danidoedel
c736face55
fix status label position
2015-06-04 17:29:47 +02:00
danidoedel
89e4b1c824
fix status label position
2015-06-04 17:27:56 +02:00
Thomas
70edd18a36
Fix #1214
2015-06-04 15:13:18 +02:00
Ted John
3e08ada75e
Merge pull request #1210 from duncanspumpkin/fix_bugs
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Fix bugs
2015-06-03 21:13:50 +01:00
Duncan Frost
c9543005de
Fix small issues with scrolling.
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I've found the cause of the cursors not correctly changing. It would appear ebx is popped to its previous value as the call function returns. This causes the cursor value to never change. This can be solved when all windows are complete. Fixes points i, ii, iii, iv of #1127 (Fixed by reseting scroll positions when the height is 0. And actually passing the scroll index to the calling function)
2015-06-03 20:54:28 +01:00
Ted John
0cc54ca1f1
Merge pull request #1209 from danidoedel/patch-2
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Scenario Editor: fix entry price label position
2015-06-03 19:19:19 +01:00
IntelOrca
ab2e6a867f
refactor ride names and show ride type/s on object selection window
2015-06-03 19:14:45 +01:00
Duncan Frost
9dfa9b1461
Fix #1161
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In the editor map window the string displaying the current tool size was not checking to make sure the tool was active before displaying the size.
2015-06-03 19:04:13 +01:00
danidoedel
578d676b7f
fix entry price label position
2015-06-03 19:25:16 +02:00
Duncan Frost
fb1c8c4e42
Check against invalid tiles correctly
2015-06-03 18:02:41 +01:00
Robert Jordan
ee00962ac9
Object Selection Filters
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Can now filter objects in the selection window by source. (RCT2, WW, TT,
Custom)
Object selection window now displays source above dat name.
2015-06-03 12:37:07 -04:00
Robert Jordan
44e5af5fe0
Removed unecissary usage of clear scenery tool
2015-06-02 16:43:21 -04:00
IntelOrca
1d622ed3e2
add more ride rating calculations and refactor ride operation mode
2015-06-02 19:59:55 +01:00
Thomas
857e104153
Add new map generation icons and make description wider
2015-06-02 16:52:00 +02:00
IntelOrca
137c8c190d
add giant screenshot to file menu
2015-06-02 14:12:36 +01:00
Ted John
954db85e8c
Merge pull request #1193 from zsilencer/bugfix
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#1192
2015-06-01 21:36:54 +01:00
zsilencer
603233a583
#1192
2015-06-01 13:07:18 -06:00
Robert Jordan
c0ea64b83d
Minor visual improvements
2015-06-01 11:38:27 -04:00
Robert Jordan
765bf976ee
Renamed Colour Schemes to Themes
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Themes window now opens to settings/presets tab so it's less confusing
for others.
Can no longer change default presets, you get a warning when you try.
now stores themes in themes folder.
Now clips theme names.
2015-06-01 11:02:09 -04:00
rd3k
9d7dc3bacc
Use uint16 for park size
2015-05-31 13:00:39 +01:00
rd3k
395773cdd6
Add cheat to make all guests feel nauseous
2015-05-31 02:04:01 +01:00
IntelOrca
1fdf1f57f7
add zoom button images to viewport window
2015-05-31 00:20:42 +01:00
Robert Jordan
3fae3c2017
Resolved more conflicts
2015-05-30 16:03:39 -04:00
Robert Jordan
41171aa304
Resolved Merge Conflicts
2015-05-30 16:00:13 -04:00
rd3k
3bd079a9f4
Add handy input windows to mapgen first tab
2015-05-30 20:10:10 +01:00
Robert Jordan
eb19ae7995
Final changes
2015-05-30 12:43:24 -04:00
Robert Jordan
53a241d197
Finished ini file loading and removed warnings
2015-05-30 11:52:08 -04:00
Duncan Frost
2532e9aad2
Added try_place_ghost_scenery.
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Ghost scenery placement is now performed by OpenRCT2 game commands.
2015-05-30 07:04:15 +01:00
Duncan Frost
e04f649d2a
Added scenery_large_update
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From quick test seems to be working
2015-05-30 06:27:55 +01:00
Duncan Frost
eef779378e
Added more of update_scenery
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Only large scenery missing
2015-05-30 06:27:54 +01:00
Duncan Frost
5578a16663
Started update_scenery
2015-05-30 06:27:54 +01:00
Duncan Frost
b2caeaf531
Refactor of code slightly
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Since get_map_coordinates_from_pos returns sint16 values I changed it so that it didn't use sint32 values.
2015-05-30 06:27:52 +01:00
Duncan Frost
a59fd26b3d
Added update_water
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Refactored up/down water commands so that it used more standard layout.
Not tested.
2015-05-30 06:27:51 +01:00
Duncan Frost
5fa982f08b
Added tool_update_land
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Not tested
2015-05-30 06:27:49 +01:00
Duncan Frost
573a632e43
Fix bugs in scenery_clear update
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Note make a new version of land update to fix cost issue
2015-05-30 06:27:48 +01:00
Duncan Frost
54a37edb44
Implemented clear scenery update
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Not tested.
2015-05-30 06:27:47 +01:00
rd3k
257d3b8469
proper cheat and Twitch window tooltips, fix #1167
2015-05-30 02:51:20 +01:00
Robert Jordan
dbc1df308f
Issues with Dropdown text
2015-05-29 16:42:57 -04:00
rd3k
3a55c060f7
fix #1163
2015-05-29 20:59:16 +01:00
Robert Jordan
dc1e38180e
Starting work on colour schemes config settings
2015-05-29 12:04:53 -04:00
Graham Edgecombe
8da01a1bf7
Fix building with -DDISABLE_TWITCH.
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The gTwitchEnable variable was used in some places without being
wrapped around an #ifndef DISABLE_TWITCH block.
2015-05-28 11:52:40 +01:00
IntelOrca
6f1cd77f3c
implement textinput_cancel and refactor textinput event calls
2015-05-28 01:15:58 +01:00
IntelOrca
101fed0dd9
refactor g1Elements pointer and implement sub_68371D
2015-05-28 00:17:22 +01:00
Robert Jordan
16105af1e7
Progress on window colour schemes
2015-05-26 16:59:25 -04:00
IntelOrca
6426adb45d
remove asm for set scroll size and add gCurrentAwards
2015-05-26 19:28:56 +01:00
Miso Zmiric (Mike Squinter)
c2c9bbf4ef
add twitch integration, part 2
2015-05-25 20:38:33 +01:00
IntelOrca
1ac93e44c9
add twitch integration, part 1
2015-05-25 20:36:40 +01:00
Robert Jordan
6bc081edca
Added date format to culture options menu
2015-05-24 12:38:07 -04:00
Ted John
ad4436ea4f
Merge pull request #1142 from trigger-death/in-game-object-selection
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Added in-game object selection
2015-05-24 03:52:53 +01:00
Robert Jordan
ab942236d7
Added in-game object selection
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New console commands:
- open (opens a window)
- windows (lists windows usable with open)
- load_object (loads the specified obj with the given filename)
- object_count (lists the number of objects in the scenary)
Console commands now have a usage variable.
Use: "open object_selection" for the object selection window.
Once the object selection window is closed, all objects will
automatically be researched whether or not they were already in the base
scenario.
The object selection window will close any other windows when selecting
an object to prevent a crash.
2015-05-23 14:56:54 -04:00