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Commit Graph

169 Commits

Author SHA1 Message Date
Ted John
c68359662d Refactor visibility control 2022-03-14 21:57:05 +00:00
Hielke Morsink
f06645d2f7 Make stations a private std::array and use getters for access 2022-02-18 23:21:35 +02:00
Hielke Morsink
f47c1b9f96 Close #16468: Use TIdentifier for StationIndex 2022-02-18 23:11:07 +02:00
frutiemax
adb692b74e Forward declare Formatter 2021-12-30 12:17:51 -05:00
Gymnasiast
ef6f2cceee Create RideConstruction.h 2021-12-18 20:27:13 +01:00
Michael Steenbeek
27cbb6c6ae Merge pull request #16190 from Gymnasiast/refactor/normalised-tile-element-type-3
Part of #15485: normalise all OpenRCT2 tile element types
2021-12-12 09:53:09 +01:00
ζeh Matt
cec30e093d Merge pull request #15991 from ZehMatt/refactor/bannerid
Use TIdentifier for BannerIndex
2021-12-11 08:08:27 -08:00
Gymnasiast
aa34f0f760 Drop the N postfix 2021-12-11 00:39:39 +01:00
Michael Steenbeek
2d1af0ec42 Replace many GetType() calls with GetTypeN() 2021-12-10 22:43:17 +01:00
ζeh Matt
63a2e9d716 Refactor uses of old BannerIndex 2021-12-01 14:41:59 +02:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
Duncan
a8d2d5fd44 Staff patrol area 2 from NSF (#15600)
* Port over changes from NSF for staff

* Fix import and export

* Fix crash on export

* Fix import issue

* Fix patrol import issue

* Remove staff id field

* Increment network version

* Actually remove all instances of staff id

* Update replays
2021-10-27 21:19:10 +01:00
Duncan
c05068e8d1 Replace sprite_left,t,r,b with SpriteRect (#15408)
* Replace sprite_left,t,r,b with SpriteRect

This is required for the NSF. I had to add a silly constructor to rct_sprite for now. Will eventually be removed one day...

* Fix compilation and memory leak

* Add some UB to prevent some other UB

* Make review change
2021-09-18 19:07:35 +01:00
Hielke Morsink
4b4b3333d6 Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
Michael Steenbeek
624a32e93b Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
Ted John
5f853df1fd Remove gS6Info 2021-08-02 20:38:02 +02:00
Duncan
e9eb1b8304 Banner Refactor from NSF (#14788)
* Banner refactor

* Fix mistake in fix_duplicated_banners

* Reduce limit back

* Fix export

* Free banner on delete

* Increment network version

* Fix potential banner pointer crashes

Co-authored-by: Ted John <ted@brambles.org>
2021-07-27 10:25:58 +01:00
ZehMatt
c15f17c49a Fix potential null dereference 2021-07-22 22:14:12 +03:00
ζeh Matt
751c419594 Minor cleanups (#14954)
* Fix uninitialized variables in InputManager

* Use constexpr for const values

* Add break statements instead of implicit fallthrough

* Default initialize variables in Cheats window

* Default initialize variables in News window

* Default initialize window event pointers
2021-06-26 01:43:05 -03:00
Jamie Quigley
4f6d0a00fd Refactor RIDE_STATUS to use strong enum (#14840)
* Refactor RIDE_STATUS to use strong enum

* Change platform-specific code to match RIDE_STATUS refactor

* Re-added check for valid RideStatus value

* Fixed errors in "g2" build target

* Use EnumValue instead of static_cast<uint8_t>

* Revert rct{1,2}.h to use uint8_t.

* Fix formatting

* Reverted from constexpr variable to additional enum variant

* Fix formatting
2021-06-10 07:09:58 +01:00
Duncan
c34079acee Refactor LargeSceneryEntry and remove rct_scenery_entry (#14816) 2021-06-04 12:41:23 +01:00
Duncan
12c5484f44 Refactor SmallSceneryEntry (#14815) 2021-06-03 22:14:41 -03:00
Duncan
8f59fe91cb BannerSceneryEntry Refactor (#14810)
* Refactor BannerSceneryEntry to enforce type

* Remove old comment

* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan
6f81248084 Rework and refactor PathBitEntry (#14809) 2021-06-03 21:23:00 +01:00
Duncan
425f968a67 Rearrange WallSceneryEntry to enforce types (#14808)
* Rearrange WallSceneryEntry to enforce types

* Clang format

Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
Duncan
39fcc5d078 Split up Sprite header (#14764)
* Remove fields from rct_sprite union

* more header fun

* Fix guest include
2021-05-29 06:01:32 +01:00
duncanspumpkin
c345396765 Move duck method into class 2021-05-13 16:09:26 +02:00
Michael Steenbeek
7344b7fbfd Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL (#14411)
* Replace RIDE_ENTRY_INDEX_NULL with OBJECT_ENTRY_INDEX_NULL

Ride entries are objects like any other, so there is little point having separate constants.

