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Commit Graph

11 Commits

Author SHA1 Message Date
duncanspumpkin
5f7a6fb369 Fixed OpenGL palette drawing
Added palettes to the texture atlas and now correctly use them to generate
images. Transparency semi supported but the colours are not quite
correct.
2016-09-18 20:28:46 +01:00
Alexander Overvoorde
6acbbcfb6b Fix assumption that colour texture and mask texture originate from same atlas 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
bb3fe8b804 Implement multiple texture atlas system to handle small and large images 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
d8ce023170 Change TextureCache to use atlas instead of array 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
99a41ee828 Fix implicit boolean in GLSL code 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
360a92e906 Merge draw image and draw masked image shaders 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
fbb7029de4 Implement sprite batch drawing using instancing 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
84f2a8c17c Rewrite texture cache to use array texture 2016-07-27 04:01:25 +02:00
Ted John
19cd56b9c2 Add Shader Palette Lookup 2016-06-15 17:53:26 +01:00
Ted John
8185a88e47 implement drawing solid coloured sprites 2016-06-11 18:28:03 +01:00
Ted John
808afe0a81 add drawimage shader and optimise 2016-06-10 17:54:29 +01:00