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Commit Graph

42 Commits

Author SHA1 Message Date
JDCustard
fe6da02718 Close #21728: Apply "Fix all rides" even if mechanic is already working
Added checks for mechanic fixing plus handles inspecting and calling.
2024-04-28 22:07:07 +02:00
Harry-Hopkinson
cf50b4c8a3 Rename PEEP_MAX_ENERGY to kPeepMaxEnergy 2024-04-15 15:21:49 +00:00
Harry-Hopkinson
04ca18b7c6 Rename PEEP_MIN_ENERGY to kPeepMinEnergy 2024-04-15 15:12:21 +00:00
Harry Hopkinson
530a7de98f Replace notation in Guest.h 2024-04-15 16:48:41 +02:00
Gymnasiast
c158854a7f Move Park into namespace, add other park-related things to struct 2024-04-04 18:14:27 +02:00
Gymnasiast
4f3b7aa8a9 Turn Park into struct 2024-04-04 18:12:36 +02:00
Gymnasiast
28451027b1 Move Park to GameState_t 2024-04-04 18:12:08 +02:00
Peter Froud
1f698dfc76 Add LOG_ERROR calls 2024-03-30 17:12:54 +01:00
Peter Froud
f49fe68cc6 Improve messages for default case in switch stmt 2024-03-30 17:12:54 +01:00
Harry Hopkinson
e486606189 Move gPeepSpawns to GameState_t (#21570) 2024-03-10 15:16:28 -03:00
Duncan
4b6ba80a46 Move cheats to struct in GameState_t 2024-03-03 22:44:15 +01:00
Martin Mizzi
f5a9846ea2 Move gBankLoan and gBankLoanInterestRate to GameState_t 2024-02-19 04:42:44 -05:00
Harry-Hopkinson
b755c873e5 Move gMapSize to GameState_t 2024-02-12 21:32:08 +00:00
Matt
fc1b580074 Merge pull request #21244 from pfroud/add-error-strings
Add error strings to reduce how many `GameActions::Result`s have `STR_NONE, STR_NONE`
2024-01-29 18:02:37 +02:00
Michael Steenbeek
115e7389a9 Move most gScenario* globals to GameState_t 2024-01-24 22:17:32 +01:00
Hielke Morsink
13351d996e #21193: Move gParkFlags to GameState_t, refactor uses
Also changed a few instances where GetGameState was called inside the same function.
The change in Peep.cpp is needed because of a function conflict. FormatStringID exists both in the global and in the OpenRCT2 namespace.
2024-01-22 16:31:35 +01:00
Peter Froud
f272b57a88 Fix 'break' will never be executed compile error 2024-01-22 02:55:20 -08:00
Peter Froud
4145f851da Run clang-format 2024-01-22 02:29:08 -08:00
Peter Froud
32c880ef89 Add strings for value outside pre-defined range 2024-01-22 01:42:11 -08:00
ζeh Matt
3518a638bb #21193: Move gCash to GameState_t, refactor uses 2024-01-20 15:46:35 +02:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Gymnasiast
6d87e3e56d Make remove_park_fences multiplayer-safe 2023-11-02 22:40:11 +01:00
Matthias Moninger
329b4d42ab Fix parameter validation for cheat action (#20512)
* Fix parameter validation for cheat action

* Bump up network version

* Add enumeration for Count

* Add missing enumeration to switch
2023-07-03 02:00:31 +03:00
mrmbernardi
cf7c486c5f Fix #20364: Adding too much money with cheats causes an overflow 2023-06-27 13:29:48 +00:00
ζeh Matt
93536c802e Actually return the game action result in CheatSetAction::Query 2023-06-26 02:09:12 +03:00
Michael Steenbeek
58baa85a27 Small path additions cleanup (#20076)
* Split off path addition paint calls

* Replace occurences of “path bit” with “path addition”

* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
Duncan
cdccb21dd5 Refactor of colours (#19998)
* Move dropdown functions to dropdown code

