RedMarcher
c24e47dea1
Rename cheat variables to match new code style
2024-12-01 18:15:37 +01:00
Aaron van Geffen
f90954b1a4
Reduce dependencies for Research.h ( #23268 )
2024-11-25 14:32:16 +00:00
Aaron van Geffen
80b63a5ae7
Add line breaks after template declarations ( #23086 )
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* Add line breaks after template declarations
* Additional clang-format patches
2024-10-29 16:54:01 +01:00
Duncan
f6582647f5
Large scenery tiles 2 ( #22888 )
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* Use std::span for tiles
* Add an index helper parameter
* Use coordsxyz
* Split up corners and walls
* Use bools for the two flags
* Apply coding style
* Refer only to LargeSceneryObject where required
* Address comments
2024-10-16 22:35:29 +01:00
Michael Steenbeek
a2ed026264
Split up remaining tile elements
2024-10-15 22:02:31 +02:00
Michael Steenbeek
71ce725a2a
Split off BannerElement and TrackElement ( #22955 )
2024-10-14 14:26:10 +02:00
duncanspumpkin
6283993351
Move WallElement into its own header/source files
2024-10-07 22:04:13 +02:00
Aaron van Geffen
97acb793e8
Rename InteractionInfo::SpriteType to interactionType
2024-09-22 16:53:43 +02:00
Aaron van Geffen
cf516db6dc
Split StringTypes.h off from String.hpp; adjust header includes
2024-09-10 23:55:53 +02:00
Aaron van Geffen
b971d1596e
Indent window widget definitions ( #22700 )
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* Indent definitions in About, AssetPacks windows
* Indent definitions in Banner, Changelog, CustomCurrency windows
* Indent DebugPaint, DemolishRidePrompt windows
* Indent EditorBottomToolbar, EditorInventionsList
* Indent EditorObjectiveOptions, EditorScenarioOptions
* Indent Finances
* Indent Footpath
* Indent GameBottomToolbar
* Indent Guest window
* Indent GuestList, InstallTrack windows
* Indent Land, LandRights windows
* Indent LoadSave, Main, MapGen, MapTooltip windows
* Indent MazeConstruction
* Indent Multiplayer
* Indent NetworkStatus
* Indent NewCampaign
* Indent NewRide window
* Indent News window
* Indent NewsOptions window
* Indent ObjectLoadError window
* Indent Options window
* Indent Park window
* Indent PatrolArea window
* Indent Player window
* Indent RefurbishRidePrompt window
* Indent Research window
* Indent Ride window
* Indent RideConstruction
* Indent RideList
* Indent SavePrompt
* Indent ScenarioSelect widgets
* Indent scenario window
* Indent scenery scatter window defs
* Indent server list window
* Indent server start window§
* Indent ShortcutKeys window
* Indent Sign window
* Indent Staff window
* Indent StaffFirePrompt window
* Indent StaffList window defs
* Indent Themes window defs
* Indent TileInspector window defs
* Indent TitleExit, TitleMenu, TitleOptions, Tooltip windows
* Indent TrackDesignManage window defs
* Indent TrackDesignPlace defs
* Indent TrackList def
* Indent Transparency window defs
* Indent ViewClipping window defs
* Indent Viewport window defs
* Indent Water window defs
2024-09-04 21:11:26 +02:00
Aaron van Geffen
5f37ba6615
Rename footpath height related constants
2024-08-16 21:18:33 +00:00
Aaron van Geffen
2a99b2f1f9
Rework modifier key state into strong enum class ( #22558 )
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* Rework modifier key state into strong enum class
* Move modifier key state into InputManager
2024-08-14 16:36:05 +02:00
Harry Hopkinson
4744c7416d
Refactor object and network constants to kCamelCase
2024-08-11 20:21:24 +00:00
Aaron van Geffen
aa7eb18d78
Rename ScrollBar struct to ScrollArea and rename its properties ( #22539 )
2024-08-11 16:21:53 +02:00
Aaron van Geffen
03bc1e5707
Introduce isToolActive function as alternative for globals ( #22430 )
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* Introduce isToolActive function
* Ride window: use isToolActive instead of gCurrentToolWidget
* Footpath window: use isToolActive instead of gCurrentToolWidget
* Staff window: use isToolActive instead of gCurrentToolWidget
* MazeConstruction window: use isToolActive instead of gCurrentToolWidget
* Guest window: use isToolActive instead of gCurrentToolWidget
* Map window: use isToolActive instead of gCurrentToolWidget
* LandRights window: use isToolActive instead of gCurrentToolWidget
* Replace SceneryToolIsActive legacy function with calls to isToolActive
* ClearScenery window: use isToolActive instead of gCurrentToolWidget
* Scenery window: use isToolActive instead of gCurrentToolWidget
* Water window: use isToolActive instead of gCurrentToolWidget
* Land window: use isToolActive instead of gCurrentToolWidget
* Widget: replace WidgetIsActiveTool with isToolActive
* RideConstruction window: use isToolActive instead of gCurrentToolWidget
* Ride: use isToolActive instead of gCurrentToolWidget
* TrackDesignPlace window: use isToolActive instead of gCurrentToolWidget
* StaffList window: use isToolActive instead of gCurrentToolWidget
* ViewClipping window: use isToolActive instead of gCurrentToolWidget
* PatrolArea window: use isToolActive instead of gCurrentToolWidget
* TileInspector window: use isToolActive instead of gCurrentToolWidget
* Park window: use isToolActive instead of gCurrentToolWidget
2024-08-05 10:47:36 +02:00
Duncan
a07b56a655
Move Viewport functions into Ui ( #22454 )