* Use ride_id_t in many more places

* Change RIDE_ID_NULL to 0xFFFF

* Increment network version

* Update replays

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2021-04-01 16:02:57 +01:00
Duncan
df7a284822 Entity type 2: Remove sprite_identifier (#14334)
* Start changing the underlying type

* Further work

* Complete refactor

* Further cleanup

* Remove pointless check

* Increment network and plugin versions

* Add defaults

* Further defaults

* Fix test paint

* Update replays
2021-03-17 08:04:41 +00:00
Duncan
6ec379cd0e Split Entity Lists by Entity type (#14326)
* Make initial changes to add entity type

* Make further corrections

* Revert header changes

* Fix mistakes
2021-03-16 11:18:06 +00:00
Ted John
762b6ee816 Refactor viewport interaction flags and add plugin API 2021-02-18 18:10:29 +00:00
Duncan
8d25e4ccd9 Split closest peep calculation into Staff and Guest (#13880) 2021-01-20 14:21:22 +01:00
Michał Janiszewski
f1a5e62440 Fix #13816: Compilation failure on Launchpad (#13837) 2021-01-14 23:19:10 +01:00
Duncan
d5ada2dca1 Remove type from SpriteBase (#13735)
* Move type field into sub structures

* Use type for misc_type

* Use type for l_type

* Rename to SubType

* Rename SpriteGeneric to MiscEntity

* Rename generic to misc

* Add extra nullptr checks for compilers that cant understand

* Make review changes

* Increment network version

* Update replays
2021-01-10 15:14:34 +00:00
Matt
cb719a6e10 Add missing case statements for entity scripting 2021-01-02 15:31:26 +02:00
Matt
5f2945d238 Refactor MISC_SPRITE to strong enum 2021-01-02 15:30:44 +02:00
Dennis Devriendt
3073cca6aa Close #13624: Refactor ViewportInteractionItem to use strong enum (#13657)
* Closes #13624: Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
Tulio Leao
221aa8cece Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
Michael Steenbeek
abd7babc86 Get RTD from ride via a struct method, part 1 2020-12-12 22:53:50 +01:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
Florian Probst
923b5f990d Close #12438: Refactor RIDE_COMPONENT_TYPE to use strong enum (#13456)
* Part of #12438  Changed RIDE_COMPONENT_TYPE to enum class

(1/3)

Changed the enum RIDE_COMPONENT_TYPE to be enum class in RideData.h.
Shortened the enumerators.
And fixed

I split the changes I did into 3 commits because the enum is used in a total of 85 different files where I just replace the single line where they occur.

The changes in those 85 files are analogous to my change in line 328 in RideData.h in this commit.

* Part of #12438  changed all RIDE_COMPONENT_TYPE enumerators appearances

(2/3)

Changed every appearance of the old RIDE_COMPONENT_TYPE enumerators to the changed enumerators from last commit.

* Part of #12438

(3/3)

Used EnumValue() wherever a field or variable of the type RideComponentType was used as an index.

Havent checked if anything from these 3 commits on this branch got codestyle issues

* Part of #12438

used clang-format

* Closes #12438  Added Accessor function for RideComponentName

Added Accessor function GetRideComponentName to RideData.
to replace the use RideComponentNames[EnumValue(RideComponentType type)]

* Close #12438 moving GetRideComponentName to RideData Headerfile

Moved GetRideComponentName to RideData Headerfile since thats where it should be.
2020-11-26 15:23:47 -03:00
Gymnasiast
d58a8d1184 Change tile_element_get_ride_index() to method 2020-11-07 12:58:32 +01:00
Michael Steenbeek
92a5f1aa24 Merge pull request #13310 from ju-pinheiro/sprite-identifier-strong-enum
Close #12450: Refactor SPRITE_IDENTIFIER to use strong enum
2020-11-06 16:55:01 +01:00
pizza2004
b0fd5f93d7 Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
Sadret
c2d309af38 Close #13346: Change FootpathScenery to FootpathAddition (#13350) 2020-11-03 08:17:29 +00:00
ju-pinheiro
a31c958004 Adding missing SpriteIdentifier enumerations to switch statements 2020-10-27 18:52:56 -03:00
ju-pinheiro
bb16ca075b Close #12450: Refactor SPRITE_IDENTIFIER to use strong enum 2020-10-27 13:26:27 -03:00