Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
Title editor sequence selection now defaults to current preset. This is
only after the first time the window is opened. Afterwards it keeps the
last selection.