Michał Janiszewski
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d698ad1100
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Convert NULL -> nullptr in C++
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2017-08-15 11:51:56 +02:00 |
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Ted John
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01b0047675
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Invert Painter dependency
Make painter call into the drawing engine, rather than the drawing engine create and call the painter.
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2017-07-16 23:25:11 +01:00 |
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Ted John
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cb884dad11
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Refactor rct2_draw to a new Painter class
Right now this is created for each drawing engine, but should eventually be a dependency into them.
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2017-07-16 23:25:11 +01:00 |
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Ted John
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fc899d15ef
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Remove SDL_Window from IDrawingEngine and UiContext
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2017-06-10 22:18:54 +01:00 |
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Ted John
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0ad2c075e5
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Separate hardware display drawing engine from software
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2017-06-10 15:48:05 +01:00 |
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Ted John
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df16e6a4f7
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Inherit X8 engine from software engine
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2017-06-10 15:48:04 +01:00 |
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Michał Janiszewski
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79d76759bb
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Fix #5516: Update copyrights for 2017
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
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2017-06-01 21:55:10 +02:00 |
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Ted John
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3fa764321e
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Fix string errors and warnings
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2017-05-29 22:38:45 +02:00 |
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Ted John
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e2a7189663
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Do not use SDL_Colour for gPalette
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2017-05-29 22:38:44 +02:00 |
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Ted John
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bd9839ff50
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Get the game working
Mostly just needed to resolve screen size which is now retrieved via ui context.
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2017-05-29 22:38:43 +02:00 |
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Ted John
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7163973bd2
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Start moving code from OpenRCT2 to Context
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2017-05-29 22:38:42 +02:00 |
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Ted John
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f736e8ff96
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Move more platform code to UiContext
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2017-05-29 22:38:42 +02:00 |
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Ted John
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10182879da
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Invert Context and UiContext dependencies
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2017-05-29 22:38:42 +02:00 |
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Ted John
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006a76c099
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Refactor registration of drawing engines
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2017-05-29 22:38:42 +02:00 |
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Ted John
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bf3749833d
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Allow drawing engine registration via context interfaces
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2017-05-29 22:38:42 +02:00 |
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Ted John
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c7b66ab193
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Fix includes for moved files
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2017-05-29 22:38:41 +02:00 |
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Ted John
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19aafc4e24
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Move drawing engine implementation code to openrct2-ui
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2017-05-29 22:38:41 +02:00 |
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