Duncan
cdd3c28b2e
Use intents to control scenery window ( #16562 )
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* Use intents to control scenery window
2022-02-03 21:10:21 +00:00
Johan Mattsson
c00cc90b1f
Fix bounds checks and a nullptr check
2022-02-03 21:42:12 +01:00
Hielke Morsink
1d5c0361b5
Consistently shift 8-byte constants by widget indices
2022-01-10 23:26:31 +01:00
frutiemax
adb692b74e
Forward declare Formatter
2021-12-30 12:17:51 -05:00
Ted John
5fcc0f4499
Refactor scenery window to use ImageId
2021-12-07 20:17:22 +00:00
Duncan
90d2be3ddd
Clang tidy Part 3: Ui Project Enum Names ( #15986 )
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* Enum constant case
* Apply enum names clang tidy
* Rename scoped enum missed by clang-tidy
2021-11-26 14:25:34 +00:00
Duncan
fccd298d2f
Clang tidy Part 2: Ui Project Class Names ( #15976 )
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* Apply clang-tidy on class names in the ui project
* Rename classes to more appropriate names
* Adjust name again
2021-11-24 16:16:52 +00:00
Duncan
bb2c7dbaca
Clang tidy Part 1: Ui Project Function Names ( #15956 )
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* Add NOLINT around STL using classes and vendor functions
* Apply clang-tidy to ui project function names
* Undo scripting clang-format
* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
Duncan
961d51eae4
Fix hovering on scenery window showing incorrect hover for 1 tick
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The scenery window will periodically reset the hover selection so that when you move the cursor out of the window it correctly switches to the actual selection. This leads to the price and description resetting for a singular tick which looks a bit odd and unexpected. To fix this instead when it tries to reset it first checks to see if the cursor is still over the hover selection and if it is does not reset the selection.
2021-10-10 12:17:52 +02:00
duncanspumpkin
d7053784f2
Fix unresearched scenery groups showing
2021-10-06 17:11:08 +01:00
duncanspumpkin
9e227c1e2f
Add const where possible
2021-10-06 16:44:07 +01:00
duncanspumpkin
fea69cc86c
Backport scenery window from NSF
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Co-authored-by: IntelOrca <IntelOrca@users.noreply.github.com >
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com >
2021-10-06 16:44:05 +01:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Hielke Morsink
9dd9b27db4
Make WIDGETS_END constexpr
2021-09-26 11:11:42 +02:00
Hielke Morsink
e54dc7e466
Use consistent left-shift notation for widgets ( #14956 )
2021-06-26 14:23:15 +02:00
Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Duncan
8f59fe91cb
BannerSceneryEntry Refactor ( #14810 )
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* Refactor BannerSceneryEntry to enforce type
* Remove old comment
* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan
6f81248084
Rework and refactor PathBitEntry ( #14809 )
2021-06-03 21:23:00 +01:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
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* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
Gymnasiast
7fd049c22e
Remove last remnants of gCurrentFontSpriteBase
2021-02-28 00:26:53 +01:00
Gymnasiast
4d9c278ebc
Unify calls to DrawTextBasic
2021-02-28 00:23:00 +01:00
Tulio Leao
00483df2f2
Close #13625 : Refactor TOOL_IDX to use strong enum
2020-12-23 20:07:54 -03:00
Łukasz Pękalski
4adf745237
Close #12403 : Refactor FILTER_PALETTE_ID to use strong enum ( #13273 )
2020-12-05 15:13:59 -03:00
ffrogman
7ed1804e61
Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum ( #13453 )
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* Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
pizza2004
2015acd4c0
Refactor UI/Interface Window to Title Case ( #13367 )
2020-11-04 04:52:23 +00:00
pizza2004
a5607da09d
Refactor Widget to TitleCase ( #13355 )
2020-11-03 18:29:22 -03:00
pizza2004
68bd035f12