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* Move viewport functions into ui
* Move footpath function to ui
* Don't include viewport in footpath.h
* Include missing includes
2024-08-02 06:01:31 +01:00
Aaron van Geffen
15d87a6aae
Move many terraform related globals into their window classes
2024-07-31 21:54:09 +02:00
Aaron van Geffen
c9915efc11
Move scenery tool functions from TopToolbar.cpp into Scenery.cpp
2024-07-31 21:53:35 +02:00
Aaron van Geffen
d156c6e1ef
Use infinity icon in object selection window too ( #22344 )
2024-07-21 22:09:32 +02:00
Aaron van Geffen
3d5c19de08
Drop Localisation.h include where not required
2024-07-13 13:33:32 +02:00
AuraSpecs
bc0f6c4489
Hide author info in the scenery window unless debug tools are active ( #22251 )
2024-07-08 22:21:38 +02:00
Gymnasiast
8a181b5513
Split colours and colour flags
2024-05-26 12:35:40 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
duncanspumpkin
bd3ae5cbb9
Simplify setting existing text
2024-04-26 18:27:14 +02:00
duncanspumpkin
3448926251
Move text input widget code from game lib to ui lib
2024-04-26 18:25:44 +02:00
Harry-Hopkinson
f357dd6cab
Rename TEXT_INPUT_SIZE to kTextInputSize
2024-04-14 17:35:28 +00:00
Gymnasiast
c158854a7f
Move Park into namespace, add other park-related things to struct
2024-04-04 18:14:27 +02:00
Harry Hopkinson
249c8259c1
Fix #20338 : Scenery Picker Hotkey not selected with re-paint tool
2024-03-24 12:29:40 +01:00
CoryY
3f81a491b0
Close #21569 : Remove 'Window' from Window Open function names ( #21613 )
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* Close #21569 : Remove 'Window' from Window Open function names
Windows are all under the OpenRCT2::Ui::Windows namespace. As such, "Window" is removed from the Open functions names.
* Update Contributors.md
* Fix formatting TrackMangeOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
* Fix formatting TrackPlaceOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
---------
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2024-03-17 06:37:46 +00:00
Peter Froud
1e51925968
Change "ternary" to "tertiary" ( #21582 )
2024-03-11 08:42:54 -03:00
Harry Hopkinson
78d95fc0bd
Pass DrawPixelInfo by reference ( #21563 )
2024-03-10 12:00:08 -03:00
Duncan
7a60e7f2e0
OpenRCT2::Ui::Windows namespace for OpenRCT2 Ui Windows ( #21559 )
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* Move all the windows into OpenRCT2::Ui::Windows namespace
* Fix missing symbol
* Clang format
* Call the correct FormatStringID
2024-03-10 13:52:35 +00:00
Duncan
3146d463bd
Move Ui header items to OpenRCT2::Ui ( #21546 )
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* Move ui definitions to ui project
* Enforce coding style
* Apply clang format
* Add clang tidy ignore
* Increase compiler happiness
2024-03-09 14:15:45 +00:00
Duncan
4b6ba80a46
Move cheats to struct in GameState_t
2024-03-03 22:44:15 +01:00
mrmbernardi
4ccecd6e68
Remove forwarding functions in Window.cpp ( #21516 )
2024-03-03 18:04:09 +01:00
Michael Steenbeek
25ec1e4211
Create game actions and UI for restricted scenery
2024-02-28 20:38:43 +01:00
Harry Hopkinson
7797db10c8
Replace Macros and Notation in Cheats.h, common.h and Context.h. ( #21437 )
2024-02-23 19:30:35 -03:00
Hielke Morsink
13351d996e
#21193 : Move gParkFlags to GameState_t, refactor uses
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Also changed a few instances where GetGameState was called inside the same function.
The change in Peep.cpp is needed because of a function conflict. FormatStringID exists both in the global and in the OpenRCT2 namespace.
2024-01-22 16:31:35 +01:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Fredrik Tegnell
3f5d4b8941
Close OpenRCT2/OpenRCT2#20830: Display author field on scenery window ( #21058 )
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* Close OpenRCT2/OpenRCT2#20830 : Display author field on scenery window
* Apply code formatting fixes
* Apply code formatting fixes
* Fix code review changes
2023-12-19 21:15:04 -03:00
Matt
09dca6bb79
Merge pull request #20700 from ZehMatt/string-refactor
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String refactor
2023-09-28 20:36:45 +03:00
Matthias Moninger
302a64fe00
Merge pull request #20359 from mrmbernardi/fix-windows
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Fix #20312 : Affected windows now update properly
2023-08-23 01:10:31 +03:00
ζeh Matt
97c99df341
Limit text input by TEXT_INPUT_SIZE and not MAX_PATH
2023-08-10 14:45:27 +03:00
Duncan
4349688de4
These function names have not reflected their use for a while ( #20656 )
2023-08-01 20:19:33 +01:00
Michael Bernardi
76af75af43
Fix #20312 : Affected windows now update properly
2023-07-11 13:37:42 +02:00
Aaron van Geffen
d425e0a8bb
Remove const qualifier from constexpr statements
2023-06-24 11:45:26 +02:00
ζeh Matt
ffa65cea0e
Exclude the 'All' tab when searching for scenery group
2023-06-17 16:40:57 +03:00
Josh Trzebiatowski
08e352405b
Fix #19832 : Scenery Search
2023-06-14 13:04:21 +02:00
Michael Steenbeek
5e495d63c7
Close #15660 : Allow showing window buttons on the left ( #20176 )
2023-05-19 10:17:38 +02:00
Michael Steenbeek
4a79af7b20
Use strong enum for ViewportSetVisibility ( #20230 )
2023-05-17 19:27:22 +01:00