* Use a map for the colour tip

* Keep dropdownidx and colour seperated

* Allow number of rows to match vanilla

* Apply review comment

* Bump network version
2023-04-22 08:58:13 +00:00
Chase
7e313d45cd Fix #19906: Destructible cheat does not allow ride modification (#19924) 2023-04-14 21:10:54 -03:00
Matthias Moninger
59198a5126 Merge pull request #19838 from ZehMatt/refactor-tile-access
Refactor tile access
2023-04-08 15:00:19 +03:00
kyphii
39790779bb Extend color selection dropdown with more colors (#19446)
* Setup for extended palette

* Define order for color picker cells

* Init G2 Palettes in ColoursInitMaps

* Add Glass Palettes

* Use special sprite for Invisible color

* Set up new cheat for special colors

* Add glass palettes to palette_to_g1_offset

* Add entries for new colors in TranslucentWindowPalettes

* Finish implementation of special colors cheat

* Some cleanup

* New colors almost work

* Correct g2 palette loading indices

* Invisible color sprite displays properly

* Repaint works with large scenery and walls

* Prevent random shop items from overflowing to junk palettes

* More cleanup

* Fix glass palettes

* Add mapping of new colors to original colors for UI themes

* Fix junk palettes for random shop items

* Fix missing highlight color in software renderer

* Convert small scenery support flag to allow use of new colors

* Progress on displaying new colors in software renderer

* Fix invisible color scheme sprite

* Formatting cleanup

* Resolve comparison of integer expressions of different signedness

* Index g2 palette maps to fix visible chain lift

* Progress on fixing new colors in software renderer

* Fix station and support colors

* Fix dropdown selected index

* Get invisible color (mostly) working in software renderer

* Use forceBmp for palette resources

* Remove test function definition left in by mistake

* Remove some obsolete range checks for original color values

* Add changelog entry

* Reorder color dropdown based on NE user feedback

* Some cleanup

* Further cleanup

* Formatting

* Add include for GetPaletteMapIndexForColour

* Fix a couple things I broke

* Fix function placement

* Revert "Add include for GetPaletteMapIndexForColour"

This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.

* Use color constants for color order list

* Make remappable colors contiguous

* turn off clang format for ordered color list

* Appease clang

* Use all colors for random shop item animation

* Improvements to palette map resources

* Fix chain lifts again + adjustments to a few colors

* Update changelog and contributors.md

* Revert changes to S4 and S6 importers which are no longer needed

* Bump network, plugin, and minimum park versions

* Revert "Progress on displaying new colors in software renderer"

This reverts commit 337602e4a7.

* Remove unnecessary comment

---------

Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
2023-04-06 08:36:07 +01:00
ζeh Matt
0c3c2ebcd2 Refactor MapGetSurfaceElementAt to accept TileCoordsXY 2023-04-05 23:13:47 +03:00
Duncan
ef27814ca5 Split off scenery entries (#19133)
BannerSceneryEntry, WallSceneryEntry footpathItemEntry
2023-01-25 19:56:29 +00:00
Duncan
23b6d1840e Rename classes with snakes OpenRCT2/G*-M* 2023-01-19 15:13:23 +00:00
Hielke Morsink
0762fcb601 Rename snake_case functions in OpenRCT2/util folder 2023-01-18 22:44:13 +01:00
Hielke Morsink
2c224cfd53 Rename snake_case functions in OpenRCT2/network folder (#19203) 2023-01-18 06:05:53 +00:00
Michael Steenbeek
bb55c6ce66 Remove loadsasnakes (#19192)
* Rename snake_case methods in scenario folder

* Rename snake_case methods in title folder

* Rename snake_case methods in object folder

* Rename snake_case methods in platform folder

* Rename snake_case methods in windows folder

* Rename tile_inspector.h to TileInspectorGlobals.h

* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed Change openrct2/ride methods to UpperCamelCase, part 1 2023-01-17 01:32:54 +01:00
Hielke Morsink
6dafbbfb65 Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
Duncan
8a8d3105f3 Remove snake_case from first chunk of Drawing (#19164)
* Remove snake_case from first chunk of Drawing

* Address formatting
2023-01-16 13:50:43 +00:00
Michael Steenbeek
412bf8f8be Use ride references instead of pointers 2023-01-07 14:02:18 +01:00
Stephan Spengler
f8ab17749d Rename CheatSetAction to fit naming pattern 2023-01-06 22:57:15 +01:00