Aaron van Geffen
c023f6a3f7
Moved console command, window invalidation, fix help.
2018-01-07 23:53:47 +01:00
Harrison Gentry
752d9bc89d
Add cheat and console command to set game date.
...
Run "date" command on cmdline to set date.
Ex:
$ date 0004 06 13
sets date to June 13th, year 4
2018-01-07 23:53:47 +01:00
Michał Janiszewski
77c4fa00bc
Use nullptr instead of NULL in C++
2018-01-07 21:43:37 +01:00
Michał Janiszewski
2c8528798f
Use explicit boolean values, compare with nullptr
2018-01-07 21:38:02 +01:00
Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
83d1b6eb8f
Refactor widget.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Ted John
0b84c7bb43
Refactor viewport_interaction.c to C++
2018-01-07 12:39:58 +01:00
Ted John
c974daf467
Refactor console.c to C++
2018-01-07 12:39:58 +01:00
Ted John
630a5065db
Refactor colour.c to C++
2018-01-07 12:39:58 +01:00
Ted John
b781291b58
Refactor chat.c to C++
2018-01-07 12:39:58 +01:00
TELK
d0ec5e95f8
Add park and company value to console 'get' command
...
This allows getting the park and company value in scenario that don't display them such as Bumbly Bazaar.
2018-01-06 22:00:28 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Ted John
3dcbebcf68
Refactor drawing.c to C++
2018-01-05 22:57:57 +01:00
Ted John
144dbf431c
Refactor ttf.c to C++
2018-01-05 22:57:55 +01:00
Ted John
559ec8a404
Refactor font.c to C++
2018-01-05 22:57:54 +01:00
Ted John
02c58a6c5a
Remove custom base Exception class
2018-01-05 18:11:47 +00:00
Michael Steenbeek
91589f57c6
Compile map.c as C++
2018-01-03 20:40:51 +01:00
Ted John
49f5611bd1
Rename scenario.c|h to cpp
2018-01-03 15:07:17 +01:00
Hielke Morsink
eb4a8924d1
Refactor and clean up footpath-related code
...
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Michał Janiszewski
68881fbbc7
Call core_init() on paths that need it
2018-01-02 19:53:51 +01:00
Gymnasiast
1626f86acc
Compile park.c as C++
2018-01-01 01:18:12 +01:00
Gymnasiast
23d70a4ac9
Compile ride.c as C++
2017-12-31 20:43:17 +01:00
Robert Jordan
298420fd1e
Finalize follow sprite command
...
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Michał Janiszewski
b574c23172
Fix function declaration
2017-12-26 18:09:00 +01:00
Marijn van der Werf
a29c4f49a0
Add function description
2017-12-25 15:06:06 +01:00
Marijn van der Werf
6251577305
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Marijn van der Werf
0048ef091f
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Hielke Morsink
628039dd8a
Use range-based for loops in libopenrct2
2017-12-21 23:47:30 +01:00
Gymnasiast
44651defa7
Fix #6447 : Rename friction to mass
2017-12-17 20:11:55 +01:00
Michael Steenbeek
c4f44e5e7a
Compile files in paint folder as C++
2017-12-17 17:24:36 +01:00
Marijn van der Werf
b660b42554
Move land tool
2017-12-16 15:47:38 +02:00
Marijn van der Werf
6b17a185d6
Move graph
2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
9ea5302a2a
Refactor access to some footpath stuff
2017-12-13 13:51:38 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Christian F. Coors
0aa515355a
Add cursor scaling
2017-12-12 22:11:40 +01:00
Hielke Morsink
3f685b4213
Add more options for visual changes
2017-12-11 17:45:23 +00:00
Hielke Morsink
59df0a9941
Add no-peeps and no-sprites options
2017-12-11 17:45:23 +00:00
Hielke Morsink
9b874f8abe
Refactor screenshot options
2017-12-11 17:45:23 +00:00
Hielke Morsink
79aa4a99cf
Use range-based for loops
2017-12-08 11:06:43 +01:00
Michael Steenbeek
3868b100df
Stop encrypting money
...
It serves no purpose any more. Of course, we still need the ENCRYPT_MONEY() and DECRYPT_MONEY() functions for importing and exporting S6 files.
2017-12-07 23:22:24 +01:00
Marijn van der Werf
2d776de772
Extract functions from EditorObjectSelection
2017-12-07 17:52:03 +01:00
Marijn van der Werf
862ab26cc1
Move object selection window to UI module
2017-12-07 17:52:03 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Ted John
99d7aaa2d6
Remove RCT2 interop
2017-12-04 19:04:06 +00:00
Ted John
9b5b671673
Fix #6776 : Screenshots do not get stored in screenshot folder
2017-12-04 17:46:56 +00:00
Ted John
47a68e9e90
Add constant for maximum zoom level
2017-11-30 21:21:38 +00:00
Hielke Morsink
59cfc3459d
Add clear button
2017-11-26 13:44:45 +00:00