Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Gymnasiast
8908f3f47e Move getting track type to struct methods 2018-09-25 21:57:21 +02:00
Linus Unnebäck
fd07be587a Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
e8310d079d clang-format ride 2018-07-23 16:00:09 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Michael Steenbeek
ec3a1e575e Replace Math::Min and Max with std variants 2018-06-20 17:11:35 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Michael Steenbeek
bde913ee16 Rename SmallCoords and BigCoords 2018-02-15 22:26:50 +01:00
Michael Steenbeek
a2260929dd Replace rct_xy_element with BigCoordsXYE 2018-02-15 22:26:50 +01:00
duncanspumpkin
5401e69b50 Name vehicle animation offsets 2018-01-30 12:53:50 +00:00
duncanspumpkin
93d1b7a233 Label vehicle sound2 flags 2018-01-30 12:53:50 +00:00
duncanspumpkin
b97fb5feef Fix indentation 2018-01-30 12:53:50 +00:00
duncanspumpkin
f9d6203200 Refactor vehicle spinning.
Fix bug in R8_SPIN and LR_SPIN that would cause vehicles to spin in wrong direction on certain track elements.
Name parameters
Name flag for additional vehicle spinning sprites
Add comments to code to make function easier to understand.
2018-01-30 12:53:50 +00:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Michał Janiszewski
469e142c7b Change casing of header files 2018-01-11 09:30:09 +01:00
Michael Steenbeek
6a88d6e04d Move and rename RCT{1,2,12}.h 2018-01-09 13:36:41 +01:00
Duncan
12dde3a589 Refactor of Vehicle Sound Functions (#6907)
* Refactor vehicle_update_sound_params

Named known params.
Changed function structure to use more return statements to prevent multiple nested ifs.
Used core memory functions instead of hand rolled version.
Added more comments.
Named sub_6BC2F3.
Added comment on likely source of corruption of sound.

* Refactor vehicle_sounds_update

Split the function up into multiple functions.
Rework code to remove GoTos.

* Label params. Refactor slightly the restraint code to use bools
2018-01-04 21:38:27 +00:00
Gymnasiast
23d70a4ac9 Compile ride.c as C++ 2017-12-31 20:43:17 +01:00
Hielke Morsink
628039dd8a Use range-based for loops in libopenrct2 2017-12-21 23:47:30 +01:00
Gymnasiast
44651defa7 Fix #6447: Rename friction to mass 2017-12-17 20:11:55 +01:00