This issue, along with several related language-specific
trunctions, was traced back to the fact that ScenarioIndexEntry
uses a fixed-length array of utf8 characters to store the name,
internal name, and scenario details. In some cases, this does
not provide enough characters to contain the full description
and so the safe copy methods truncate them to fit in the
available buffer.
Since the use of fixed-size arrays is a holdover from earlier
C code, this commit addresses the issue by changing ScenarioIndexEntry
to use proper utf8 strings and string views, which do not require
truncation.
This commit fixes the graphics bug #23348 by introducing an asynchronous
command completion signalling system in InteractiveConsole. This causes the
console to stop accepting new inputs while a command is being executed.
The console command system was also refactored to reduce code duplication and
remove return codes, which were unused and also poor error handling.
* Close#21569: Remove 'Window' from Window Open function names
Windows are all under the OpenRCT2::Ui::Windows namespace. As such, "Window" is removed from the Open functions names.
* Update Contributors.md
* Fix formatting TrackMangeOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Fix formatting TrackPlaceOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
---------
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Added API for getAllPlugins
Added functionality to the Scripting API to allow Contexts to return a list of all registered plugins.
* Fixed naming conventions, returning list of authors
Changed function names to follow get/set convention. Removed unnecessary copies of shared pointers, now using auto instead. Changed the functionality to return an array of authors instead of a string.
* Added changelog entry
Also added myself to list of contributors
* Moved all functionality to ScPlugin
Created a ScPlugin class and moved the current getPlugins functionality there.
* Changed from method to property
Function names now match the get/set convention for properties. Also did some code cleanup.
* Update copyright
* Bump plugin version
---------
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
nl-NL: Fix/amend some descriptions by @Gymnasiast in #42
Update French translation by @rmnvgr in #43
Normalize the ragtime tunes by @karst in #44
Complete list of Fairground organ style 2 tunes by @karst in #45
Update Hungarian translation by @anon569 in #47
Add Mystic style by @SkyshardMelody in #46
pt-BR: Translate Mystic Style by @tupaschoal in #48
hu-HU: Translate Mystic Style by @anon569 in #49
* Remove flag RIDE_TYPE_FLAG_HAS_NO_TRACK (#20239)
* Fix a couple of logical conditions in entity/Staff.cpp
* Bump NETWORK_STREAM_VERSION and add myself to contributors.md
* Initial commit for backwards-facing trains
* Allow persistence for reversed cars across save/load
* Make log flume turntable compatible with new reversal implementation
* Style fixes + Better implementation of inverted bank angles
* Further Style Fixes
* Code cleanup from PR feedback
* Fix GetBankRotationForDrawing function declaration
* Use update flag for reversed state
* Replace modulo operation with bit mask
* Correct guest pathing destination when entering reversed cars
* More style fixes
* Add plugin support for reversed vehicles
* Fix formatting error
* Derive reversal from ride mode for car spawning
* Formatting
* Rename function to GetPaintBankRotation
* Add reversed trains modes to Multi Dimension Coaster
* Change name of isReversed plugin API parameter for consistency
* Replace reversal operating modes with separate ride setting
* Add ALLOW_REVERSED_TRAINS flag to more ride types
* Make clang-format happy
* More Formatting
* Fix ALLOW_REVERSED_TRAINS flag on a couple rides
* Exclude flat rides from Reverse Trains tickbox when cheats are enabled
* Formatting
* Use Disable Vehicle Limits cheat for checkbox appearance condition
* Use correct swinging sprites when cars are reversed
* Update changelog and Plugin/Network/Park version numbers
* Formatting
* Add separate error String ID for clarity
* Add name to contributors.md
* Fix ride vehicle preview window with reversed trains for RCT1 train types
* Bump version numbers again
---------
Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* Setup for extended palette
* Define order for color picker cells
* Init G2 Palettes in ColoursInitMaps
* Add Glass Palettes
* Use special sprite for Invisible color
* Set up new cheat for special colors
* Add glass palettes to palette_to_g1_offset
* Add entries for new colors in TranslucentWindowPalettes
* Finish implementation of special colors cheat
* Some cleanup
* New colors almost work
* Correct g2 palette loading indices
* Invisible color sprite displays properly
* Repaint works with large scenery and walls
* Prevent random shop items from overflowing to junk palettes
* More cleanup
* Fix glass palettes
* Add mapping of new colors to original colors for UI themes
* Fix junk palettes for random shop items
* Fix missing highlight color in software renderer
* Convert small scenery support flag to allow use of new colors
* Progress on displaying new colors in software renderer
* Fix invisible color scheme sprite
* Formatting cleanup
* Resolve comparison of integer expressions of different signedness
* Index g2 palette maps to fix visible chain lift
* Progress on fixing new colors in software renderer
* Fix station and support colors
* Fix dropdown selected index
* Get invisible color (mostly) working in software renderer
* Use forceBmp for palette resources
* Remove test function definition left in by mistake
* Remove some obsolete range checks for original color values
* Add changelog entry
* Reorder color dropdown based on NE user feedback
* Some cleanup
* Further cleanup
* Formatting
* Add include for GetPaletteMapIndexForColour
* Fix a couple things I broke
* Fix function placement
* Revert "Add include for GetPaletteMapIndexForColour"
This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.
* Use color constants for color order list
* Make remappable colors contiguous
* turn off clang format for ordered color list
* Appease clang
* Use all colors for random shop item animation
* Improvements to palette map resources
* Fix chain lifts again + adjustments to a few colors
* Update changelog and contributors.md
* Revert changes to S4 and S6 importers which are no longer needed
* Bump network, plugin, and minimum park versions
* Revert "Progress on displaying new colors in software renderer"
This reverts commit 337602e4a7.
* Remove unnecessary comment
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Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>