Refactor Dropdown to TitleCase ( #13352 )
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* Refactor Dropdown Namespace
* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
Duncan
f28907a87d
Rework tooltip to be more logical ( #13137 )
2020-10-10 10:49:56 -03:00
Matt
091145037e
Move the audio code into OpenRCT2 namespace
2020-10-07 00:34:42 +03:00
Duncan
2063aea5ef
Remove common format formatter where possible ( #13034 )
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* Remove common format formatter where possible
Eventually should have it limited to tooltips, window titles and widget args
* Remove remaining paint functions using common
* Remove misuse of gCommonFormatArgs
2020-09-30 22:42:04 +01:00
Aaron van Geffen
d27e14f45b
Compact, statically initialized syntax for event lists ( #12973 )
2020-09-28 20:36:15 +02:00
Michael Steenbeek
4a79e9305f
Replace gfx_draw_string_right() with DrawTextBasic ( #12966 )
2020-09-18 21:39:00 -03:00
Matt
ccde06ab0f
Explicitly pass formatter arguments to ShowError and family
2020-09-17 22:14:36 +03:00
frutiemax
af591c834b
Part of #12097 : Use ScreenRect on gfx_fill_rect_inset (1) ( #12938 )
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* Part of #12097 : Use ScreenRect on gfx_fill_rect_inset (1)
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-09-16 00:02:22 -03:00
Richard Fine
d21da12f9f
Fix 11414: ‘Possible misuse of comma operator’ warnings ( #12919 )
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Fix the ‘possible misuse of comma operator’ warnings reported by XCode - the two original ones reported in #11414 , plus one more in Util.cpp.
2020-09-13 17:43:59 +01:00
Gymnasiast
b788a099b5
Replace gfx_draw_string_clipped() calls with DrawTextEllipsised
2020-09-10 18:13:13 +02:00
Tulio Leao
731a93dc39
Create WindowColour enum for widget definition calls ( #12722 )
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* Make MakeWidget* functions take enum colour
* Make windows A-D use WindowColour enum
* Make windows E-G use WindowColour enum
* Make windows I-M use WindowColour enum
* Make windows N-P use WindowColour enum
* Make windows R-S use WindowColour enum
* Make windows T use WindowColour enum
* Make windows V-W use WindowColour enum
2020-08-28 23:31:31 -03:00
Aaron van Geffen
6602b51b8b
Use MakeTab in EditorInventionsList, EditorObjectSelection, Scenery
2020-08-17 20:59:17 +02:00
frutiemax
af0fc89cf4
Close #12456 : Refactor INPUT_STATE to use strong enum ( #12484 )
2020-07-27 19:51:10 -03:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Aaron van Geffen
0a5b75e882
Refactor more windows into new-style widget format
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* Ride Construction
* Ride List
* Save Prompt
* Scenery
* Scenery Scatter
* Server List
* Server Start
* Shortcut Keys
2020-07-19 19:36:54 +02:00
frutiemax
4661262572
Fix #12085 : Use ScreenCoordsXY on clip_drawpixelinfo ( #12105 )
2020-07-02 14:06:28 -03:00
TomasZilinek
cd6076b5bc
FIx #12017 - Create gfx_draw_sprite overload ( #12049 )
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Second and final part. replaces the rest of the calls and removes the old function.
2020-06-24 12:48:17 -03:00
Tulio Leao
183ee1e595
Part of #11569 : Use ScreenCoordsXY instead of <x,y>
2020-06-11 10:11:33 -03:00
Tulio Leao
fab0ea131f
Part of #11569 : Use gfx_draw_string_right with ScreenCoordsXY
2020-06-11 10:11:20 -03:00
TusharSariya
2cf95adc4b
Fix #11565 : gfx_draw_string_left_clipped to use ScreenCoordsXY ( #11765 )
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* Issue #11565 , created overload for gfx_draw_string_left_clipped
Co-authored-by: Tushar <tushar.97@hotmail.com >
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-05-17 19:30:58 -03:00
Michael Steenbeek
620fb5e5c4
Migrate many set_format_arg calls to Formatter ( #11744 )
2020-05-13 21:29:39 -03:00
Gymnasiast
f8aeb70398
Apply review requests
2020-05-09 18:07:16 +02:00
Gymnasiast
00461aedf3
Fix formatting and errors
2020-05-09 18:07:16 +02:00